{
  "format": "castle-raid/phase1-item-design-list",
  "revision": "phase1-items-list.1",
  "status": "draft_design_registry_not_runtime_content",
  "schema_scope": "Offline authored design list only; not a replacement runtime item contract or publication manifest.",
  "inspected_head": "fadd8569c54e08755f9b7fa89577d39bdf2a7304",
  "source_plan_baseline_commit": "eb50b2836ab8021daad1010905417351a7b1f2c8",
  "tracking": {
    "issue_url": "https://forgejo.mwc.enclavr.io/markz0r/castle-raidr/issues/20"
  },
  "source_inputs": [
    {
      "path": "REFERENCE/CASTLE_RAIDR_PHASE1_ITEMS_IMPLEMENTATION_PLAN.md",
      "sha256": "d7899343b2a9680cd495ccd4bf71749929c71ca29d30f9458e26de2ca0620b64"
    },
    {
      "path": "REFERENCE/CASTLE_RAIDR_PHASE1_ITEMS_PLAN.json",
      "sha256": "0803dbcc274757f47e676caf9cd15287179a848e6f4e24233cfe8ccec48dd3d8"
    },
    {
      "path": "REFERENCE/CASTLE_RAIDR_PHASE1_LEGENDARY_BRIEFS.json",
      "sha256": "38ae7f1d753d5994ec2da91c14bac581c839c3546d29bcd843f4728fc1395263"
    },
    {
      "path": "REFERENCE/CASTLE_RAIDR_LOOT_SPEC.md",
      "sha256": "fae5f2ccd5aa6acfe686abc709dd709171cc51437ccfc7b9f773cc532f63b5c8"
    },
    {
      "path": "contracts/game_catalogue.json",
      "sha256": "235c9747147afb94af8cbf9a3cf36c5a410888ddd5633e32f19e7d6f63839944"
    },
    {
      "path": "contracts/game_catalogue.py",
      "sha256": "d9e1901af34b9a1fca29e333003cacac1bc81686860338f2544b50a4663d277c"
    },
    {
      "path": "contracts/equipment_workshop.py",
      "sha256": "19b65e0112c38b0842adcd75caad18ce6c5f156e6d0b6f19e5a22d7ece0931f3"
    }
  ],
  "targets": {
    "total": 500,
    "retained_concepts": 71,
    "additional_designs": 429,
    "equipment": 420,
    "supplies_materials_utility": 80,
    "rarity": {
      "common": 100,
      "magic": 200,
      "rare": 160,
      "legendary": 40
    },
    "legendary_new": 39
  },
  "allocation": [
    {
      "category": "Melee weapons",
      "key": "melee",
      "baseline": 26,
      "common": 15,
      "magic": 45,
      "rare": 38,
      "legendary": 12,
      "target": 110,
      "additional": 84
    },
    {
      "category": "Ranged weapons",
      "key": "ranged",
      "baseline": 2,
      "common": 8,
      "magic": 20,
      "rare": 16,
      "legendary": 6,
      "target": 50,
      "additional": 48
    },
    {
      "category": "Shields and held offhand implements",
      "key": "offhand",
      "baseline": 8,
      "common": 8,
      "magic": 24,
      "rare": 22,
      "legendary": 6,
      "target": 60,
      "additional": 52
    },
    {
      "category": "Head armour",
      "key": "head",
      "baseline": 6,
      "common": 7,
      "magic": 22,
      "rare": 17,
      "legendary": 4,
      "target": 50,
      "additional": 44
    },
    {
      "category": "Chest armour",
      "key": "chest",
      "baseline": 6,
      "common": 7,
      "magic": 22,
      "rare": 17,
      "legendary": 4,
      "target": 50,
      "additional": 44
    },
    {
      "category": "Leg armour",
      "key": "legs",
      "baseline": 6,
      "common": 7,
      "magic": 22,
      "rare": 17,
      "legendary": 4,
      "target": 50,
      "additional": 44
    },
    {
      "category": "Foot armour",
      "key": "feet",
      "baseline": 6,
      "common": 7,
      "magic": 22,
      "rare": 17,
      "legendary": 4,
      "target": 50,
      "additional": 44
    },
    {
      "category": "Consumables",
      "key": "consumables",
      "baseline": 5,
      "common": 26,
      "magic": 20,
      "rare": 14,
      "legendary": 0,
      "target": 60,
      "additional": 55
    },
    {
      "category": "Materials ammunition and utility",
      "key": "utility",
      "baseline": 6,
      "common": 15,
      "magic": 3,
      "rare": 2,
      "legendary": 0,
      "target": 20,
      "additional": 14
    }
  ],
  "band_policy": {
    "status": "numeric_mapping_unresolved",
    "bands": [
      "B1",
      "B2",
      "B3",
      "B4",
      "B5"
    ],
    "numeric_ranges": null,
    "rule": "Bands are proposed content-planning tags. The supplied loot spec does not publish numeric ranges; resolve item level from frozen source/difficulty policy, not floor number, live character state or the clock."
  },
  "counting_policy": {
    "authored_records": 500,
    "production_qualified_records": 0,
    "retained_concepts": 71,
    "new_designs": 429,
    "native_references": 25,
    "custom_designs": 475,
    "rule": "One authored record per design. Numeric rolls, affix permutations, band eligibility and visual effect states add no designs. Draft distinctness still requires review."
  },
  "shared_rules": {
    "compatibility": "One selected current runtime contract; no historical adapters or migration promises are introduced by this list.",
    "active_slots": "Only four worn armor slots, active offhand and selected mainhand contribute. Inactive hotbar copies do not stack.",
    "caps_percent": {
      "melee_power": 25,
      "melee_guard": 25,
      "fleetness": 15
    },
    "new_modifier_budgets": "All proposed handling, resistance, health, status-duration, wear and conditional modifiers require named groups, budgets and native proof. No renamed stat may evade an existing cap.",
    "affixes": "Equipment Common: zero affixes; Magic: 1–2; Rare: 3–4; Legendary: 3–4 and the supplied signature. Proposed families are authoring intentions; exact exclusion groups, selection weights and roll supports remain unpublished.",
    "randomness": "Independent weighted source opportunities may be empty. Catalogue counts are not drop odds; no pity, smart loot, guaranteed upgrades or Legendary guarantees.",
    "authority": "Resolve outcomes once at original reservation; immutable values and identities survive reveal, claim, reconnect and retry. Presentation and native pickup never grant ownership.",
    "settlement": "Permanent equipment is provisional until a successful sealed final-claim settlement; failure grants no provisional items. Keep original recipient separate from final claimant.",
    "graphics": "Required Vibrant Visuals and authored PBR recognition; no RTX-only dependency. All visual descriptions are briefs, not existing assets.",
    "legendary_tuning": "Copy supplied fixture signatures exactly. Their numbers are unapproved initial test values; no ordinary stat superiority or proc uptime is assumed.",
    "provenance": "New design concepts are original authoring proposals. No third-party art/audio is bundled; native references do not copy vanilla assets."
  },
  "lifecycle_profiles": {
    "equipment": {
      "stack_size": 1,
      "persistence": "provisional_until_successful_final_claim_settlement",
      "wear_and_repair": "Current native wear/repair profiles require qualification; permanent depletion or supply-based equipment repairs are not authorized by this list.",
      "unequip": "Stop passive effects; signature cooldown cannot reset through switching, duplicate copies, death or reconnect."
    },
    "consumable_supply": {
      "native_trade_recipe_scope": "raid_local_non_exportable",
      "authoritative_loot_persistence": "unresolved_pending_signed_supply_policy",
      "consume": "Effect only after trusted completed use; cancelled use has no effect. Carried items are inert.",
      "timing_strength_stacking_cooldown": "Per-design exact values and exclusive groups remain to be authored and qualified.",
      "conversion_item": "Declare a current native return item per design; proposed liquid-supply vessel is castle:empty_field_flask, subject to bottle-return proof.",
      "split_merge": "Explicit authoritative stack identity and consumption accounting required; never merge away resolved ownership."
    },
    "utility_supply": {
      "native_trade_recipe_scope": "raid_local_non_exportable",
      "authoritative_loot_persistence": "unresolved_pending_signed_supply_policy",
      "use": "Only the declared use, recipe or tender route can spend an item; no passive carry effects.",
      "ammunition": "Owner/raid/source binding, bounded launch lifetime and once-per-victim impact required; blocks and safe boundaries stop impacts.",
      "split_merge": "Current stack split/merge accounting required; native inventory does not confer permanent ownership."
    }
  },
  "acquisition_profiles": [
    {
      "route_id": "equipment_loot",
      "scope": "authoritative_provisional_equipment",
      "source": "Eligible main-castle/tower clear or encounter source under separately published source profiles.",
      "weights": null,
      "availability": "unpublished"
    },
    {
      "route_id": "legendary_loot",
      "scope": "authoritative_provisional_equipment",
      "source": "Eligible weighted Legendary archetype under the loot specification; no guaranteed floor or first-run outcome.",
      "weights": null,
      "availability": "unpublished",
      "crafting": false,
      "quartermaster_sale": false
    },
    {
      "route_id": "raid_supply_loot",
      "scope": "source_policy_unresolved",
      "source": "Eligible published supply opportunity; exact source, odds and loot-persistence scope require approval.",
      "weights": null,
      "availability": "unpublished"
    }
  ],
  "proposed_supply_trades": [
    {
      "route_id": "quartermaster_field_loaf",
      "output": "castle:field_loaf",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "quartermaster_clearwater_vial",
      "output": "castle:clearwater_vial",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "quartermaster_bitter_antidote",
      "output": "castle:bitter_antidote",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "quartermaster_bracing_draught",
      "output": "castle:bracing_draught",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "quartermaster_practice_bolt",
      "output": "castle:practice_bolt",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "quartermaster_lantern_refill",
      "output": "castle:lantern_refill",
      "tender_candidates": [
        "castle:quartermaster_scrip",
        "castle:emerald"
      ],
      "price": null,
      "quantity": null,
      "status": "proposed_not_executed",
      "scope": "raid_local_non_exportable"
    }
  ],
  "proposed_supply_recipes": [
    {
      "route_id": "supply_herb_wrap",
      "inputs": [
        "castle:clean_linen",
        "castle:bitterroot_bundle"
      ],
      "output": "castle:herb_wrap",
      "quantities": null,
      "status": "proposed_not_approved_or_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "supply_bitter_antidote",
      "inputs": [
        "castle:empty_field_flask",
        "castle:bitterroot_bundle"
      ],
      "output": "castle:bitter_antidote",
      "quantities": null,
      "status": "proposed_not_approved_or_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "supply_lantern_refill",
      "inputs": [
        "castle:charcoal_briquette",
        "castle:gold_ingot"
      ],
      "output": "castle:lantern_refill",
      "quantities": null,
      "status": "proposed_not_approved_or_executed",
      "scope": "raid_local_non_exportable"
    },
    {
      "route_id": "supply_hooded_glowstone",
      "inputs": [
        "castle:diamond",
        "castle:torch"
      ],
      "output": "castle:hooded_glowstone",
      "quantities": null,
      "status": "proposed_not_approved_or_executed",
      "scope": "raid_local_non_exportable"
    }
  ],
  "open_decisions": [
    {
      "id": "LEVELS",
      "owner_role": "balance",
      "decision": "Publish exact B1–B5 item-level ranges and source/difficulty mapping; no numeric ranges occur in the supplied sources."
    },
    {
      "id": "ODDS",
      "owner_role": "balance",
      "decision": "Publish source opportunities, empty masses, rarity/base/affix weights, roll supports and Legendary eligibility."
    },
    {
      "id": "SUPPLY",
      "owner_role": "loot-integration",
      "decision": "Approve loot-derived supply persistence/consumption, native trade prices and recipe quantities; native supply outputs and tender remain raid-local."
    },
    {
      "id": "TARGET",
      "owner_role": "coordinator",
      "decision": "Pin the one current BDS/client/API/resource tuple and prove every proposed capability, including shield causes, offhand implements, two-hand conditions and projectiles."
    },
    {
      "id": "POLICY",
      "owner_role": "coordinator",
      "decision": "Resolve loot-spec section12 departure/grace, leftovers, early collection close, towers, elite scope, sources and capacity/overflow before activation."
    },
    {
      "id": "ART",
      "owner_role": "art",
      "decision": "Author and review icons, held/worn/ground geometry, PBR, audio and accessibility cues; complete the distinctness and recognition reviews."
    }
  ],
  "baseline_audit": [
    {
      "baseline_id": "diamond_axe",
      "design_id": "castle:diamond_axe",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "diamond_sword",
      "design_id": "castle:diamond_sword",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "iron_axe",
      "design_id": "castle:iron_axe",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "iron_sword",
      "design_id": "castle:iron_sword",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "netherite_sword",
      "design_id": "castle:netherite_sword",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "trident",
      "design_id": "castle:trident",
      "disposition": "retain_native_reference",
      "category": "melee"
    },
    {
      "baseline_id": "steadfast_diamond_sword",
      "design_id": "castle:steadfast_diamond_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "steadfast_iron_axe",
      "design_id": "castle:steadfast_iron_axe",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "steadfast_iron_sword",
      "design_id": "castle:steadfast_iron_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "steadfast_trident",
      "design_id": "castle:steadfast_trident",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "tempered_diamond_sword",
      "design_id": "castle:tempered_diamond_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "tempered_iron_axe",
      "design_id": "castle:tempered_iron_axe",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "tempered_iron_sword",
      "design_id": "castle:tempered_iron_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "tempered_trident",
      "design_id": "castle:tempered_trident",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "wayfarer_diamond_sword",
      "design_id": "castle:wayfarer_diamond_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "wayfarer_iron_axe",
      "design_id": "castle:wayfarer_iron_axe",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "wayfarer_iron_sword",
      "design_id": "castle:wayfarer_iron_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "wayfarer_trident",
      "design_id": "castle:wayfarer_trident",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "breach_diamond_sword",
      "design_id": "castle:breach_diamond_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "breach_iron_axe",
      "design_id": "castle:breach_iron_axe",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "breach_iron_sword",
      "design_id": "castle:breach_iron_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "breach_trident",
      "design_id": "castle:breach_trident",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "confluence_diamond_sword",
      "design_id": "castle:confluence_diamond_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "confluence_iron_axe",
      "design_id": "castle:confluence_iron_axe",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "confluence_iron_sword",
      "design_id": "castle:confluence_iron_sword",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "confluence_trident",
      "design_id": "castle:confluence_trident",
      "disposition": "reauthor_existing_concept",
      "category": "melee"
    },
    {
      "baseline_id": "bow",
      "design_id": "castle:bow",
      "disposition": "retain_native_reference",
      "category": "ranged"
    },
    {
      "baseline_id": "crossbow",
      "design_id": "castle:crossbow",
      "disposition": "retain_native_reference",
      "category": "ranged"
    },
    {
      "baseline_id": "shield",
      "design_id": "castle:shield",
      "disposition": "retain_native_reference",
      "category": "offhand"
    },
    {
      "baseline_id": "totem_of_undying",
      "design_id": "castle:totem_of_undying",
      "disposition": "retain_native_reference",
      "category": "offhand"
    },
    {
      "baseline_id": "steadfast_shield",
      "design_id": "castle:steadfast_shield",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "tempered_shield",
      "design_id": "castle:tempered_shield",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "wayfarer_shield",
      "design_id": "castle:wayfarer_shield",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "breach_shield",
      "design_id": "castle:breach_shield",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "confluence_shield",
      "design_id": "castle:confluence_shield",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "bastions_answer",
      "design_id": "castle:bastions_answer",
      "disposition": "reauthor_existing_concept",
      "category": "offhand"
    },
    {
      "baseline_id": "iron_helmet",
      "design_id": "castle:iron_helmet",
      "disposition": "retain_native_reference",
      "category": "head"
    },
    {
      "baseline_id": "steadfast_iron_helmet",
      "design_id": "castle:steadfast_iron_helmet",
      "disposition": "reauthor_existing_concept",
      "category": "head"
    },
    {
      "baseline_id": "tempered_iron_helmet",
      "design_id": "castle:tempered_iron_helmet",
      "disposition": "reauthor_existing_concept",
      "category": "head"
    },
    {
      "baseline_id": "wayfarer_iron_helmet",
      "design_id": "castle:wayfarer_iron_helmet",
      "disposition": "reauthor_existing_concept",
      "category": "head"
    },
    {
      "baseline_id": "breach_iron_helmet",
      "design_id": "castle:breach_iron_helmet",
      "disposition": "reauthor_existing_concept",
      "category": "head"
    },
    {
      "baseline_id": "confluence_iron_helmet",
      "design_id": "castle:confluence_iron_helmet",
      "disposition": "reauthor_existing_concept",
      "category": "head"
    },
    {
      "baseline_id": "iron_chestplate",
      "design_id": "castle:iron_chestplate",
      "disposition": "retain_native_reference",
      "category": "chest"
    },
    {
      "baseline_id": "steadfast_iron_chestplate",
      "design_id": "castle:steadfast_iron_chestplate",
      "disposition": "reauthor_existing_concept",
      "category": "chest"
    },
    {
      "baseline_id": "tempered_iron_chestplate",
      "design_id": "castle:tempered_iron_chestplate",
      "disposition": "reauthor_existing_concept",
      "category": "chest"
    },
    {
      "baseline_id": "wayfarer_iron_chestplate",
      "design_id": "castle:wayfarer_iron_chestplate",
      "disposition": "reauthor_existing_concept",
      "category": "chest"
    },
    {
      "baseline_id": "breach_iron_chestplate",
      "design_id": "castle:breach_iron_chestplate",
      "disposition": "reauthor_existing_concept",
      "category": "chest"
    },
    {
      "baseline_id": "confluence_iron_chestplate",
      "design_id": "castle:confluence_iron_chestplate",
      "disposition": "reauthor_existing_concept",
      "category": "chest"
    },
    {
      "baseline_id": "iron_leggings",
      "design_id": "castle:iron_leggings",
      "disposition": "retain_native_reference",
      "category": "legs"
    },
    {
      "baseline_id": "steadfast_iron_leggings",
      "design_id": "castle:steadfast_iron_leggings",
      "disposition": "reauthor_existing_concept",
      "category": "legs"
    },
    {
      "baseline_id": "tempered_iron_leggings",
      "design_id": "castle:tempered_iron_leggings",
      "disposition": "reauthor_existing_concept",
      "category": "legs"
    },
    {
      "baseline_id": "wayfarer_iron_leggings",
      "design_id": "castle:wayfarer_iron_leggings",
      "disposition": "reauthor_existing_concept",
      "category": "legs"
    },
    {
      "baseline_id": "breach_iron_leggings",
      "design_id": "castle:breach_iron_leggings",
      "disposition": "reauthor_existing_concept",
      "category": "legs"
    },
    {
      "baseline_id": "confluence_iron_leggings",
      "design_id": "castle:confluence_iron_leggings",
      "disposition": "reauthor_existing_concept",
      "category": "legs"
    },
    {
      "baseline_id": "iron_boots",
      "design_id": "castle:iron_boots",
      "disposition": "retain_native_reference",
      "category": "feet"
    },
    {
      "baseline_id": "steadfast_iron_boots",
      "design_id": "castle:steadfast_iron_boots",
      "disposition": "reauthor_existing_concept",
      "category": "feet"
    },
    {
      "baseline_id": "tempered_iron_boots",
      "design_id": "castle:tempered_iron_boots",
      "disposition": "reauthor_existing_concept",
      "category": "feet"
    },
    {
      "baseline_id": "wayfarer_iron_boots",
      "design_id": "castle:wayfarer_iron_boots",
      "disposition": "reauthor_existing_concept",
      "category": "feet"
    },
    {
      "baseline_id": "breach_iron_boots",
      "design_id": "castle:breach_iron_boots",
      "disposition": "reauthor_existing_concept",
      "category": "feet"
    },
    {
      "baseline_id": "confluence_iron_boots",
      "design_id": "castle:confluence_iron_boots",
      "disposition": "reauthor_existing_concept",
      "category": "feet"
    },
    {
      "baseline_id": "bread",
      "design_id": "castle:bread",
      "disposition": "retain_native_reference",
      "category": "consumables"
    },
    {
      "baseline_id": "cooked_beef",
      "design_id": "castle:cooked_beef",
      "disposition": "retain_native_reference",
      "category": "consumables"
    },
    {
      "baseline_id": "enchanted_golden_apple",
      "design_id": "castle:enchanted_golden_apple",
      "disposition": "retain_native_reference",
      "category": "consumables"
    },
    {
      "baseline_id": "experience_bottle",
      "design_id": "castle:experience_bottle",
      "disposition": "retain_native_reference",
      "category": "consumables"
    },
    {
      "baseline_id": "golden_apple",
      "design_id": "castle:golden_apple",
      "disposition": "retain_native_reference",
      "category": "consumables"
    },
    {
      "baseline_id": "arrow",
      "design_id": "castle:arrow",
      "disposition": "retain_native_reference",
      "category": "utility"
    },
    {
      "baseline_id": "diamond",
      "design_id": "castle:diamond",
      "disposition": "retain_native_reference",
      "category": "utility"
    },
    {
      "baseline_id": "emerald",
      "design_id": "castle:emerald",
      "disposition": "retain_native_reference",
      "category": "utility"
    },
    {
      "baseline_id": "gold_ingot",
      "design_id": "castle:gold_ingot",
      "disposition": "retain_native_reference",
      "category": "utility"
    },
    {
      "baseline_id": "stone_pickaxe",
      "design_id": "castle:stone_pickaxe",
      "disposition": "retain_native_reference",
      "category": "utility"
    },
    {
      "baseline_id": "torch",
      "design_id": "castle:torch",
      "disposition": "retain_native_reference",
      "category": "utility"
    }
  ],
  "distinctness_review_pairs": [
    {
      "designs": [
        "castle:duelist_s_ledger",
        "castle:ironlit_buckler"
      ],
      "proposed_distinction": "Fast mobile low-endurance buckler versus slower heavier high-endurance buckler.",
      "status": "requires_content_review_and_native_measurement"
    },
    {
      "designs": [
        "castle:duelpath_coat",
        "castle:windlass_coat"
      ],
      "proposed_distinction": "Light free repositioning versus braced armor with a movement cost and slow resistance.",
      "status": "requires_content_review_and_native_measurement"
    },
    {
      "designs": [
        "castle:copper_vane",
        "castle:wicker_fang"
      ],
      "proposed_distinction": "Quick low-impact sabre versus committed displacement club.",
      "status": "requires_content_review_and_native_measurement"
    }
  ],
  "items": [
    {
      "design_id": "castle:breaching_mallet",
      "name": "Breaching Mallet",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "hammer",
      "gameplay": "Slow impact and strong qualified displacement create space for retreat.",
      "tradeoff": "Reduced damage budget relative to the cleaver; displacement never bypasses arena bounds.",
      "visual_identity": "Broad wooden striking faces clamped between two exposed iron hoops.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:breaching_mallet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.breaching_mallet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-001"
    },
    {
      "design_id": "castle:diamond_axe",
      "name": "Diamond Axe",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "axe",
      "gameplay": "High-damage native axe option for direct melee.",
      "tradeoff": "Trades sword-style handling and enchantment profile for axe use.",
      "visual_identity": "Vanilla broad diamond axe head.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "diamond_axe",
      "native_item_id": "minecraft:diamond_axe",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.diamond_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-002"
    },
    {
      "design_id": "castle:diamond_sword",
      "name": "Diamond Sword",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sword",
      "gameplay": "Native high-base sword with no Castle affixes.",
      "tradeoff": "No guard, fleetness or signature contribution.",
      "visual_identity": "Vanilla straight diamond blade.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "diamond_sword",
      "native_item_id": "minecraft:diamond_sword",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-003"
    },
    {
      "design_id": "castle:dock_billhook",
      "name": "Dock Billhook",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "billhook",
      "gameplay": "Curved compact head trades raw impact for fast follow-up timing.",
      "tradeoff": "No pulling, extended reach or passive benefit while unselected.",
      "visual_identity": "Forward-hooked blade seated beside a blunt rear hook on a short haft.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dock_billhook",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.dock_billhook.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-004"
    },
    {
      "design_id": "castle:drill_rapier",
      "name": "Drill Rapier",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "rapier",
      "gameplay": "Durable low-displacement duelling profile supports long encounters.",
      "tradeoff": "Moderate impact and deliberately modest native enchantment eligibility.",
      "visual_identity": "Long narrow blade with a double-loop guard and squared practice-button pommel.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:drill_rapier",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.drill_rapier.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-005"
    },
    {
      "design_id": "castle:gatehouse_pike",
      "name": "Gatehouse Pike",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "spear",
      "gameplay": "Measured thrust timing favours repeated attacks on one reachable enemy.",
      "tradeoff": "Normal qualified melee reach; slower target changes than the knife.",
      "visual_identity": "Compact leaf point above two blunt side lugs and a rope-bound socket.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gatehouse_pike",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gatehouse_pike.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-006"
    },
    {
      "design_id": "castle:iron_axe",
      "name": "Iron Axe",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "axe",
      "gameplay": "Baseline native axe for direct melee.",
      "tradeoff": "No Castle affix or special block-breaking authority.",
      "visual_identity": "Vanilla compact iron axe head.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_axe",
      "native_item_id": "minecraft:iron_axe",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-007"
    },
    {
      "design_id": "castle:iron_sword",
      "name": "Iron Sword",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sword",
      "gameplay": "Dependable native starter melee weapon.",
      "tradeoff": "Lower base damage than later native material options.",
      "visual_identity": "Vanilla straight iron sword.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_sword",
      "native_item_id": "minecraft:iron_sword",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-008"
    },
    {
      "design_id": "castle:netherite_sword",
      "name": "Netherite Sword",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sword",
      "gameplay": "High native base sword for a build avoiding capped Castle bonuses.",
      "tradeoff": "No signature or mixed affixes; level eligibility remains unpublished.",
      "visual_identity": "Vanilla dark netherite sword.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "netherite_sword",
      "native_item_id": "minecraft:netherite_sword",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.netherite_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-009"
    },
    {
      "design_id": "castle:parade_sabre",
      "name": "Parade Sabre",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "sabre",
      "gameplay": "Light main-hand profile preserves movement during guarded advance.",
      "tradeoff": "Smaller intrinsic hit than a heavy sword; no bonus while carried.",
      "visual_identity": "Swept knuckle bow and a thin crescent blade with a flat-backed tip.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:parade_sabre",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.parade_sabre.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-010"
    },
    {
      "design_id": "castle:portcullis_club",
      "name": "Portcullis Club",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "club",
      "gameplay": "Heavy single strikes prioritise bounded native knockback over sustained damage.",
      "tradeoff": "Slow recovery risks retaliation when a hit misses.",
      "visual_identity": "Open lattice iron cage around a thick wooden striking head.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:portcullis_club",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.portcullis_club.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-011"
    },
    {
      "design_id": "castle:quarry_mattock",
      "name": "Quarry Mattock",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "war_pick",
      "gameplay": "High single-target pressure with deliberately low knockback holds enemies near allies.",
      "tradeoff": "Heavy recovery and no mining or terrain-breaking benefit in raids.",
      "visual_identity": "One narrow iron point opposite a short rectangular hammer face.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quarry_mattock",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.quarry_mattock.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-012"
    },
    {
      "design_id": "castle:trident",
      "name": "Trident",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "trident",
      "gameplay": "Native melee and attributed thrown attack reference.",
      "tradeoff": "Throw ownership and recovery require proof; no extended melee reach.",
      "visual_identity": "Vanilla symmetric three-prong trident.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference",
        "attributed_thrown_projectile",
        "immutable_launch_attack_snapshot",
        "same_instance_throw_recovery"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "trident",
      "native_item_id": "minecraft:trident",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "same committed thrown item",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "Reconcile the same thrown instance; no free replacement, random reroll or duplicate permanent claim."
      },
      "list_id": "P1-013"
    },
    {
      "design_id": "castle:watch_knife",
      "name": "Watch Knife",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "dagger",
      "gameplay": "Fast low-impact cuts let a shield user punish short openings.",
      "tradeoff": "Low damage per successful hit and little displacement.",
      "visual_identity": "Short triangular blade with a broad thumb stop and stitched square pommel.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:watch_knife",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.watch_knife.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-014"
    },
    {
      "design_id": "castle:weighted_cleaver",
      "name": "Weighted Cleaver",
      "category": "melee",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "cleaver",
      "gameplay": "Large base hits reward waiting for a safe committed swing.",
      "tradeoff": "Proposed two-hand attack profile disables active shield benefits during attack.",
      "visual_identity": "Deep rectangular blade with a circular balance hole near the heel.",
      "affix_families": [],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "qualified_two_hand_offhand_suppression"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:weighted_cleaver",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.weighted_cleaver.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-015"
    },
    {
      "design_id": "castle:anchor_chisel",
      "name": "Anchor Chisel",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "war_pick",
      "gameplay": "Stationary power and low knockback suit holding one narrow doorway.",
      "tradeoff": "Movement cancels the conditional offensive modifier.",
      "visual_identity": "Square chisel point with an exposed anchor-shaped counterweight.",
      "affix_families": [
        "conditional_stationary_power"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:anchor_chisel",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.anchor_chisel.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-016"
    },
    {
      "design_id": "castle:ash_mortise",
      "name": "Ash Mortise",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "hammer",
      "gameplay": "Power against armoured enemies rewards selecting a blunt-response intrinsic profile.",
      "tradeoff": "Ordinary armoured-target modifier requires trusted target armour; not universal armour bypass.",
      "visual_identity": "Blackened rectangular head with a visible mortise-and-tenon wooden core.",
      "affix_families": [
        "power_vs_armoured"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ash_mortise",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.ash_mortise.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-017"
    },
    {
      "design_id": "castle:bastle_baton",
      "name": "Bastle Baton",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "club",
      "gameplay": "Incoming projectile protection helps a melee fighter close archer lanes.",
      "tradeoff": "Its protection budget provides little extra melee offence.",
      "visual_identity": "Thick baton with overlapping angled iron fins near the grip.",
      "affix_families": [
        "projectile_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bastle_baton",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.bastle_baton.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-018"
    },
    {
      "design_id": "castle:blackmill_tooth",
      "name": "Blackmill Tooth",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "axe",
      "gameplay": "Power against freshly undamaged targets emphasises first contact.",
      "tradeoff": "The bonus disappears after any valid damage lowers the target below its threshold.",
      "visual_identity": "Offset axe blade cut into a single mill-wheel tooth profile.",
      "affix_families": [
        "power_vs_healthy"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:blackmill_tooth",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.blackmill_tooth.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-019"
    },
    {
      "design_id": "castle:braidbreaker",
      "name": "Braidbreaker",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "hammer",
      "gameplay": "Conditional damage against interruptible-channel enemies supports coordinated punish windows.",
      "tradeoff": "Does not interrupt; the channel must remain active at impact.",
      "visual_identity": "Twin hammer cheeks tied visually by a thick metal braid over the socket.",
      "affix_families": [
        "power_vs_channeling"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:braidbreaker",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.braidbreaker.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-020"
    },
    {
      "design_id": "castle:cairn_knuckle",
      "name": "Cairn Knuckle",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "mace",
      "gameplay": "Projectile defence while grounded supports holding a ranged chokepoint.",
      "tradeoff": "Airborne movement removes the condition and the heavy head slows attacks.",
      "visual_identity": "Stacked irregular stone-like metal lobes held within a tight iron frame.",
      "affix_families": [
        "conditional_grounded_projectile_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cairn_knuckle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cairn_knuckle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-021"
    },
    {
      "design_id": "castle:cantilever_blade",
      "name": "Cantilever Blade",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "greatsword",
      "gameplay": "A high base impact and attack-recovery affix reduce heavy-weapon commitment.",
      "tradeoff": "Proposed two-hand profile suppresses shield benefit during the attack.",
      "visual_identity": "Long blade braced by one exposed diagonal spine beam above an open guard.",
      "affix_families": [
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "qualified_two_hand_offhand_suppression"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cantilever_blade",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cantilever_blade.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-022"
    },
    {
      "design_id": "castle:chapel_shiver",
      "name": "Chapel Shiver",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "dagger",
      "gameplay": "Power against slowed enemies exploits crowd control supplied by another qualified source.",
      "tradeoff": "Cannot apply a slow itself.",
      "visual_identity": "Broad serrated-looking spine above a clean short edge and a tiny bell-shaped pommel.",
      "affix_families": [
        "power_vs_slowed"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chapel_shiver",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.chapel_shiver.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-023"
    },
    {
      "design_id": "castle:copper_vane",
      "name": "Copper Vane",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sabre",
      "gameplay": "A light sabre combines quick low-impact cuts with conditional low-health walking escape.",
      "tradeoff": "Low base damage and displacement; no healing or movement benefit above its condition.",
      "visual_identity": "Sweeping blade with three copper vanes forming an asymmetrical guard.",
      "affix_families": [
        "conditional_low_health_fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:copper_vane",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.copper_vane.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-024"
    },
    {
      "design_id": "castle:courtyard_reed",
      "name": "Courtyard Reed",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "spear",
      "gameplay": "Movement affix supports repeated approach-and-retreat melee positioning.",
      "tradeoff": "Low impact; fleetness remains subject to the shared build cap.",
      "visual_identity": "Hollow reed-like haft with a split bronze collar and narrow leaf tip.",
      "affix_families": [
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:courtyard_reed",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.courtyard_reed.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-025"
    },
    {
      "design_id": "castle:ember_bracket",
      "name": "Ember Bracket",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "cleaver",
      "gameplay": "Damage against registered fire-resistant enemies offers an alternative to fire-themed offence.",
      "tradeoff": "Target-family filter gives no general elemental damage or reward effect.",
      "visual_identity": "Heavy blade framed by two dark brackets enclosing a recessed ceramic slab.",
      "affix_families": [
        "power_vs_fire_resistant"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ember_bracket",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.ember_bracket.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-026"
    },
    {
      "design_id": "castle:gallery_foil",
      "name": "Gallery Foil",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "rapier",
      "gameplay": "Short attack recovery and small melee guard favour controlled duels.",
      "tradeoff": "Lower damage and no multi-target effect.",
      "visual_identity": "Thin blade with a broad flat cup guard pierced by a gallery-arch opening.",
      "affix_families": [
        "attack_recovery",
        "melee_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gallery_foil",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gallery_foil.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-027"
    },
    {
      "design_id": "castle:glazier_awl",
      "name": "Glazier Awl",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "war_pick",
      "gameplay": "Conditional damage against currently shielded enemies creates an anti-defence choice.",
      "tradeoff": "Trusted active defence is required; no unconditional block bypass.",
      "visual_identity": "Fine spike projecting through a thick translucent-looking faceted collar.",
      "affix_families": [
        "power_vs_guarding"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:glazier_awl",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.glazier_awl.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-028"
    },
    {
      "design_id": "castle:grave_mason",
      "name": "Grave Mason",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "maul",
      "gameplay": "Undead damage and short recovery specialise a heavy strike for crypt elites.",
      "tradeoff": "Two-hand attack condition and no bonus against living targets.",
      "visual_identity": "Stone-faced cube head with three inset funerary arch panels.",
      "affix_families": [
        "power_vs_undead",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier",
        "qualified_two_hand_offhand_suppression"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:grave_mason",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.grave_mason.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-029"
    },
    {
      "design_id": "castle:gutter_stitch",
      "name": "Gutter Stitch",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "dagger",
      "gameplay": "A narrow poison-resistance modifier supports attrition-heavy routes.",
      "tradeoff": "No poison application, curing, healing or immunity.",
      "visual_identity": "Straight stitched leather hilt behind a deeply notched knife spine.",
      "affix_families": [
        "poison_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gutter_stitch",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gutter_stitch.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-030"
    },
    {
      "design_id": "castle:hearthbound_edge",
      "name": "Hearthbound Edge",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Fire protection provides a safe weapon choice for known furnace routes.",
      "tradeoff": "Does not prevent the triggering damage or grant fire immunity.",
      "visual_identity": "Broad double-edged blade above a small closed hearth-shaped guard.",
      "affix_families": [
        "fire_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hearthbound_edge",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.hearthbound_edge.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-031"
    },
    {
      "design_id": "castle:hinge_lancet",
      "name": "Hinge Lancet",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "dagger",
      "gameplay": "Damage while crouched supports deliberate close-range stance changes.",
      "tradeoff": "No bonus on jumping or ordinary running attacks.",
      "visual_identity": "Narrow knife folded around a visible immobile hinge-shaped spine.",
      "affix_families": [
        "conditional_stance_power"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hinge_lancet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.hinge_lancet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-032"
    },
    {
      "design_id": "castle:kiln_tooth",
      "name": "Kiln Tooth",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Conditional power favours registered burning targets.",
      "tradeoff": "Requires an independently applied legitimate burn; never ignites terrain.",
      "visual_identity": "Single ceramic axe tooth cradled in an open iron jaw.",
      "affix_families": [
        "power_vs_burning"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kiln_tooth",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.kiln_tooth.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-033"
    },
    {
      "design_id": "castle:oxbow_tine",
      "name": "Oxbow Tine",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "trident",
      "gameplay": "Melee guard during grounded movement supports mobile defensive thrusting.",
      "tradeoff": "Thrown attacks do not gain the melee-only conditional protection.",
      "visual_identity": "Deep curved yoke joining three uneven short tines to a low-set socket.",
      "affix_families": [
        "conditional_moving_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oxbow_tine",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.oxbow_tine.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-034"
    },
    {
      "design_id": "castle:pale_writ",
      "name": "Pale Writ",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sword",
      "gameplay": "Small melee power plus projectile guard fits mixed melee-and-archer rooms.",
      "tradeoff": "Neither modifier reaches the focused specialist allocation on its own.",
      "visual_identity": "Broad pale inlay shaped like a torn strip through a square-ended blade.",
      "affix_families": [
        "melee_power",
        "projectile_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pale_writ",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.pale_writ.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-035"
    },
    {
      "design_id": "castle:parapet_crescent",
      "name": "Parapet Crescent",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "axe",
      "gameplay": "Strong ordinary knockback affix favours space control at safe arena boundaries.",
      "tradeoff": "Lower power budget; displacement remains bounded and respects boss immunity.",
      "visual_identity": "Half-moon blade with two square parapet teeth on the blunt rear.",
      "affix_families": [
        "knockback_strength"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:parapet_crescent",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.parapet_crescent.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-036"
    },
    {
      "design_id": "castle:rafter_talon",
      "name": "Rafter Talon",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "hatchet",
      "gameplay": "Power during grounded movement rewards repositioning before ordinary hits.",
      "tradeoff": "The qualified movement condition excludes knockback, teleport and airborne movement.",
      "visual_identity": "Three blunt claw sockets around a small forward-set axe blade.",
      "affix_families": [
        "conditional_moving_power"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rafter_talon",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rafter_talon.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-037"
    },
    {
      "design_id": "castle:raincut",
      "name": "Raincut",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sabre",
      "gameplay": "Wet-state guard helps the wielder trade hits in exposed wet areas.",
      "tradeoff": "The wearer must be authoritatively wet; cannot create water or extend the state.",
      "visual_identity": "Hooked raindrop guard beneath a shallow scalloped sabre spine.",
      "affix_families": [
        "conditional_wet_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:raincut",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.raincut.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-038"
    },
    {
      "design_id": "castle:reeve_hook",
      "name": "Reeve Hook",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "billhook",
      "gameplay": "A guard affix makes an aggressive compact weapon usable in defensive builds.",
      "tradeoff": "Lower native impact than the offensive billhook profiles.",
      "visual_identity": "Near-circular hooked head with a long flat wooden hand guard.",
      "affix_families": [
        "melee_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reeve_hook",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.reeve_hook.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-039"
    },
    {
      "design_id": "castle:rivetfang",
      "name": "Rivetfang",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "dagger",
      "gameplay": "Ordinary damage bonus specialises in enemies below the published health threshold.",
      "tradeoff": "Weak opening strikes against healthy targets.",
      "visual_identity": "Triangular knife with three exposed rivets following the cutting edge.",
      "affix_families": [
        "conditional_execution_power"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rivetfang",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rivetfang.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-040"
    },
    {
      "design_id": "castle:silt_needle",
      "name": "Silt Needle",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "rapier",
      "gameplay": "Wet-enemy damage pairs with modest movement for moat encounters.",
      "tradeoff": "Loses its offensive specialisation on dry targets.",
      "visual_identity": "Long needle blade passing through an oval perforated bronze shell.",
      "affix_families": [
        "power_vs_wet",
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:silt_needle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.silt_needle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-041"
    },
    {
      "design_id": "castle:sparring_cross",
      "name": "Sparring Cross",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "sword",
      "gameplay": "Guard and durability support safe repeated practice-length engagements.",
      "tradeoff": "A deliberately blunt intrinsic damage profile trails offensive swords.",
      "visual_identity": "Broad cross-shaped guard and a visibly rounded rectangular blade tip.",
      "affix_families": [
        "melee_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sparring_cross",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sparring_cross.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-042"
    },
    {
      "design_id": "castle:split_notary",
      "name": "Split Notary",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Damage against undead and durable construction support long crypt routes.",
      "tradeoff": "No specialist damage against other registered enemy families.",
      "visual_identity": "Straight split-tip blade with a boxed seal-shaped guard.",
      "affix_families": [
        "power_vs_undead",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:split_notary",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.split_notary.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-043"
    },
    {
      "design_id": "castle:steadfast_diamond_sword",
      "name": "Steadfast Diamond Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Keep high base sword damage while selecting a defensive affix.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A broad gem ricasso inside a tall squared guard.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_diamond_sword",
      "native_item_id": "castle:steadfast_diamond_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.steadfast_diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-044"
    },
    {
      "design_id": "castle:steadfast_iron_axe",
      "name": "Steadfast Iron Axe",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Defensive axe role for holding a close fighting position.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A half-moon head with a thick inner hand brace.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_axe",
      "native_item_id": "castle:steadfast_iron_axe",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.steadfast_iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-045"
    },
    {
      "design_id": "castle:steadfast_iron_sword",
      "name": "Steadfast Iron Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Defensive sword selection when other armor slots serve offense.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A broad ricasso and two close-set basket ribs.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_sword",
      "native_item_id": "castle:steadfast_iron_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.steadfast_iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-046"
    },
    {
      "design_id": "castle:steadfast_trident",
      "name": "Steadfast Trident",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "trident",
      "gameplay": "Defensive trident while the weapon is selected for melee.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A broad lower tine bridge with two recessed grip shields.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_trident",
      "native_item_id": "castle:steadfast_trident",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.steadfast_trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-047"
    },
    {
      "design_id": "castle:tally_cutter",
      "name": "Tally Cutter",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "cleaver",
      "gameplay": "Ordinary power against elites supports a deliberately narrow encounter role.",
      "tradeoff": "No effect on ordinary mobs and no alteration to elite reward odds.",
      "visual_identity": "Heavy curved edge with five deep tally cutouts along its blunt spine.",
      "affix_families": [
        "power_vs_elite"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tally_cutter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tally_cutter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-048"
    },
    {
      "design_id": "castle:tempered_diamond_sword",
      "name": "Tempered Diamond Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Improve a higher native sword base with focused power allocation.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A split diamond edge held in a thin exposed steel spine.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_diamond_sword",
      "native_item_id": "castle:tempered_diamond_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tempered_diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-049"
    },
    {
      "design_id": "castle:tempered_iron_axe",
      "name": "Tempered Iron Axe",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Focused axe melee output without spending armor affixes on power.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A forward wedge edge with a narrow back counterweight.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_axe",
      "native_item_id": "castle:tempered_iron_axe",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tempered_iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-050"
    },
    {
      "design_id": "castle:tempered_iron_sword",
      "name": "Tempered Iron Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Direct melee focus while retaining starter-sword handling.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A blade with an inset cutting strip and split oval pommel.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_sword",
      "native_item_id": "castle:tempered_iron_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tempered_iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-051"
    },
    {
      "design_id": "castle:tempered_trident",
      "name": "Tempered Trident",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "trident",
      "gameplay": "Melee-focused trident allocation; thrown scaling is separately qualified.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "Three square-ended tines with one exposed central reinforcing strip.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_trident",
      "native_item_id": "castle:tempered_trident",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tempered_trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-052"
    },
    {
      "design_id": "castle:vault_knocker",
      "name": "Vault Knocker",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "mace",
      "gameplay": "Guard while crouched supports stationary shield-line fighting.",
      "tradeoff": "Protection requires the declared stance and consumes affix budget instead of damage.",
      "visual_identity": "Octagonal head with an oversized door-knocker ring fixed through its centre.",
      "affix_families": [
        "conditional_stance_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vault_knocker",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.vault_knocker.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-053"
    },
    {
      "design_id": "castle:vintner_prong",
      "name": "Vintner Prong",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "spear",
      "gameplay": "Durability and quick recovery favour many low-risk ordinary attacks.",
      "tradeoff": "Small damage budget; normal reach and no harvesting utility.",
      "visual_identity": "Short two-prong head with a barrel-hoop ferrule around the shaft.",
      "affix_families": [
        "durability",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vintner_prong",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.vintner_prong.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-054"
    },
    {
      "design_id": "castle:wayfarer_diamond_sword",
      "name": "Wayfarer’s Diamond Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "High-base duelling sword for walking pursuit.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A tapered blade with an offset open knuckle loop.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_diamond_sword",
      "native_item_id": "castle:wayfarer_diamond_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.wayfarer_diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-055"
    },
    {
      "design_id": "castle:wayfarer_iron_axe",
      "name": "Wayfarer’s Iron Axe",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Axe approach role using walking movement under the shared cap.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A narrow hooked head on a wrapped open-ended haft.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_axe",
      "native_item_id": "castle:wayfarer_iron_axe",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.wayfarer_iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-056"
    },
    {
      "design_id": "castle:wayfarer_iron_sword",
      "name": "Wayfarer’s Iron Sword",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Mobile sword for closing a retreating enemy without range extension.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A swept short guard and visibly hollow terminal grip.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_sword",
      "native_item_id": "castle:wayfarer_iron_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.wayfarer_iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-057"
    },
    {
      "design_id": "castle:wayfarer_trident",
      "name": "Wayfarer’s Trident",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "trident",
      "gameplay": "Walking pursuit with native trident attack bounds.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "Unequal swept tine supports around a slender central socket.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_trident",
      "native_item_id": "castle:wayfarer_trident",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.wayfarer_trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-058"
    },
    {
      "design_id": "castle:whitecap_fork",
      "name": "Whitecap Fork",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "trident",
      "gameplay": "Thrown handling and wet-target power favour water-edge switching.",
      "tradeoff": "Throwing temporarily removes main-hand melee contribution; no automatic return promised.",
      "visual_identity": "Two short outer prongs framing one broad offset central tine.",
      "affix_families": [
        "throw_handling",
        "power_vs_wet"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier",
        "attributed_thrown_projectile",
        "immutable_launch_attack_snapshot",
        "same_instance_throw_recovery"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:whitecap_fork",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.whitecap_fork.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "same committed thrown item",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "Reconcile the same thrown instance; no free replacement, random reroll or duplicate permanent claim."
      },
      "list_id": "P1-059"
    },
    {
      "design_id": "castle:wicker_fang",
      "name": "Wicker Fang",
      "category": "melee",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "club",
      "gameplay": "A slow club uses greater per-hit displacement to create an escape opening before low-health fleetness.",
      "tradeoff": "Long attack recovery and low sustained damage; misses leave more exposure than Copper Vane.",
      "visual_identity": "Knotted thornwood cage around one blunt iron fang.",
      "affix_families": [
        "conditional_low_health_fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:wicker_fang",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.wicker_fang.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-060"
    },
    {
      "design_id": "castle:anchorpoint_oath",
      "name": "Anchorpoint Oath",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "sword",
      "gameplay": "Stationary power, stance guard and projectile guard support holding one defended opening.",
      "tradeoff": "Repositioning removes stationary offence and stance protection.",
      "visual_identity": "Broad straight blade with an anchor-shaped guard and a stone disk at the pommel.",
      "affix_families": [
        "conditional_stationary_power",
        "conditional_stance_guard",
        "projectile_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:anchorpoint_oath",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.anchorpoint_oath.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-061"
    },
    {
      "design_id": "castle:belfry_clamp",
      "name": "Belfry Clamp",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "hammer",
      "gameplay": "Channeling-target power, melee guard and durability favour punishing advertised caster windows.",
      "tradeoff": "Never interrupts mandatory mechanics; slow outside-window damage.",
      "visual_identity": "Clamped pair of iron jaws around a hollow bell-profile impact block.",
      "affix_families": [
        "power_vs_channeling",
        "melee_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:belfry_clamp",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.belfry_clamp.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-062"
    },
    {
      "design_id": "castle:bellows_rake",
      "name": "Bellows Rake",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "billhook",
      "gameplay": "Fire-resistant-target power, fire guard and recovery offer a furnace counterbuild.",
      "tradeoff": "No fire application or dynamic light; depends on target resistance identity.",
      "visual_identity": "Three forward rake teeth braced over an accordion-shaped ceramic socket.",
      "affix_families": [
        "power_vs_fire_resistant",
        "fire_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bellows_rake",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.bellows_rake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-063"
    },
    {
      "design_id": "castle:breach_diamond_sword",
      "name": "Breachforged Diamond Sword",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Use high base sword damage with an offense-led mixed allocation.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A chisel tip and three interrupted metal backing tabs.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_diamond_sword",
      "native_item_id": "castle:breach_diamond_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
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          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.breach_diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-064"
    },
    {
      "design_id": "castle:breach_iron_axe",
      "name": "Breachforged Iron Axe",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Offense-led mixed axe for committed close attacks.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A staggered double-step blade with a short rear wedge.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_axe",
      "native_item_id": "castle:breach_iron_axe",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.breach_iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-065"
    },
    {
      "design_id": "castle:breach_iron_sword",
      "name": "Breachforged Iron Sword",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Power-led sword with small guard and approach support.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A stepped tip with a wedge brace across the guard.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_sword",
      "native_item_id": "castle:breach_iron_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
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          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
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            {
              "value": 8,
              "weight": 5
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            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
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          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
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            {
              "value": 6,
              "weight": 5
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            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
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            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
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          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
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              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.breach_iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-066"
    },
    {
      "design_id": "castle:breach_trident",
      "name": "Breachforged Trident",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "trident",
      "gameplay": "Melee-power-led trident with modest guard and movement support.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A stepped central tine and a triangular lower brace.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_trident",
      "native_item_id": "castle:breach_trident",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
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            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
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            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
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            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
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          "distribution": "low_weighted",
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              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.breach_trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "max_stack_size_proposal": 1,
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      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-067"
    },
    {
      "design_id": "castle:censer_nail",
      "name": "Censer Nail",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "dagger",
      "gameplay": "Undead power, poison guard and durability fit prolonged hazardous crypt routes.",
      "tradeoff": "Low ordinary damage against healthy living targets.",
      "visual_identity": "Long tapering nail blade through a tiny three-chain censer-shaped hilt.",
      "affix_families": [
        "power_vs_undead",
        "poison_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:censer_nail",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.censer_nail.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "max_stack_size_proposal": 1,
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      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-068"
    },
    {
      "design_id": "castle:chancel_rebuttal",
      "name": "Chancel Rebuttal",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "rapier",
      "gameplay": "Undead power, projectile guard and recovery fit exposed crypt duelling.",
      "tradeoff": "Low base impact and narrow enemy speciality.",
      "visual_identity": "Long thin blade with a three-arch pierced basket and a pale squared pommel.",
      "affix_families": [
        "power_vs_undead",
        "projectile_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chancel_rebuttal",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.chancel_rebuttal.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "max_stack_size_proposal": 1,
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-069"
    },
    {
      "design_id": "castle:cobbler_thorn",
      "name": "Cobbler Thorn",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "dagger",
      "gameplay": "Low-health movement, poison guard and recovery provide a fragile escape-oriented melee option.",
      "tradeoff": "Little bonus damage and no direct healing.",
      "visual_identity": "Small curved blade emerging above a double-stitched awl-like leather grip.",
      "affix_families": [
        "conditional_low_health_fleetness",
        "poison_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cobbler_thorn",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cobbler_thorn.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-070"
    },
    {
      "design_id": "castle:confluence_diamond_sword",
      "name": "Confluence Diamond Sword",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Combine strong native sword base with evenly useful support rolls.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "Two gem cutting rails around a short open centre slot.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_diamond_sword",
      "native_item_id": "castle:confluence_diamond_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
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          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.confluence_diamond_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-071"
    },
    {
      "design_id": "castle:confluence_iron_axe",
      "name": "Confluence Iron Axe",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "axe",
      "gameplay": "Balanced axe for switching armor specializations.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "A pierced axe cheek with three asymmetrical joining pins.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_axe",
      "native_item_id": "castle:confluence_iron_axe",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.confluence_iron_axe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-072"
    },
    {
      "design_id": "castle:confluence_iron_sword",
      "name": "Confluence Iron Sword",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sword",
      "gameplay": "Balanced sword that reserves other slots for specialized gear.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "A forked guard joining a central ring and two narrow fullers.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_sword",
      "native_item_id": "castle:confluence_iron_sword",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.confluence_iron_sword.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-073"
    },
    {
      "design_id": "castle:confluence_trident",
      "name": "Confluence Trident",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "trident",
      "gameplay": "Balanced selected trident build with no passive benefit after switching.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "Three independent tine sockets joined by a wave-shaped crosspiece.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_trident",
      "native_item_id": "castle:confluence_trident",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
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            {
              "value": 5,
              "weight": 1
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            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
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            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.confluence_trident.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-074"
    },
    {
      "design_id": "castle:crownless_wedge",
      "name": "Crownless Wedge",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "cleaver",
      "gameplay": "Armoured-target power, execution power and recovery specialise finishing protected elites.",
      "tradeoff": "No defensive affix; both damage conditions must be individually inspected.",
      "visual_identity": "Heavy wedge blade with a broken crown-shaped spine notch and a wrapped rectangular hilt.",
      "affix_families": [
        "power_vs_armoured",
        "conditional_execution_power",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crownless_wedge",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.crownless_wedge.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-075"
    },
    {
      "design_id": "castle:crowstep_divider",
      "name": "Crowstep Divider",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "cleaver",
      "gameplay": "Execution power, fleetness and knockback help finish one low-health enemy then disengage.",
      "tradeoff": "Heavy recovery and weak opening affix contribution.",
      "visual_identity": "Deep divided blade with three stair-like spine shelves and a narrow hooked heel.",
      "affix_families": [
        "conditional_execution_power",
        "fleetness",
        "knockback_strength"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crowstep_divider",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.crowstep_divider.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-076"
    },
    {
      "design_id": "castle:dross_examiner",
      "name": "Dross Examiner",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "war_pick",
      "gameplay": "Armoured-target power, projectile guard and durability suit a protected armour specialist.",
      "tradeoff": "Low utility against unarmoured melee packs.",
      "visual_identity": "Long square pick with a scooped inspection pan forming the rear counterweight.",
      "affix_families": [
        "power_vs_armoured",
        "projectile_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dross_examiner",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.dross_examiner.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-077"
    },
    {
      "design_id": "castle:drowned_charter",
      "name": "Drowned Charter",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "trident",
      "gameplay": "Wet power, throw handling and projectile guard support melee/throw alternation.",
      "tradeoff": "No free projectile return and dry targets remove its damage speciality.",
      "visual_identity": "Three broad flattened prongs pierced by horizontal charter-like slots.",
      "affix_families": [
        "power_vs_wet",
        "throw_handling",
        "projectile_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier",
        "attributed_thrown_projectile",
        "immutable_launch_attack_snapshot",
        "same_instance_throw_recovery"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:drowned_charter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.drowned_charter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "same committed thrown item",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "Reconcile the same thrown instance; no free replacement, random reroll or duplicate permanent claim."
      },
      "list_id": "P1-078"
    },
    {
      "design_id": "castle:fen_rationer",
      "name": "Fen Rationer",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "axe",
      "gameplay": "Slowed-target power, poison guard and wet guard support attrition near hazardous water.",
      "tradeoff": "Depends on other control sources and loses guard when dry.",
      "visual_identity": "Low broad axe blade with three drainage slots and a wrapped root-like haft.",
      "affix_families": [
        "power_vs_slowed",
        "poison_guard",
        "conditional_wet_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fen_rationer",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.fen_rationer.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-079"
    },
    {
      "design_id": "castle:gallery_reclaimer",
      "name": "Gallery Reclaimer",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "spear",
      "gameplay": "Elite power, projectile guard and durability sustain careful pressure on exposed leaders.",
      "tradeoff": "Normal reach and no movement bonus during closing.",
      "visual_identity": "Wide gallery-arch socket beneath a thin point and two closed side rings.",
      "affix_families": [
        "power_vs_elite",
        "projectile_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gallery_reclaimer",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gallery_reclaimer.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-080"
    },
    {
      "design_id": "castle:glassworker_rasp",
      "name": "Glassworker Rasp",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "war_pick",
      "gameplay": "Guarding-target power, recovery and fire guard help attack defended furnace enemies.",
      "tradeoff": "No armour bypass and reduced durability intrinsic budget.",
      "visual_identity": "Rasp-backed metal pick passing through two separated glass-like ferrule rings.",
      "affix_families": [
        "power_vs_guarding",
        "attack_recovery",
        "fire_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:glassworker_rasp",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.glassworker_rasp.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-081"
    },
    {
      "design_id": "castle:kiln_writ",
      "name": "Kiln Writ",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "axe",
      "gameplay": "Burning-target power, fire guard and durability sustain a furnace-room specialist.",
      "tradeoff": "Needs independently burning enemies and sacrifices movement affixes.",
      "visual_identity": "Squared ceramic axe blade crossed by a recessed iron script band.",
      "affix_families": [
        "power_vs_burning",
        "fire_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kiln_writ",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.kiln_writ.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-082"
    },
    {
      "design_id": "castle:marsh_tribunal",
      "name": "Marsh Tribunal",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "billhook",
      "gameplay": "Moving power, wet guard, poison guard and recovery combine a hazardous-frontline profile.",
      "tradeoff": "Lower magnitude budget per affix and no passive dry-ground protection.",
      "visual_identity": "Forked hook head on a broad socket with three unequal bronze judgment tabs.",
      "affix_families": [
        "conditional_moving_power",
        "conditional_wet_guard",
        "poison_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:marsh_tribunal",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.marsh_tribunal.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-083"
    },
    {
      "design_id": "castle:merciless_gauge",
      "name": "Merciless Gauge",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "greatsword",
      "gameplay": "Execution power, recovery and grounded guard favour deliberate finishing blows.",
      "tradeoff": "Large attack commitment and no healing or kill-trigger effect.",
      "visual_identity": "Broad blade with an open ruler-slot spine and an unornamented heavy crossbar.",
      "affix_families": [
        "conditional_execution_power",
        "attack_recovery",
        "conditional_grounded_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:merciless_gauge",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.merciless_gauge.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-084"
    },
    {
      "design_id": "castle:ninefold_spur",
      "name": "Ninefold Spur",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "dagger",
      "gameplay": "Healthy-target power, fleetness and recovery emphasise quick opening attacks then repositioning.",
      "tradeoff": "Loses offensive affix after the target leaves its healthy range.",
      "visual_identity": "Short blade with nine blunt radial spurs forming a broad circular guard.",
      "affix_families": [
        "power_vs_healthy",
        "fleetness",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ninefold_spur",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.ninefold_spur.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-085"
    },
    {
      "design_id": "castle:palisade_verdict",
      "name": "Palisade Verdict",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sword",
      "gameplay": "Melee guard, recovery and durability favour repeated short protected counterwindows.",
      "tradeoff": "Modest intrinsic hit and no burst or signature trigger.",
      "visual_identity": "Straight blade with alternating tall and short palisade cutouts along the central fuller.",
      "affix_families": [
        "melee_guard",
        "attack_recovery",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:palisade_verdict",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.palisade_verdict.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-086"
    },
    {
      "design_id": "castle:pilaster_fang",
      "name": "Pilaster Fang",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "mace",
      "gameplay": "Guarding-target power, melee guard and durability reward pressure against defensive enemies.",
      "tradeoff": "No automatic shield break and no elite modifier.",
      "visual_identity": "Single pointed striking rib set between two fluted pillar-shaped side plates.",
      "affix_families": [
        "power_vs_guarding",
        "melee_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pilaster_fang",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.pilaster_fang.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-087"
    },
    {
      "design_id": "castle:porch_duelist",
      "name": "Porch Duelist",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "rapier",
      "gameplay": "Stance power, projectile guard and durability support stationary ranged-lane duelling.",
      "tradeoff": "The power condition is lost immediately on leaving the stance.",
      "visual_identity": "Cup guard shaped as a shallow porch roof with two unequal support ribs.",
      "affix_families": [
        "conditional_stance_power",
        "projectile_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:porch_duelist",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.porch_duelist.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-088"
    },
    {
      "design_id": "castle:rampart_quill",
      "name": "Rampart Quill",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sword",
      "gameplay": "Healthy-target power, grounded guard and recovery reward a cautious first contact.",
      "tradeoff": "No damage speciality once its target is wounded.",
      "visual_identity": "Narrow blade with a feather-like raised spine inside a squared parapet guard.",
      "affix_families": [
        "power_vs_healthy",
        "conditional_grounded_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rampart_quill",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rampart_quill.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-089"
    },
    {
      "design_id": "castle:redoubt_measure",
      "name": "Redoubt Measure",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "hammer",
      "gameplay": "Elite power, grounded guard and recovery specialise safe committed boss-adjacent hits.",
      "tradeoff": "No loot bonus and no guard during airborne movement.",
      "visual_identity": "Broad hammer head with one cut-through square measuring window and a stepped poll.",
      "affix_families": [
        "power_vs_elite",
        "conditional_grounded_guard",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redoubt_measure",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.redoubt_measure.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-090"
    },
    {
      "design_id": "castle:reed_court",
      "name": "Reed Court",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "rapier",
      "gameplay": "Moving power, projectile guard and fleetness sustain pursuit through ranged lanes.",
      "tradeoff": "Low per-hit impact and no stationary damage affix.",
      "visual_identity": "Slender blade with three narrow reed stems forming a swept guard.",
      "affix_families": [
        "conditional_moving_power",
        "projectile_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reed_court",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.reed_court.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-091"
    },
    {
      "design_id": "castle:rootstock_patent",
      "name": "Rootstock Patent",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "club",
      "gameplay": "Melee guard, poison guard and fleetness favour safe traversal of mixed attrition rooms.",
      "tradeoff": "Low native impact and no offensive affix pool.",
      "visual_identity": "Knotted split root stock held together by three unaligned iron stamps.",
      "affix_families": [
        "melee_guard",
        "poison_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rootstock_patent",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rootstock_patent.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-092"
    },
    {
      "design_id": "castle:sable_ferry",
      "name": "Sable Ferry",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sabre",
      "gameplay": "Wet power, recovery and low-health movement balance moat offence with emergency escape.",
      "tradeoff": "No guard allocation and two narrow conditions.",
      "visual_identity": "Long shallow curve with a ferry-prow guard and broad split wooden pommel.",
      "affix_families": [
        "power_vs_wet",
        "attack_recovery",
        "conditional_low_health_fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sable_ferry",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sable_ferry.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-093"
    },
    {
      "design_id": "castle:scaffold_cant",
      "name": "Scaffold Cant",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "spear",
      "gameplay": "Moving power, moving guard and durability support a grounded roaming frontline.",
      "tradeoff": "Standing still removes both conditional combat modifiers; no increased reach.",
      "visual_identity": "Leaf point held inside an open rectangular scaffold-shaped frame.",
      "affix_families": [
        "conditional_moving_power",
        "conditional_moving_guard",
        "durability"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:scaffold_cant",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.scaffold_cant.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-094"
    },
    {
      "design_id": "castle:sluicewarden",
      "name": "Sluicewarden",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "trident",
      "gameplay": "Wet-target power, wet guard and movement support deliberate moat-front engagement.",
      "tradeoff": "Its protection and offence lose their conditions on dry ground.",
      "visual_identity": "Wide sluice-gate centre prong between two bronze hooks and a rope-wrapped lower shaft.",
      "affix_families": [
        "power_vs_wet",
        "conditional_wet_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sluicewarden",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sluicewarden.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-095"
    },
    {
      "design_id": "castle:snowmelt_clause",
      "name": "Snowmelt Clause",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "sabre",
      "gameplay": "Slowed-target power, wet guard and fleetness exploit a teammate controlled wet fight.",
      "tradeoff": "Applies neither wetness nor slow and depends on both trusted conditions.",
      "visual_identity": "Sinuous edge above a hollow thaw-channel running through a folded metal guard.",
      "affix_families": [
        "power_vs_slowed",
        "conditional_wet_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:snowmelt_clause",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.snowmelt_clause.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-096"
    },
    {
      "design_id": "castle:sootbound_arbiter",
      "name": "Sootbound Arbiter",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "maul",
      "gameplay": "Armoured-target power, fire guard and stationary guard specialise a furnace chokepoint.",
      "tradeoff": "Slow attacks; the protective stance is lost during movement.",
      "visual_identity": "Wide dark head with a brass weighing bar crossing an offset ceramic face.",
      "affix_families": [
        "power_vs_armoured",
        "fire_guard",
        "conditional_stationary_guard"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sootbound_arbiter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sootbound_arbiter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-097"
    },
    {
      "design_id": "castle:tollhouse_weight",
      "name": "Tollhouse Weight",
      "category": "melee",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "mace",
      "gameplay": "Grounded guard, knockback and recovery allow controlled melee retreats.",
      "tradeoff": "Jumping removes guard; knockback costs raw damage budget.",
      "visual_identity": "Twin stacked toll weights with one offset bronze handle through the head.",
      "affix_families": [
        "conditional_grounded_guard",
        "knockback_strength",
        "attack_recovery"
      ],
      "capability_requirements": [
        "direct_melee",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Contributes only while selected in the main hand; one registered-enemy direct impact per normal attack; archetype timing, offhand compatibility and intrinsic profile require native qualification.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tollhouse_weight",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tollhouse_weight.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-098"
    },
    {
      "design_id": "castle:bellringer",
      "name": "Bellringer",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "mace",
      "gameplay": "A direct hit on an enemy performing an explicitly interruptible encounter channel cancels that channel once; 12-second cooldown. Immune phases and non-interruptible actions are unchanged.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "An open bell-cage mace with a visible bronze clapper and three quiet rings.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "encounter_interrupt"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bellringer",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-04",
      "signature": "A direct hit on an enemy performing an explicitly interruptible encounter channel cancels that channel once; 12-second cooldown. Immune phases and non-interruptible actions are unchanged.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "encounter_interrupt"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.bellringer.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-099"
    },
    {
      "design_id": "castle:cinderwake",
      "name": "Cinderwake",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sabre",
      "gameplay": "A direct melee kill creates one 2-block ember patch for 3 seconds. It damages at most two registered enemies for 1 HP each second; 10-second cooldown. No fire blocks, terrain damage or secondary proc triggers.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A hooked sabre with a cracked charcoal edge and narrow ember channels.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "kill_trigger",
        "bounded_zone"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cinderwake",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-02",
      "signature": "A direct melee kill creates one 2-block ember patch for 3 seconds. It damages at most two registered enemies for 1 HP each second; 10-second cooldown. No fire blocks, terrain damage or secondary proc triggers.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "kill_trigger",
        "bounded_zone"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cinderwake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-100"
    },
    {
      "design_id": "castle:gatebreaker",
      "name": "Gatebreaker",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "maul",
      "gameplay": "Three direct hits against the same registered enemy within 4 seconds arm a breach. The third hit adds 3 HP damage and clears the counter; 8-second cooldown. Changing target clears the counter.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A square-headed maul with a split gate grille; dark iron and exposed brass wedges.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "hit_sequence",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gatebreaker",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-01",
      "signature": "Three direct hits against the same registered enemy within 4 seconds arm a breach. The third hit adds 3 HP damage and clears the counter; 8-second cooldown. Changing target clears the counter.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "hit_sequence",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gatebreaker.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-101"
    },
    {
      "design_id": "castle:gravequiet",
      "name": "Gravequiet",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "greatsword",
      "gameplay": "A direct kill marks the nearest visible registered enemy within 4 blocks for 3 seconds, reducing its outgoing melee damage by 15 percent; 10-second cooldown. One mark per owner.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A broad greatsword with a hollow centre and an unlit funerary seal.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "kill_trigger",
        "bounded_enemy_weaken"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gravequiet",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-07",
      "signature": "A direct kill marks the nearest visible registered enemy within 4 blocks for 3 seconds, reducing its outgoing melee damage by 15 percent; 10-second cooldown. One mark per owner.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "kill_trigger",
        "bounded_enemy_weaken"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gravequiet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-102"
    },
    {
      "design_id": "castle:morrowglass",
      "name": "Morrowglass",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shortblade",
      "gameplay": "Alternating direct hits between two enemies within 3 seconds grants 1 HP bonus on the second hit and 2 HP on the third, then resets; 6-second cooldown. Repeating one target breaks the sequence.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A short split-glass blade with a deliberately missing central facet.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "alternating_targets"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:morrowglass",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-11",
      "signature": "Alternating direct hits between two enemies within 3 seconds grants 1 HP bonus on the second hit and 2 HP on the third, then resets; 6-second cooldown. Repeating one target breaks the sequence.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "alternating_targets"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.morrowglass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-103"
    },
    {
      "design_id": "castle:oathspike",
      "name": "Oathspike",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "polearm",
      "gameplay": "Remaining grounded and crouched for 1 second arms one 3-second charge. The next direct hit slows its victim by 15 percent for 2 seconds and adds 2 HP; 8-second cooldown. No extended hitbox.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A broad-headed polearm with a stone oath seal suspended below the blade.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "stance_charge",
        "bounded_slow"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oathspike",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-10",
      "signature": "Remaining grounded and crouched for 1 second arms one 3-second charge. The next direct hit slows its victim by 15 percent for 2 seconds and adds 2 HP; 8-second cooldown. No extended hitbox.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "stance_charge",
        "bounded_slow"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.oathspike.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-104"
    },
    {
      "design_id": "castle:rimehook",
      "name": "Rimehook",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "axe",
      "gameplay": "The first direct hit after cooldown slows one registered enemy by 20 percent for 2 seconds; 6-second cooldown. Boss slow magnitude is capped at 10 percent and never stacks.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A backward-hooked axe with frosted glass rivets and a rough iron spine.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "bounded_slow"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rimehook",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-05",
      "signature": "The first direct hit after cooldown slows one registered enemy by 20 percent for 2 seconds; 6-second cooldown. Boss slow magnitude is capped at 10 percent and never stacks.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "bounded_slow"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rimehook.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-105"
    },
    {
      "design_id": "castle:stormcant",
      "name": "Stormcant",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "hammer",
      "gameplay": "Four direct hits within 6 seconds discharge one 3-HP arc to a different visible enemy within 3 blocks; 10-second cooldown. One hop, one secondary victim, no recursive triggers.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A hammer built around two copper tuning forks and a dark ceramic core.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "hit_sequence",
        "bounded_chain"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stormcant",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-12",
      "signature": "Four direct hits within 6 seconds discharge one 3-HP arc to a different visible enemy within 3 blocks; 10-second cooldown. One hop, one secondary victim, no recursive triggers.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "hit_sequence",
        "bounded_chain"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.stormcant.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-106"
    },
    {
      "design_id": "castle:sunscar",
      "name": "Sunscar",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "duelling_sword",
      "gameplay": "After avoiding damage for 4 seconds, the next direct hit adds 2 HP to the victim and 1 HP to one other visible enemy within 2 blocks; 8-second cooldown. No wall hits or proc chaining.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A narrow duelling blade with a sun-cut crescent guard and matte ivory grip.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "unhurt_window",
        "bounded_secondary_hit"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sunscar",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-08",
      "signature": "After avoiding damage for 4 seconds, the next direct hit adds 2 HP to the victim and 1 HP to one other visible enemy within 2 blocks; 8-second cooldown. No wall hits or proc chaining.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "unhurt_window",
        "bounded_secondary_hit"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sunscar.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-107"
    },
    {
      "design_id": "castle:thorn_ledger",
      "name": "Thorn Ledger",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "spear",
      "gameplay": "Hits on three different registered enemies within 5 seconds arm a 4-second charge. The next direct hit consumes it for 4 HP bonus damage; 10-second cooldown. No increased reach is implied.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A spear with three asymmetrical thorns and notched wooden tally plates.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "distinct_target_sequence",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:thorn_ledger",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-06",
      "signature": "Hits on three different registered enemies within 5 seconds arm a 4-second charge. The next direct hit consumes it for 4 HP bonus damage; 10-second cooldown. No increased reach is implied.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "distinct_target_sequence",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.thorn_ledger.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-108"
    },
    {
      "design_id": "castle:tidemark",
      "name": "Tidemark",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "trident",
      "gameplay": "A direct melee hit marks one enemy for 4 seconds. The next owned thrown hit on that same enemy consumes the mark for 3 HP bonus damage; 8-second cooldown. Ownership and projectile attribution are mandatory.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A trident with unequal wave-shaped prongs and blue enamel channels.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "melee_projectile_combo",
        "attributed_thrown_projectile",
        "immutable_launch_attack_snapshot",
        "same_instance_throw_recovery"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tidemark",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-09",
      "signature": "A direct melee hit marks one enemy for 4 seconds. The next owned thrown hit on that same enemy consumes the mark for 3 HP bonus damage; 8-second cooldown. Ownership and projectile attribution are mandatory.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "melee_projectile_combo"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.tidemark.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "same committed thrown item",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "Reconcile the same thrown instance; no free replacement, random reroll or duplicate permanent claim."
      },
      "list_id": "P1-109"
    },
    {
      "design_id": "castle:vowkeeper",
      "name": "Vowkeeper",
      "category": "melee",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sword",
      "gameplay": "A verified full shield block arms the next direct sword hit for 3 seconds. That hit grants the wielder 10 percentage points of melee guard for 2 seconds, subject to the build cap; 8-second cooldown.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A straight blade with a bifurcated oath-ring guard and pale inlay.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "block_trigger",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vowkeeper",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-03",
      "signature": "A verified full shield block arms the next direct sword hit for 3 seconds. That hit grants the wielder 10 percentage points of melee guard for 2 seconds, subject to the build cap; 8-second cooldown.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "block_trigger",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.vowkeeper.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-110"
    },
    {
      "design_id": "castle:bow",
      "name": "Bow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "Charge-and-release ranged weapon for deliberate shots.",
      "tradeoff": "Requires ammunition and draw time.",
      "visual_identity": "Vanilla curved wooden bow.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "bow",
      "native_item_id": "minecraft:bow",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "minecraft:arrow",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-111"
    },
    {
      "design_id": "castle:courtyard_longbow",
      "name": "Courtyard Longbow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "bow",
      "gameplay": "Longer full draw emphasises deliberate single-target projectile impact.",
      "tradeoff": "Slow preparation and a larger movement penalty while drawing.",
      "visual_identity": "Tall straight wood limbs with one broad rectangular bridge above the grip.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:courtyard_longbow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.courtyard_longbow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-112"
    },
    {
      "design_id": "castle:crossbow",
      "name": "Crossbow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Prepare a loaded native projectile for a timed shot.",
      "tradeoff": "Reload exposure and compatible ammunition required.",
      "visual_identity": "Vanilla transverse bow and stock.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "crossbow",
      "native_item_id": "minecraft:crossbow",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.crossbow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "minecraft:arrow",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-113"
    },
    {
      "design_id": "castle:folding_handbow",
      "name": "Folding Handbow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "crossbow",
      "gameplay": "Low-impact short reload supports frequent single shots while repositioning.",
      "tradeoff": "Weak distant impact and no multishot or free ammunition.",
      "visual_identity": "Short asymmetrical limbs on a compact triangular stock with a fixed hinge motif.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:folding_handbow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.folding_handbow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-114"
    },
    {
      "design_id": "castle:guardroom_shortbow",
      "name": "Guardroom Shortbow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "bow",
      "gameplay": "Short draw commitment supports quick shots during close retreats.",
      "tradeoff": "Low base projectile impact and ordinary arrow consumption.",
      "visual_identity": "Compact reflex limbs around a thick square leather-wrapped grip.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:guardroom_shortbow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.guardroom_shortbow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-115"
    },
    {
      "design_id": "castle:reed_recurve",
      "name": "Reed Recurve",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Moderate draw and modest movement cost provide a mobile ranged base profile.",
      "tradeoff": "Lower full-draw damage than the longbow and limited durability.",
      "visual_identity": "Two recurved hollow reed-like limbs joined by a broad bronze cuff.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reed_recurve",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.reed_recurve.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-116"
    },
    {
      "design_id": "castle:sentry_arbalest",
      "name": "Sentry Arbalest",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "crossbow",
      "gameplay": "Slow preloaded heavy shot suits prepared doorway defence.",
      "tradeoff": "Long reload; qualified bolt required and no native piercing assumption.",
      "visual_identity": "Wide iron bow assembly above a thick open ladder stock.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sentry_arbalest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sentry_arbalest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-117"
    },
    {
      "design_id": "castle:vault_crankbow",
      "name": "Vault Crankbow",
      "category": "ranged",
      "rarity": "common",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Durable heavy single-shot construction favours prolonged guarded encounters.",
      "tradeoff": "Deliberately longest reload and low movement during cocking.",
      "visual_identity": "Exposed non-animated crank wheel and twin deep stock rails under a broad prod.",
      "affix_families": [],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vault_crankbow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.vault_crankbow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-118"
    },
    {
      "design_id": "castle:belfry_string",
      "name": "Belfry String",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Power against channeling enemies rewards responding to an advertised cast window.",
      "tradeoff": "Does not interrupt or suppress casts.",
      "visual_identity": "Two narrow bell-cage braces near the nocks and a hollow central riser.",
      "affix_families": [
        "projectile_power_vs_channeling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:belfry_string",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.belfry_string.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-119"
    },
    {
      "design_id": "castle:bramble_ledger",
      "name": "Bramble Ledger",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Poison defence and durability support ranged attrition routes.",
      "tradeoff": "Sacrifices offensive modifier allocation.",
      "visual_identity": "Notched wooden tally strips bound between thornwood limb braces.",
      "affix_families": [
        "poison_guard",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bramble_ledger",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.bramble_ledger.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-120"
    },
    {
      "design_id": "castle:chalkline_bow",
      "name": "Chalkline Bow",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "bow",
      "gameplay": "Projectile power at long launch-to-impact distance supports open-courtyard positioning.",
      "tradeoff": "No bonus at close range and no extended projectile lifetime.",
      "visual_identity": "Straight upper limb with a taut contrasting chalk-cord guide beside the string.",
      "affix_families": [
        "conditional_distance_projectile_power"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chalkline_bow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.chalkline_bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-121"
    },
    {
      "design_id": "castle:cinder_rail",
      "name": "Cinder Rail",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Projectile power against burning targets complements a legitimate fire source.",
      "tradeoff": "Never creates fire or an extra impact; no damage modifier on unburning targets.",
      "visual_identity": "Recessed ceramic rail between two exposed dark iron heat guards.",
      "affix_families": [
        "projectile_power_vs_burning"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cinder_rail",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cinder_rail.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-122"
    },
    {
      "design_id": "castle:copper_bracebow",
      "name": "Copper Bracebow",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "crossbow",
      "gameplay": "Fire resistance while actively loaded supports furnace-lane defence.",
      "tradeoff": "No resistance while unloaded or carried; no fire immunity.",
      "visual_identity": "Open copper brace enclosing a short ceramic chamber below the rail.",
      "affix_families": [
        "conditional_loaded_fire_guard"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:copper_bracebow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.copper_bracebow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-123"
    },
    {
      "design_id": "castle:crypt_sight",
      "name": "Crypt Sight",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "crossbow",
      "gameplay": "Projectile power against undead specialises deliberate crypt shots.",
      "tradeoff": "No family bonus against living enemies.",
      "visual_identity": "Squared sight frame shaped as a small funerary arch above a dark stock.",
      "affix_families": [
        "projectile_power_vs_undead"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crypt_sight",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.crypt_sight.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-124"
    },
    {
      "design_id": "castle:fletchers_rest",
      "name": "Fletchers Rest",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "bow",
      "gameplay": "Durability and modest reload/draw handling support long arrow-intensive routes.",
      "tradeoff": "No direct damage speciality.",
      "visual_identity": "Curved wooden arrow shelf with an exposed replaceable-looking horn rest.",
      "affix_families": [
        "durability",
        "draw_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fletchers_rest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.fletchers_rest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-125"
    },
    {
      "design_id": "castle:garrison_proof",
      "name": "Garrison Proof",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Elite-target projectile power focuses on mandatory leader encounters.",
      "tradeoff": "No loot influence and no bonus against ordinary mobs.",
      "visual_identity": "Heavy stock with a broad proof-stamp plate forming a squared rear cheek.",
      "affix_families": [
        "projectile_power_vs_elite"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:garrison_proof",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.garrison_proof.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-126"
    },
    {
      "design_id": "castle:iron_mantlet",
      "name": "Iron Mantlet",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "crossbow",
      "gameplay": "Projectile guard while loaded lets a defender wait behind a firing lane.",
      "tradeoff": "Protection ends when the shot is discharged; slow reload.",
      "visual_identity": "Wide flat mantlet-like front plate surrounding a narrow bolt channel.",
      "affix_families": [
        "conditional_loaded_projectile_guard"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:iron_mantlet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.iron_mantlet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-127"
    },
    {
      "design_id": "castle:narrow_petition",
      "name": "Narrow Petition",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Guarding-target projectile power creates pressure against actively defended enemies.",
      "tradeoff": "Cannot bypass a full physical block or hit through walls.",
      "visual_identity": "Long thin petition-slot rail framed by a folded shield-shaped front bracket.",
      "affix_families": [
        "projectile_power_vs_guarding"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:narrow_petition",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.narrow_petition.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-128"
    },
    {
      "design_id": "castle:quarterturn",
      "name": "Quarterturn",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "crossbow",
      "gameplay": "Reload handling reduces exposure between deliberate single shots.",
      "tradeoff": "Low projectile impact and no automatic fire or extra ammunition.",
      "visual_identity": "A quarter-circle crank motif beneath an unusually short open stock.",
      "affix_families": [
        "reload_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quarterturn",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.quarterturn.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-129"
    },
    {
      "design_id": "castle:rainskein_bow",
      "name": "Rainskein Bow",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Projectile power against wet targets fits moat firing positions.",
      "tradeoff": "Requires authoritative target wetness; cannot apply it.",
      "visual_identity": "Twin swept limbs wrapped in a loose-looking but fixed rain-gutter metal lattice.",
      "affix_families": [
        "projectile_power_vs_wet"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rainskein_bow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rainskein_bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-130"
    },
    {
      "design_id": "castle:reedrunner_bow",
      "name": "Reedrunner Bow",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "bow",
      "gameplay": "Reduced draw movement penalty supports firing during grounded retreat.",
      "tradeoff": "Lower damage budget and shared fleetness cap still applies.",
      "visual_identity": "Narrow swept limbs with two exposed braided reed ribs at the grip.",
      "affix_families": [
        "draw_mobility"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reedrunner_bow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.reedrunner_bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-131"
    },
    {
      "design_id": "castle:sapper_rail",
      "name": "Sapper Rail",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Projectile damage against armoured enemies supports a distinct heavy-target build.",
      "tradeoff": "Ordinary conditional damage rather than unconditional armour piercing.",
      "visual_identity": "Broad wedge bolt rail with three exposed square rivet heads beneath the prod.",
      "affix_families": [
        "projectile_power_vs_armoured"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sapper_rail",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sapper_rail.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-132"
    },
    {
      "design_id": "castle:sleet_pinion",
      "name": "Sleet Pinion",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Projectile power against slowed enemies rewards existing team control.",
      "tradeoff": "Cannot slow enemies itself.",
      "visual_identity": "Offset feather-like metal fin along a narrow translucent-looking limb insert.",
      "affix_families": [
        "projectile_power_vs_slowed"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sleet_pinion",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sleet_pinion.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-133"
    },
    {
      "design_id": "castle:stairwell_nock",
      "name": "Stairwell Nock",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B1",
        "B3"
      ],
      "archetype": "bow",
      "gameplay": "Projectile damage against nearby enemies supports short-angle stair defence.",
      "tradeoff": "Narrow near-distance condition and low long-range intrinsic damage.",
      "visual_identity": "Short limbs with stepped nock blocks and an offset leather grip shelf.",
      "affix_families": [
        "conditional_close_projectile_power"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stairwell_nock",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.stairwell_nock.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-134"
    },
    {
      "design_id": "castle:stillcord",
      "name": "Stillcord",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Stationary projectile power rewards firing after a deliberate planted stance.",
      "tradeoff": "Moving before launch removes the bonus.",
      "visual_identity": "Thick straight limbs around a broad flat foot-like lower grip.",
      "affix_families": [
        "conditional_stationary_projectile_power"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stillcord",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.stillcord.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-135"
    },
    {
      "design_id": "castle:sunken_yoke",
      "name": "Sunken Yoke",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Wet-state guard and draw mobility support exposed shoreline shooting.",
      "tradeoff": "Guard vanishes when dry and the base projectile impact remains modest.",
      "visual_identity": "Deep U-shaped bronze riser holding two flattened driftwood limbs.",
      "affix_families": [
        "conditional_wet_guard",
        "draw_mobility"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sunken_yoke",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sunken_yoke.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-136"
    },
    {
      "design_id": "castle:watchglass_bow",
      "name": "Watchglass Bow",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Healthy-target projectile power supports careful opening shots.",
      "tradeoff": "Bonus stops once the target crosses the declared health threshold.",
      "visual_identity": "Circular glass-like sight aperture with three asymmetrical support spokes.",
      "affix_families": [
        "projectile_power_vs_healthy"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:watchglass_bow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.watchglass_bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-137"
    },
    {
      "design_id": "castle:widow_stair",
      "name": "Widow Stair",
      "category": "ranged",
      "rarity": "magic",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Execution projectile power improves finishing already wounded targets.",
      "tradeoff": "Reduced opening-shot budget and no guaranteed kill.",
      "visual_identity": "Narrow ascending stair-step stock with a small split rear brace.",
      "affix_families": [
        "conditional_execution_projectile_power"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:widow_stair",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.widow_stair.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-138"
    },
    {
      "design_id": "castle:belfry_argument",
      "name": "Belfry Argument",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Channeling-target power, elite power and reload handling specialise caster-leader punish windows.",
      "tradeoff": "No interruption and limited general-room value.",
      "visual_identity": "Long stock with two unequal open bell frames suspended beside the bolt rail.",
      "affix_families": [
        "projectile_power_vs_channeling",
        "projectile_power_vs_elite",
        "reload_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:belfry_argument",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.belfry_argument.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-139"
    },
    {
      "design_id": "castle:causeway_survey",
      "name": "Causeway Survey",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Long-distance projectile power, draw mobility and durability support exposed long approaches.",
      "tradeoff": "Close encounters lose the damage condition and no guard is supplied.",
      "visual_identity": "Long flat limbs with two brass measuring tabs and a deep offset bridge.",
      "affix_families": [
        "conditional_distance_projectile_power",
        "draw_mobility",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:causeway_survey",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.causeway_survey.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-140"
    },
    {
      "design_id": "castle:cryptkeepers_span",
      "name": "Cryptkeepers Span",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Undead projectile power, projectile guard and reload handling suit crypt archer duels.",
      "tradeoff": "Slow intrinsic reload and no family bonus on living enemies.",
      "visual_identity": "Wide crossbar with a carved triple crypt arch forming the central stock.",
      "affix_families": [
        "projectile_power_vs_undead",
        "projectile_guard",
        "reload_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cryptkeepers_span",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.cryptkeepers_span.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-141"
    },
    {
      "design_id": "castle:drowned_belfry",
      "name": "Drowned Belfry",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "Wet-target power, channeling-target power and wet guard focus a specialist water-caster role.",
      "tradeoff": "Requires distinct trusted conditions; offers no crowd control or extra hit.",
      "visual_identity": "Arched bronze riser around a hollow bell-shaped opening and flattened wave-form limbs.",
      "affix_families": [
        "projectile_power_vs_wet",
        "projectile_power_vs_channeling",
        "conditional_wet_guard"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:drowned_belfry",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.drowned_belfry.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-142"
    },
    {
      "design_id": "castle:firstlight_petition",
      "name": "Firstlight Petition",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Healthy-target power, distance power and draw handling support distant opening shots.",
      "tradeoff": "Both offensive conditions fade in close sustained engagements.",
      "visual_identity": "Tall asymmetric limbs with a low crescent sight and a split pale grip.",
      "affix_families": [
        "projectile_power_vs_healthy",
        "conditional_distance_projectile_power",
        "draw_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:firstlight_petition",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.firstlight_petition.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-143"
    },
    {
      "design_id": "castle:gallery_traverse",
      "name": "Gallery Traverse",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Near-distance projectile power, draw mobility and projectile guard support mobile close-range archery.",
      "tradeoff": "Lower long-range damage budget and no arrow refund.",
      "visual_identity": "Short sweeping limbs with a long off-centre gallery-rail handguard.",
      "affix_families": [
        "conditional_close_projectile_power",
        "draw_mobility",
        "projectile_guard"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gallery_traverse",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.gallery_traverse.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-144"
    },
    {
      "design_id": "castle:hearthline_bow",
      "name": "Hearthline Bow",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Fire-resistant-target projectile power, fire guard and draw mobility counter furnace specialists.",
      "tradeoff": "No elemental conversion or universal damage increase.",
      "visual_identity": "Dark limbs with a raised hearth-outline riser and a short recessed ceramic arrow rest.",
      "affix_families": [
        "projectile_power_vs_fire_resistant",
        "fire_guard",
        "draw_mobility"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hearthline_bow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.hearthline_bow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-145"
    },
    {
      "design_id": "castle:hinge_tribunal",
      "name": "Hinge Tribunal",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Near-distance power, loaded fire guard, reload handling and durability fit a close furnace defence.",
      "tradeoff": "Four-way allocation reduces each specialist budget; no far-distance damage bonus.",
      "visual_identity": "Wide hinged-looking shield wings fixed around a compact bronze bolt channel.",
      "affix_families": [
        "conditional_close_projectile_power",
        "conditional_loaded_fire_guard",
        "reload_handling",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hinge_tribunal",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.hinge_tribunal.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-146"
    },
    {
      "design_id": "castle:kiln_governor",
      "name": "Kiln Governor",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Burning-target power, fire guard and reload handling support furnace support fire.",
      "tradeoff": "Cannot start burns and its heavy projectile profile has low mobility.",
      "visual_identity": "Broad ceramic cheek plates around an exposed iron regulator-shaped crank.",
      "affix_families": [
        "projectile_power_vs_burning",
        "fire_guard",
        "reload_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kiln_governor",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.kiln_governor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-147"
    },
    {
      "design_id": "castle:lastbolt_docket",
      "name": "Lastbolt Docket",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Execution power, projectile guard and reload handling offer safe target finishing.",
      "tradeoff": "No opening power speciality and no guaranteed execution.",
      "visual_identity": "Broad docket-shaped stock with an inset crossed-bolt emblem and short thick prod.",
      "affix_families": [
        "conditional_execution_projectile_power",
        "projectile_guard",
        "reload_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lastbolt_docket",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.lastbolt_docket.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-148"
    },
    {
      "design_id": "castle:masons_injunction",
      "name": "Masons Injunction",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Armoured-target power, guarding-target power and durability specialise defended enemies.",
      "tradeoff": "Cannot defeat genuine full blocks without another authorised opening.",
      "visual_identity": "Squared stone-like prod braces over a long exposed wedge rail.",
      "affix_families": [
        "projectile_power_vs_armoured",
        "projectile_power_vs_guarding",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:masons_injunction",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.masons_injunction.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-149"
    },
    {
      "design_id": "castle:nettle_axiom",
      "name": "Nettle Axiom",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Moving projectile power, draw mobility and durability reward grounded mobile shots.",
      "tradeoff": "Stationary volleys lose offensive modifier; no increased projectile count.",
      "visual_identity": "Narrow swept thornwood limbs with a diagonal iron brace crossing the grip.",
      "affix_families": [
        "conditional_moving_projectile_power",
        "draw_mobility",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:nettle_axiom",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.nettle_axiom.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-150"
    },
    {
      "design_id": "castle:rampart_writ",
      "name": "Rampart Writ",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B3",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "Stationary projectile power, loaded guard and durability reward a prepared firing post.",
      "tradeoff": "Moving removes offence and firing removes loaded defence until reloaded.",
      "visual_identity": "Wide manuscript-shaped rear plate with a narrow firing slit through a stepped front brace.",
      "affix_families": [
        "conditional_stationary_projectile_power",
        "conditional_loaded_projectile_guard",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rampart_writ",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rampart_writ.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-151"
    },
    {
      "design_id": "castle:refuge_crank",
      "name": "Refuge Crank",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "crossbow",
      "gameplay": "Loaded projectile guard, poison guard and durability support defensive attrition.",
      "tradeoff": "No offensive affixes and protection drops during reload.",
      "visual_identity": "Large protective crank housing with a slotted shelter-roof plate above the rail.",
      "affix_families": [
        "conditional_loaded_projectile_guard",
        "poison_guard",
        "durability"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses qualified custom bolt; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:refuge_crank",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.refuge_crank.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-152"
    },
    {
      "design_id": "castle:sluice_surveyor",
      "name": "Sluice Surveyor",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Wet-target projectile power, wet guard and draw handling support moat overwatch.",
      "tradeoff": "Both combat conditions depend on genuine wet states.",
      "visual_identity": "Swept bronze limbs over a narrow sluice-slot riser and two unequal rope collars.",
      "affix_families": [
        "projectile_power_vs_wet",
        "conditional_wet_guard",
        "draw_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sluice_surveyor",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.sluice_surveyor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-153"
    },
    {
      "design_id": "castle:whitefen_cord",
      "name": "Whitefen Cord",
      "category": "ranged",
      "rarity": "rare",
      "bands": [
        "B2",
        "B4"
      ],
      "archetype": "bow",
      "gameplay": "Slowed-target power, poison guard and draw handling support control-assisted marsh fights.",
      "tradeoff": "Applies no slow and has no direct benefit against uncontrolled targets.",
      "visual_identity": "Twin pale reed limbs bound by a broad rootlike lattice near each nock.",
      "affix_families": [
        "projectile_power_vs_slowed",
        "poison_guard",
        "draw_handling"
      ],
      "capability_requirements": [
        "owned_projectile",
        "active_weapon_profile",
        "conditional_modifier"
      ],
      "use_details": "Uses arrow; trusted shooter/item attribution frozen at launch; proposed maximum projectile lifetime 10 seconds; blocks stop flight and only the first registered enemy impact deals damage; no piercing or secondary proc.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:whitefen_cord",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.whitefen_cord.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-154"
    },
    {
      "design_id": "castle:copper_tempest",
      "name": "Copper Tempest",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "A bolt hitting a wet registered enemy arcs 2 HP to one visible wet enemy within 3 blocks; 8-second cooldown. Wet state comes from the trusted runtime; no extra hop or lightning entity.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A compact crossbow with an exposed spiral copper conductor and ceramic stock.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "environment_filter",
        "bounded_chain"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:copper_tempest",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-17",
      "signature": "A bolt hitting a wet registered enemy arcs 2 HP to one visible wet enemy within 3 blocks; 8-second cooldown. Wet state comes from the trusted runtime; no extra hop or lightning entity.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "environment_filter",
        "bounded_chain"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.copper_tempest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-155"
    },
    {
      "design_id": "castle:lantern_wake",
      "name": "Lantern Wake",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "A projectile hit marks an enemy for 4 seconds. The next direct hit by a different admitted player consumes the mark and heals that player for 2 HP, capped at maximum health; 10-second cooldown.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A bow carrying a small enclosed lantern below the grip; amber ribs on dark wood.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "ally_mark_consume",
        "bounded_heal"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lantern_wake",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-18",
      "signature": "A projectile hit marks an enemy for 4 seconds. The next direct hit by a different admitted player consumes the mark and heals that player for 2 HP, capped at maximum health; 10-second cooldown.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "ally_mark_consume",
        "bounded_heal"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.lantern_wake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-156"
    },
    {
      "design_id": "castle:nightglass",
      "name": "Nightglass",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "An owned projectile hit marks one enemy for 4 seconds. A second owned projectile hit while marked adds 3 HP and removes the mark; 7-second cooldown. The marker conveys no unseen targets through walls.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "An angular black-glass bow with a narrow, non-glowing crescent aperture.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "target_mark"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:nightglass",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-16",
      "signature": "An owned projectile hit marks one enemy for 4 seconds. A second owned projectile hit while marked adds 3 HP and removes the mark; 7-second cooldown. The marker conveys no unseen targets through walls.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "target_mark"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.nightglass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-157"
    },
    {
      "design_id": "castle:rookspine",
      "name": "Rookspine",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "Three owned arrow hits on one enemy within 5 seconds cause the third to apply one short knockback impulse; 8-second cooldown. Displacement is bounded to 1.5 blocks in the fixture; boss immunity applies.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A recurved bow with a crenellated upper limb and a red fletching comb.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "hit_sequence",
        "bounded_knockback"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rookspine",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-15",
      "signature": "Three owned arrow hits on one enemy within 5 seconds cause the third to apply one short knockback impulse; 8-second cooldown. Displacement is bounded to 1.5 blocks in the fixture; boss immunity applies.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "hit_sequence",
        "bounded_knockback"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.rookspine.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-158"
    },
    {
      "design_id": "castle:starfall",
      "name": "Starfall",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "bow",
      "gameplay": "A fully drawn owned arrow hit marks its victim; after 0.75 seconds a single 2-HP spark hits that victim if still alive in the same raid; 5-second cooldown. The visual does not imply an explosion.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A tall bow with a single suspended star-shaped bridge and pearl-black limbs.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "delayed_single_hit"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:starfall",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-13",
      "signature": "A fully drawn owned arrow hit marks its victim; after 0.75 seconds a single 2-HP spark hits that victim if still alive in the same raid; 5-second cooldown. The visual does not imply an explosion.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "delayed_single_hit"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.starfall.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-159"
    },
    {
      "design_id": "castle:threadcutter",
      "name": "Threadcutter",
      "category": "ranged",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "crossbow",
      "gameplay": "A qualified custom bolt may pierce its first enemy and hit one more enemy, with the second impact at 50 percent of the projectile base damage; 8-second cooldown. Blocks stop it; each victim can be hit once.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A crossbow with parallel needle rails and a taut silver filament.",
      "affix_families": [
        "projectile_power",
        "projectile_velocity",
        "draw_or_reload_handling"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "bounded_pierce"
      ],
      "use_details": "Attributed arrow or bolt; launch/impact policy, bounded lifetime and once-per-victim collision must be qualified before publication.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:threadcutter",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-14",
      "signature": "A qualified custom bolt may pierce its first enemy and hit one more enemy, with the second impact at 50 percent of the projectile base damage; 8-second cooldown. Blocks stop it; each victim can be hit once.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "bounded_pierce"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.threadcutter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "projectile_policy": {
        "ammunition": "compatible arrow/bolt profile requires publication",
        "owner": "Authenticated launch owner, raid, source item and causal attack event retained through impact and weapon switching.",
        "attack_values": "Proposed immutable launch snapshot; inactive equipment cannot add new passive modifiers after switching.",
        "lifetime_ticks": null,
        "lifetime_status": "Bounded current-target value requires qualification; authored fixture timing is not balance approval.",
        "impact": "Once per allowed victim; blocks, safe-zone boundaries and expiry stop invalid impacts; native/scripted damage must not double-count.",
        "recovery": "No untracked permanent ammunition recovery."
      },
      "list_id": "P1-160"
    },
    {
      "design_id": "castle:bridge_pavise",
      "name": "Bridge Pavise",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "pavise",
      "gameplay": "High wear capacity supports holding a narrow approach against repeated frontal shots.",
      "tradeoff": "Heavy active-hold movement penalty and slow proposed raising.",
      "visual_identity": "Tall flat shield with a forked lower foot and offset viewing notch.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear",
        "block_raise_time",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bridge_pavise",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.bridge_pavise.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-161"
    },
    {
      "design_id": "castle:garrison_round",
      "name": "Garrison Round",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "shield",
      "gameplay": "Balanced frontal blocking with inexpensive ordinary repair and moderate wear capacity.",
      "tradeoff": "Neither the lightest guard nor the longest-lasting shield; no rolled affixes.",
      "visual_identity": "Circular planked face with one transverse iron rib and a square grip boss.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear",
        "repair"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:garrison_round",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.garrison_round.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-162"
    },
    {
      "design_id": "castle:kiln_door",
      "name": "Kiln Door",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "High base wear tolerance makes this a sustained blocking option in forge encounters.",
      "tradeoff": "Slow handling and a greater movement burden than ordinary guards.",
      "visual_identity": "A squat ceramic-faced rectangle with a heavy ring handle and iron corner clamps.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear",
        "block_raise_time",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kiln_door",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.kiln_door.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-163"
    },
    {
      "design_id": "castle:quilted_screen",
      "name": "Quilted Screen",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "shield",
      "gameplay": "Projectile-focused base protection for crossing exposed galleries.",
      "tradeoff": "Reduced melee wear endurance compared with rigid metal guards.",
      "visual_identity": "Rectangular fabric screen crossed by raised padded chevrons and narrow wood rails.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "damage_cause_filter",
        "projectile_protection",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quilted_screen",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.quilted_screen.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-164"
    },
    {
      "design_id": "castle:riveted_targe",
      "name": "Riveted Targe",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "targe",
      "gameplay": "Durable melee blocking for long encounters where repairs are scarce.",
      "tradeoff": "Heavier than the round shield and weak in damage-support stats.",
      "visual_identity": "Layered round iron plates with visibly staggered rivet circles.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:riveted_targe",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.riveted_targe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-165"
    },
    {
      "design_id": "castle:shield",
      "name": "Shield",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Native active blocking reference for direct comparisons.",
      "tradeoff": "Block observation and damage-cause coverage require current-target proof.",
      "visual_identity": "Vanilla tall wooden shield with an iron rim.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "shield",
      "native_item_id": "minecraft:shield",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand",
        "mainhand"
      ],
      "localisation_key": "item.minecraft.shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-166"
    },
    {
      "design_id": "castle:splitplank_buckler",
      "name": "Splitplank Buckler",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "buckler",
      "gameplay": "Short proposed raise time supports brief blocks between ordinary attacks.",
      "tradeoff": "Low wear capacity makes sustained projectile barrages expensive.",
      "visual_identity": "A small split teardrop of wood joined by two exposed stitch plates.",
      "affix_families": [],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_raise_time",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:splitplank_buckler",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.splitplank_buckler.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-167"
    },
    {
      "design_id": "castle:totem_of_undying",
      "name": "Totem Of Undying",
      "category": "offhand",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "native_totem",
      "gameplay": "Active native emergency survival reference with explicit raid-session consumption.",
      "tradeoff": "Not armor or a permanent invulnerability effect; never silently deplete owned stock.",
      "visual_identity": "Vanilla small carved gold-green totem.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference",
        "native_automatic_use_observation",
        "raid_session_copy_consumption",
        "no_silent_permanent_depletion"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "totem_of_undying",
      "native_item_id": "minecraft:totem_of_undying",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand",
        "mainhand"
      ],
      "localisation_key": "item.minecraft.totem_of_undying.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-168"
    },
    {
      "design_id": "castle:anchorwake",
      "name": "Anchorwake",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Melee guard and knockback resistance support holding a front position.",
      "tradeoff": "Slow active movement prevents it serving a chase build.",
      "visual_identity": "An anchor-shaped lower edge beneath one broad overlapping iron plate.",
      "affix_families": [
        "melee_guard",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_guard",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:anchorwake",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.anchorwake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-169"
    },
    {
      "design_id": "castle:ashen_socket",
      "name": "Ashen Socket",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "focus",
      "gameplay": "A nonblocking held socket supports fire resistance and melee power together.",
      "tradeoff": "Cannot block and has no projectile defense.",
      "visual_identity": "A ceramic cup enclosing one blackened iron socket with an exposed gripping stem.",
      "affix_families": [
        "fire_resistance",
        "melee_power"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "fire_resistance",
        "melee_power"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ashen_socket",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.ashen_socket.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-170"
    },
    {
      "design_id": "castle:ballast_targe",
      "name": "Ballast Targe",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "targe",
      "gameplay": "Knockback resistance helps keep a blocking position on narrow balconies.",
      "tradeoff": "Heavy movement burden persists while held.",
      "visual_identity": "Low oval shield with a visible suspended iron ballast crescent at its bottom.",
      "affix_families": [
        "knockback_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ballast_targe",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.ballast_targe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-171"
    },
    {
      "design_id": "castle:caravan_heart",
      "name": "Caravan Heart",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "A maximum-health modifier gives a broader damage buffer than cause-specific resistance.",
      "tradeoff": "Heavy base profile offers little mobility or attack support.",
      "visual_identity": "A deep shield with an inflated leather centre and three protective iron hoops.",
      "affix_families": [
        "maximum_health"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "maximum_health",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:caravan_heart",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.caravan_heart.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-172"
    },
    {
      "design_id": "castle:chapel_lens",
      "name": "Chapel Lens",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "focus",
      "gameplay": "A nonblocking handheld lens increases healing received and maximum health.",
      "tradeoff": "Offers no blocking and no outgoing-damage modifier.",
      "visual_identity": "An oval milky lens held within an open silver fork with visible leather ties.",
      "affix_families": [
        "healing_received",
        "maximum_health"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "bounded_healing_received",
        "maximum_health"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chapel_lens",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.chapel_lens.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-173"
    },
    {
      "design_id": "castle:cinder_flange",
      "name": "Cinder Flange",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Fire resistance supports forge corridors while preserving ordinary frontal blocking.",
      "tradeoff": "Minimal offensive contribution and poor projectile wear endurance.",
      "visual_identity": "Broad iron face with projecting ceramic flanges and a recessed charcoal centre.",
      "affix_families": [
        "fire_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "fire_resistance",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cinder_flange",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.cinder_flange.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-174"
    },
    {
      "design_id": "castle:duelist_s_ledger",
      "name": "Duelist's Ledger",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "buckler",
      "gameplay": "Melee power and handling speed support attack-block alternation.",
      "tradeoff": "Small wear pool punishes prolonged defensive holding.",
      "visual_identity": "An oblong buckler with stacked tally plates and a cut-away wrist edge.",
      "affix_families": [
        "melee_power",
        "block_raise_speed"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_power",
        "block_raise_time",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:duelist_s_ledger",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.duelist_s_ledger.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-175"
    },
    {
      "design_id": "castle:fever_wicker",
      "name": "Fever Wicker",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Poison resistance supports attrition encounters without an offensive proc.",
      "tradeoff": "Wicker construction has weak repeated-block endurance.",
      "visual_identity": "Open basket weave tightened around a thick asymmetric clay rim.",
      "affix_families": [
        "poison_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "poison_resistance",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fever_wicker",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.fever_wicker.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-176"
    },
    {
      "design_id": "castle:hardweather_disc",
      "name": "Hardweather Disc",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "targe",
      "gameplay": "Combined fire and poison resistance supports mixed damage corridors.",
      "tradeoff": "Spends both ordinary affix choices on defenses rather than power or guard.",
      "visual_identity": "A compact hexagonal disc with alternating glazed and woven segments.",
      "affix_families": [
        "fire_resistance",
        "poison_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "fire_resistance",
        "poison_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hardweather_disc",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.hardweather_disc.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-177"
    },
    {
      "design_id": "castle:mercy_s_shutter",
      "name": "Mercy's Shutter",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Increased healing received favours coordinated recovery behind frontal cover.",
      "tradeoff": "No self-heal and reduced maximum wear compared with rigid shields.",
      "visual_identity": "Two nested shutters with a white cloth hinge and small rectangular hand aperture.",
      "affix_families": [
        "healing_received"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "bounded_healing_received",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mercy_s_shutter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.mercy_s_shutter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-178"
    },
    {
      "design_id": "castle:needleblind",
      "name": "Needleblind",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Projectile resistance and reduced block wear suit archer-heavy approaches.",
      "tradeoff": "Heavy handling and no melee-power roll.",
      "visual_identity": "Slotted lattice face backed by a dense angled strip curtain.",
      "affix_families": [
        "projectile_resistance",
        "block_wear_reduction"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "projectile_resistance",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:needleblind",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.needleblind.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-179"
    },
    {
      "design_id": "castle:oath_notch",
      "name": "Oath Notch",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "targe",
      "gameplay": "Melee power and guard support a stationary sword-and-shield exchange.",
      "tradeoff": "Substantial active movement penalty limits disengagement.",
      "visual_identity": "A circular guard with an off-centre oath notch and a raised single bar across its boss.",
      "affix_families": [
        "melee_power",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_power",
        "melee_guard",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oath_notch",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.oath_notch.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-180"
    },
    {
      "design_id": "castle:openhand_reliquary",
      "name": "Openhand Reliquary",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "lantern",
      "gameplay": "A nonblocking enclosed lantern carries melee guard and fleetness for agile support.",
      "tradeoff": "Does not heal allies or provide shield blocking; lighting requires separate proof.",
      "visual_identity": "A pierced lantern cage with two unequal handles and inward-folded opaque shutters.",
      "affix_families": [
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "melee_guard",
        "fleetness"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:openhand_reliquary",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.openhand_reliquary.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-181"
    },
    {
      "design_id": "castle:rime_divider",
      "name": "Rime Divider",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Slow resistance and fleetness suit repositioning against cold-control enemies.",
      "tradeoff": "No fire resistance and a light base protection profile.",
      "visual_identity": "Two narrow glass-faced panels separated by an open central spine.",
      "affix_families": [
        "slow_resistance",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "bounded_status_resistance",
        "fleetness"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rime_divider",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.rime_divider.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-182"
    },
    {
      "design_id": "castle:riveter_s_palm",
      "name": "Riveter's Palm",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "buckler",
      "gameplay": "Reduced wear supports players who block frequently but need a light guard.",
      "tradeoff": "Low base block endurance and no damage modifier; reduced wear does not grant passive armor.",
      "visual_identity": "A hand-sized open ring with three long replaceable rivet teeth.",
      "affix_families": [
        "block_wear_reduction"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:riveter_s_palm",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.riveter_s_palm.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-183"
    },
    {
      "design_id": "castle:rooftop_pennant",
      "name": "Rooftop Pennant",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "standard",
      "gameplay": "A nonblocking held standard favours projectile damage and movement for a ranged build.",
      "tradeoff": "Gives no shield protection and occupies the offhand needed by defensive tools.",
      "visual_identity": "A stiff triangular pennant stretched between a forked brass hand frame.",
      "affix_families": [
        "projectile_power",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "projectile_attribution",
        "projectile_power",
        "fleetness"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rooftop_pennant",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.rooftop_pennant.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-184"
    },
    {
      "design_id": "castle:sentry_s_measure",
      "name": "Sentry's Measure",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Projectile resistance and knockback resistance suit holding exposed firing positions.",
      "tradeoff": "Heavy movement burden and no damage support.",
      "visual_identity": "A long upper sight rail over a square shield face with a narrow hinged lower skirt.",
      "affix_families": [
        "projectile_resistance",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "projectile_resistance",
        "bounded_knockback_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sentry_s_measure",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.sentry_s_measure.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-185"
    },
    {
      "design_id": "castle:siltgrip",
      "name": "Siltgrip",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "buckler",
      "gameplay": "Wet-state guard gives a compact defensive option for water-adjacent fights.",
      "tradeoff": "Its conditional modifier is inactive on dry routes.",
      "visual_identity": "A mud-scored round centre over a flared bronze lower lip with drainage holes.",
      "affix_families": [
        "wet_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "environment_filter",
        "melee_guard"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:siltgrip",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.siltgrip.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-186"
    },
    {
      "design_id": "castle:sparrow_rim",
      "name": "Sparrow Rim",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "buckler",
      "gameplay": "Fleetness and melee guard favour repositioning between short frontal defenses.",
      "tradeoff": "Low base durability leaves little tolerance for repeated blocks.",
      "visual_identity": "Thin crescent rim surrounding a narrow central leather disc with an open upper wedge.",
      "affix_families": [
        "fleetness",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "fleetness",
        "melee_guard",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sparrow_rim",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.sparrow_rim.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-187"
    },
    {
      "design_id": "castle:steadfast_shield",
      "name": "Steadfast Shield",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Active offhand guard for a defensive build.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A deep curved rim with two large rear reinforcing bars.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_shield",
      "native_item_id": "castle:steadfast_shield",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.steadfast_shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-188"
    },
    {
      "design_id": "castle:stringwarden",
      "name": "Stringwarden",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Ranged draw handling supports bow use when the qualified active-slot adapter permits it.",
      "tradeoff": "Low melee durability and no projectile damage roll.",
      "visual_identity": "A long curved outer rib with a string-shaped inset channel and a compact boss.",
      "affix_families": [
        "draw_handling"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "owned_projectile",
        "draw_handling",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stringwarden",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.stringwarden.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-189"
    },
    {
      "design_id": "castle:tempered_shield",
      "name": "Tempered Shield",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Active offhand power frees main-hand affixes for defense.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A narrow shield body with a forward central ridge.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_shield",
      "native_item_id": "castle:tempered_shield",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.tempered_shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-190"
    },
    {
      "design_id": "castle:wader_s_board",
      "name": "Wader's Board",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Wet-state movement support reduces the cost of guarded moat crossings.",
      "tradeoff": "Slow dry-land block raising compared with other boards; no passive armor, breathing or terrain bypass.",
      "visual_identity": "A long narrow plank shield with a hooked top and deep drainage channels.",
      "affix_families": [
        "wet_movement",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "environment_filter",
        "wet_movement",
        "fleetness"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:wader_s_board",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.wader_s_board.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-191"
    },
    {
      "design_id": "castle:wayfarer_shield",
      "name": "Wayfarer’s Shield",
      "category": "offhand",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Active offhand fleetness for a mobile weapon choice.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A cutaway lower shield corner and a hollow spoke boss.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_shield",
      "native_item_id": "castle:wayfarer_shield",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.wayfarer_shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-192"
    },
    {
      "design_id": "castle:blackfen_ward",
      "name": "Blackfen Ward",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Poison resistance, wet guard and maximum health support swamp-side attrition.",
      "tradeoff": "Wet guard is unavailable on dry ground and base movement is heavy.",
      "visual_identity": "A broad reed-backed oval with a raised bronze marsh grid and one recessed grip.",
      "affix_families": [
        "poison_resistance",
        "wet_guard",
        "maximum_health"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "poison_resistance",
        "environment_filter",
        "melee_guard",
        "maximum_health"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:blackfen_ward",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.blackfen_ward.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-193"
    },
    {
      "design_id": "castle:blackthorn_brace",
      "name": "Blackthorn Brace",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "brace",
      "gameplay": "A nonblocking wrist implement combines melee power, maximum health and poison resistance.",
      "tradeoff": "No thorns retaliation and no shield-block capability.",
      "visual_identity": "A short thornwood cross brace is lashed beneath a blunt steel hand ring.",
      "affix_families": [
        "melee_power",
        "maximum_health",
        "poison_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "melee_power",
        "maximum_health",
        "poison_resistance"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:blackthorn_brace",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.blackthorn_brace.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-194"
    },
    {
      "design_id": "castle:breach_shield",
      "name": "Breachforged Shield",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Offense-led mixed offhand while preserving qualified blocking.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A stepped upper shield rim and a short central wedge.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_shield",
      "native_item_id": "castle:breach_shield",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.breach_shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-195"
    },
    {
      "design_id": "castle:confluence_shield",
      "name": "Confluence Shield",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "shield",
      "gameplay": "Balanced offhand contribution for specialized armor builds.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "Three separate shield panels surrounding an open circular boss.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_shield",
      "native_item_id": "castle:confluence_shield",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.confluence_shield.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-196"
    },
    {
      "design_id": "castle:crosswind_bulwark",
      "name": "Crosswind Bulwark",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Projectile resistance, fleetness and knockback resistance support moving between exposed firing lanes.",
      "tradeoff": "Low melee wear endurance discourages holding a doorway indefinitely.",
      "visual_identity": "A tilted kite face bisected by three curved wind ribs and a hollow lower point.",
      "affix_families": [
        "projectile_resistance",
        "fleetness",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "projectile_resistance",
        "fleetness",
        "bounded_knockback_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crosswind_bulwark",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.crosswind_bulwark.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-197"
    },
    {
      "design_id": "castle:dawnward_shutter",
      "name": "Dawnward Shutter",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Slow resistance, fleetness and block raising help escape control-heavy melee pressure.",
      "tradeoff": "Lower base armor than stationary shields; no healing benefit.",
      "visual_identity": "Two folding triangular shutters surround a narrow rising sun slit.",
      "affix_families": [
        "slow_resistance",
        "fleetness",
        "block_raise_speed"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "bounded_status_resistance",
        "fleetness",
        "block_raise_time"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dawnward_shutter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.dawnward_shutter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-198"
    },
    {
      "design_id": "castle:frostkiln_aegis",
      "name": "Frostkiln Aegis",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Fire resistance, slow resistance and melee guard serve encounters mixing heat and control.",
      "tradeoff": "No damage, movement or durability affix remains.",
      "visual_identity": "A thick half-round ceramic top joined to a ribbed glass lower crescent.",
      "affix_families": [
        "fire_resistance",
        "slow_resistance",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "fire_resistance",
        "bounded_status_resistance",
        "melee_guard"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:frostkiln_aegis",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.frostkiln_aegis.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-199"
    },
    {
      "design_id": "castle:gutterglass",
      "name": "Gutterglass",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "focus",
      "gameplay": "A nonblocking glass focus improves projectile power, draw handling and fleetness.",
      "tradeoff": "Sacrifices shield blocking and melee protection entirely.",
      "visual_identity": "A short gutter-shaped glass channel inside a skeletal brass hand frame.",
      "affix_families": [
        "projectile_power",
        "draw_handling",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "projectile_attribution",
        "projectile_power",
        "draw_handling",
        "fleetness"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gutterglass",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.gutterglass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-200"
    },
    {
      "design_id": "castle:harrowline",
      "name": "Harrowline",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Melee power, poison resistance and guard balance offense against venomous melee foes.",
      "tradeoff": "Reduced projectile wear capacity and poor draw handling.",
      "visual_identity": "An irregular iron face crossed by diagonal thornwood struts and a hooked grip plate.",
      "affix_families": [
        "melee_power",
        "poison_resistance",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_power",
        "poison_resistance",
        "melee_guard",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:harrowline",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.harrowline.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-201"
    },
    {
      "design_id": "castle:hearthchain",
      "name": "Hearthchain",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "lantern",
      "gameplay": "A nonblocking held cage combines fire resistance, healing received and fleetness for mobile recovery.",
      "tradeoff": "Gives no blocking or team aura; any illumination is separately gated.",
      "visual_identity": "A squat ceramic lamp hangs from a short triangular chain below a broad insulated grip.",
      "affix_families": [
        "fire_resistance",
        "healing_received",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "fire_resistance",
        "bounded_healing_received",
        "fleetness"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hearthchain",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.hearthchain.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-202"
    },
    {
      "design_id": "castle:hundred_rivets",
      "name": "Hundred Rivets",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Reduced wear, maximum health and knockback resistance favour endurance over speed.",
      "tradeoff": "Slow raising and movement make sudden threat changes costly.",
      "visual_identity": "A shield tiled with many small replaceable iron squares surrounding an exposed circular grip.",
      "affix_families": [
        "block_wear_reduction",
        "maximum_health",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "block_wear",
        "maximum_health",
        "bounded_knockback_resistance",
        "block_raise_time"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hundred_rivets",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.hundred_rivets.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-203"
    },
    {
      "design_id": "castle:ironlit_buckler",
      "name": "Ironlit Buckler",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "buckler",
      "gameplay": "A heavier buckler favors slower high-endurance attack-block exchanges with power and reduced wear.",
      "tradeoff": "Slower intrinsic raise time and a walking penalty make Duelist’s Ledger better for rapid mobile exchanges despite its smaller wear pool.",
      "visual_identity": "A hooked iron ring framing two offset luminous ceramic dots without a solid lower face.",
      "affix_families": [
        "melee_power",
        "block_raise_speed",
        "block_wear_reduction"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_power",
        "block_raise_time",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ironlit_buckler",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.ironlit_buckler.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-204"
    },
    {
      "design_id": "castle:lattice_vow",
      "name": "Lattice Vow",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "buckler",
      "gameplay": "Melee power, guard and slow resistance suit duels against controlling melee enemies.",
      "tradeoff": "Thin lattice has a small wear pool despite its mixed modifiers.",
      "visual_identity": "Interlocked narrow silver bars leave three large open diamond gaps around the boss.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "slow_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_power",
        "melee_guard",
        "bounded_status_resistance",
        "block_wear"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lattice_vow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.lattice_vow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-205"
    },
    {
      "design_id": "castle:mason_s_counterweight",
      "name": "Mason's Counterweight",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "counterweight",
      "gameplay": "A nonblocking held counterweight combines melee power, reduced equipment wear and slow resistance for long control-heavy melee routes.",
      "tradeoff": "Forfeits all shield blocking, carries an active movement penalty and supplies neither melee guard nor a maximum-health buffer.",
      "visual_identity": "A hanging triangular stone weight has two unequal iron locking collars and a recessed replaceable stone plug below a short hand loop.",
      "affix_families": [
        "melee_power",
        "equipment_wear_reduction",
        "slow_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "melee_power",
        "equipment_wear",
        "bounded_status_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mason_s_counterweight",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.mason_s_counterweight.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-206"
    },
    {
      "design_id": "castle:mender_s_parapet",
      "name": "Mender's Parapet",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "pavise",
      "gameplay": "Maximum health, healing received and guard support a dedicated frontline recovery loadout.",
      "tradeoff": "Slow movement and block raising; it provides no actual healing event.",
      "visual_identity": "A wide rectangular pavise with padded shoulder rests and three high recessed arches.",
      "affix_families": [
        "maximum_health",
        "healing_received",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "maximum_health",
        "bounded_healing_received",
        "melee_guard",
        "block_raise_time"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mender_s_parapet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.mender_s_parapet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-207"
    },
    {
      "design_id": "castle:redoubt_prism",
      "name": "Redoubt Prism",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Melee guard, projectile resistance, fire resistance and slow resistance cover mixed threats.",
      "tradeoff": "Four modest defensive rolls leave no damage, speed or healing modifier.",
      "visual_identity": "A faceted shield face has four uneven panels around a deep triangular boss.",
      "affix_families": [
        "melee_guard",
        "projectile_resistance",
        "fire_resistance",
        "slow_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_guard",
        "projectile_resistance",
        "fire_resistance",
        "bounded_status_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redoubt_prism",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.redoubt_prism.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-208"
    },
    {
      "design_id": "castle:rooffall_mirrorplate",
      "name": "Rooffall Mirrorplate",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Projectile resistance, maximum health and faster block raising improve ranged threat reaction.",
      "tradeoff": "No reflection, no attack bonus and modest sustained wear capacity.",
      "visual_identity": "A downward-sloping polished plate sits behind a thick trapezoid rim and an offset thumb guard.",
      "affix_families": [
        "projectile_resistance",
        "maximum_health",
        "block_raise_speed"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "projectile_resistance",
        "maximum_health",
        "block_raise_time"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rooffall_mirrorplate",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.rooffall_mirrorplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-209"
    },
    {
      "design_id": "castle:rook_s_abacus",
      "name": "Rook's Abacus",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "counterweight",
      "gameplay": "A nonblocking hand weight combines melee power, knockback resistance and guard for aggressive spacing.",
      "tradeoff": "No shield block and no movement bonus despite its defensive modifiers.",
      "visual_identity": "Three rectangular iron beads slide on a rigid crescent-shaped hand bar.",
      "affix_families": [
        "melee_power",
        "knockback_resistance",
        "melee_guard"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "melee_power",
        "bounded_knockback_resistance",
        "melee_guard"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rook_s_abacus",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.rook_s_abacus.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-210"
    },
    {
      "design_id": "castle:tidehook_guard",
      "name": "Tidehook Guard",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "Wet movement, wet guard and projectile resistance support guarded water transitions.",
      "tradeoff": "Two modifiers require the authoritative wet state and add no dry-land power.",
      "visual_identity": "A hooked bronze crest above a scalloped lower skirt and prominent drainage spine.",
      "affix_families": [
        "wet_movement",
        "wet_guard",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "environment_filter",
        "wet_movement",
        "melee_guard",
        "projectile_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tidehook_guard",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.tidehook_guard.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-211"
    },
    {
      "design_id": "castle:vaultspoke",
      "name": "Vaultspoke",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "targe",
      "gameplay": "Melee guard, maximum health and reduced wear support long boss pressure.",
      "tradeoff": "No mobility modifier and a substantial active-hold burden.",
      "visual_identity": "A domed octagonal face with eight unequal vault spokes ending at a recessed square boss.",
      "affix_families": [
        "melee_guard",
        "maximum_health",
        "block_wear_reduction"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "melee_guard",
        "maximum_health",
        "block_wear",
        "active_movement_penalty"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vaultspoke",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.vaultspoke.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-212"
    },
    {
      "design_id": "castle:waystone_orrery",
      "name": "Waystone Orrery",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "focus",
      "gameplay": "A nonblocking handheld model combines fleetness, knockback resistance, projectile power and slow resistance for kiting.",
      "tradeoff": "No melee guard or blocking; offensive benefit applies only to attributed projectiles.",
      "visual_identity": "Three incomplete stone rings sit at unequal angles around a narrow copper grip.",
      "affix_families": [
        "fleetness",
        "knockback_resistance",
        "projectile_power",
        "slow_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_nonblocking_offhand",
        "fleetness",
        "bounded_knockback_resistance",
        "projectile_attribution",
        "projectile_power",
        "bounded_status_resistance"
      ],
      "use_details": "Actively held offhand only; nonblocking implement. Custom offhand eligibility and the stated stat/use adapter must qualify; carrying it provides no bonus.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:waystone_orrery",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.waystone_orrery.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-213"
    },
    {
      "design_id": "castle:wickbound_screen",
      "name": "Wickbound Screen",
      "category": "offhand",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "shield",
      "gameplay": "Fire resistance, healing received and projectile resistance support recovery under ranged fire.",
      "tradeoff": "Little melee damage reduction and no outgoing damage support.",
      "visual_identity": "A narrow screen of overlapping ceramic wick cups above a cloth-wrapped wrist brace.",
      "affix_families": [
        "fire_resistance",
        "healing_received",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "active_offhand",
        "qualified_custom_blocking",
        "fire_resistance",
        "bounded_healing_received",
        "projectile_resistance"
      ],
      "use_details": "Actively held offhand; proposed genuine shield blocking with cause, raise-time and wear readback; custom-offhand and blocking adapters must qualify.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:wickbound_screen",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.wickbound_screen.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-214"
    },
    {
      "design_id": "castle:bastions_answer",
      "name": "Bastion's Answer",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "tower_shield",
      "gameplay": "A damaging registered-enemy melee hit arms +2 HP bonus damage on the next direct melee hit within 3 seconds. One charge; 5-second cooldown. A fully blocked hit does not arm it. This is bonus damage, not healing.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A stepped tower shield with a broken central boss and one narrow charge seam.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "incoming_melee_charge",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "retained_concept",
      "baseline_id": "bastions_answer",
      "native_item_id": "castle:bastions_answer",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-19",
      "signature": "A damaging registered-enemy melee hit arms +2 HP bonus damage on the next direct melee hit within 3 seconds. One charge; 5-second cooldown. A fully blocked hit does not arm it. This is bonus damage, not healing.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "incoming_melee_charge",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.bastions_answer.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-215"
    },
    {
      "design_id": "castle:doorwarden",
      "name": "Doorwarden",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "tower_shield",
      "gameplay": "A verified full block grants the wielder 10 percentage points of guard for 2 seconds, subject to the cap; 8-second cooldown. Guard ends on unequip and cannot be refreshed by the same attack.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A heavy door-shaped shield with a large keyhole and iron hinge braces.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "block_trigger",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:doorwarden",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-20",
      "signature": "A verified full block grants the wielder 10 percentage points of guard for 2 seconds, subject to the cap; 8-second cooldown. Guard ends on unequip and cannot be refreshed by the same attack.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "block_trigger",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.doorwarden.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-216"
    },
    {
      "design_id": "castle:moonwell",
      "name": "Moonwell",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "buckler",
      "gameplay": "Two verified full blocks within 4 seconds heal the nearest injured, visible admitted ally within 4 blocks for 2 HP; 10-second cooldown. One target and no self-heal substitute when none qualifies.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A shallow crescent buckler with a recessed silver bowl and dim opal centre.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "block_sequence",
        "bounded_heal"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:moonwell",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-21",
      "signature": "Two verified full blocks within 4 seconds heal the nearest injured, visible admitted ally within 4 blocks for 2 HP; 10-second cooldown. One target and no self-heal substitute when none qualifies.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "block_sequence",
        "bounded_heal"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.moonwell.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-217"
    },
    {
      "design_id": "castle:pilgrims_lantern",
      "name": "Pilgrim's Lantern",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "lantern",
      "gameplay": "While actively held, a nearby ally's direct kill within 4 blocks restores 1 HP to the holder and that ally; 12-second cooldown. Both heals are capped; no passive effect from an unused hotbar slot.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A hand lantern with an asymmetrical handle and bone-white shutters.",
      "affix_families": [
        "healing_received",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "active_offhand",
        "ally_kill_trigger",
        "bounded_heal"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pilgrims_lantern",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-23",
      "signature": "While actively held, a nearby ally's direct kill within 4 blocks restores 1 HP to the holder and that ally; 12-second cooldown. Both heals are capped; no passive effect from an unused hotbar slot.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "active_offhand",
        "ally_kill_trigger",
        "bounded_heal"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.pilgrims_lantern.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-218"
    },
    {
      "design_id": "castle:stormglass_mirror",
      "name": "Stormglass Mirror",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "shield",
      "gameplay": "A verified blocked enemy projectile arms a 3-second charge. The next direct melee hit adds 3 HP shock damage; 10-second cooldown. This is stored retaliation, not an unproven physical reflection.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A triangular shield with one polished glass face and a copper lightning-shaped brace.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "blocked_projectile_trigger",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stormglass_mirror",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-24",
      "signature": "A verified blocked enemy projectile arms a 3-second charge. The next direct melee hit adds 3 HP shock damage; 10-second cooldown. This is stored retaliation, not an unproven physical reflection.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "blocked_projectile_trigger",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.stormglass_mirror.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-219"
    },
    {
      "design_id": "castle:sunder_seal",
      "name": "Sunder Seal",
      "category": "offhand",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "kite_shield",
      "gameplay": "A damaging enemy melee hit marks the attacker for 4 seconds. A different admitted player's direct melee hit consumes it for 3 HP bonus damage; 10-second cooldown. No bonus on a blocked hit.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A kite shield with a diagonal wax seal and a visibly split metal rim.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "incoming_melee_charge",
        "ally_mark_consume"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sunder_seal",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-22",
      "signature": "A damaging enemy melee hit marks the attacker for 4 seconds. A different admitted player's direct melee hit consumes it for 3 HP bonus damage; 10-second cooldown. No bonus on a blocked hit.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "incoming_melee_charge",
        "ally_mark_consume"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "offhand"
      ],
      "localisation_key": "item.castle.sunder_seal.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-220"
    },
    {
      "design_id": "castle:barricade_helm",
      "name": "Barricade Helm",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helm",
      "gameplay": "Heavy base protection favours standing through ordinary melee pressure.",
      "tradeoff": "Movement burden and slow handling outweigh its raw defense for kiting.",
      "visual_identity": "A squared bucket helm with a deep centre ridge and short sloped visor.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:barricade_helm",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.barricade_helm.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-221"
    },
    {
      "design_id": "castle:hide_watchcap",
      "name": "Hide Watchcap",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cap",
      "gameplay": "Minimal armor with almost no movement burden supports early mobile loadouts.",
      "tradeoff": "Low durability and weak raw protection.",
      "visual_identity": "A close leather cap with one oversized stitched ear flap and a raised centre seam.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hide_watchcap",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.hide_watchcap.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-222"
    },
    {
      "design_id": "castle:iron_helmet",
      "name": "Iron Helmet",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "helmet",
      "gameplay": "Baseline native head protection.",
      "tradeoff": "No status resistance or additional vision.",
      "visual_identity": "Vanilla open-faced iron helmet.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_helmet",
      "native_item_id": "minecraft:iron_helmet",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.minecraft.iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-223"
    },
    {
      "design_id": "castle:longwatch_hood",
      "name": "Longwatch Hood",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "hood",
      "gameplay": "Light base armor with high wear capacity suits long routes without repairs.",
      "tradeoff": "Provides less raw protection than metal headgear.",
      "visual_identity": "A long folded hood extends over the neck with a rigid stitched forehead band.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longwatch_hood",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.longwatch_hood.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-224"
    },
    {
      "design_id": "castle:quarry_browplate",
      "name": "Quarry Browplate",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "browplate",
      "gameplay": "A concentrated base armor profile offers a durable low-complexity protection option.",
      "tradeoff": "Heavier than its small silhouette suggests and gives no offensive modifier.",
      "visual_identity": "A thick horizontal brow slab hangs from an exposed padded crown harness.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quarry_browplate",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.quarry_browplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-225"
    },
    {
      "design_id": "castle:ridgeback_sallet",
      "name": "Ridgeback Sallet",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sallet",
      "gameplay": "Medium armor with lower active burden bridges cloth and heavy helmets.",
      "tradeoff": "Less durable than the coif and without resistance bonuses.",
      "visual_identity": "A rear-swept sallet ends in three stepped neck plates and an open narrow brow.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "active_movement_penalty",
        "durability"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ridgeback_sallet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.ridgeback_sallet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-226"
    },
    {
      "design_id": "castle:rivet_coif",
      "name": "Rivet Coif",
      "category": "head",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "coif",
      "gameplay": "Moderate armor and repair endurance suit a balanced starter replacement.",
      "tradeoff": "Heavier than cloth and lacks specialized resistance.",
      "visual_identity": "A linked coif framed by a stepped row of broad forehead rivets.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability",
        "repair"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rivet_coif",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.rivet_coif.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
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      ],
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-227"
    },
    {
      "design_id": "castle:adderfelt",
      "name": "Adderfelt",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "cap",
      "gameplay": "Poison resistance counters venom attrition while preserving light movement.",
      "tradeoff": "Low armor and no direct healing effect.",
      "visual_identity": "A flattened felt cap has two unequal folded side lobes and a stitched snake-scale band.",
      "affix_families": [
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "poison_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:adderfelt",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.adderfelt.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
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        "equipment_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-228"
    },
    {
      "design_id": "castle:arrowhush_coif",
      "name": "Arrowhush Coif",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "coif",
      "gameplay": "Projectile resistance complements medium armor for exposed approaches.",
      "tradeoff": "Little protection against poison or control effects.",
      "visual_identity": "Closely layered side rings surround a broad diagonal forehead strip.",
      "affix_families": [
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:arrowhush_coif",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.arrowhush_coif.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 1,
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-229"
    },
    {
      "design_id": "castle:chapel_wrap",
      "name": "Chapel Wrap",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "hood",
      "gameplay": "Healing received improves the value of actual healing from permitted sources.",
      "tradeoff": "No healing proc or damage reduction is granted by the wrap itself.",
      "visual_identity": "A layered white cloth wrap hangs through two heavy forehead rings.",
      "affix_families": [
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chapel_wrap",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.chapel_wrap.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
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      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-230"
    },
    {
      "design_id": "castle:cloudline_visor",
      "name": "Cloudline Visor",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "visor",
      "gameplay": "Fleetness and projectile resistance suit moving between cover against archers.",
      "tradeoff": "Lower melee armor and no damage bonus.",
      "visual_identity": "A high split visor has two projecting parallel ribs and a tapered open rear.",
      "affix_families": [
        "fleetness",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fleetness",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cloudline_visor",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.cloudline_visor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-231"
    },
    {
      "design_id": "castle:coldshaft_helm",
      "name": "Coldshaft Helm",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "helm",
      "gameplay": "Slow resistance and melee guard favour holding position under cold melee pressure.",
      "tradeoff": "Movement burden and no fire protection.",
      "visual_identity": "A narrow slotted helm rises to a blunt vertical ice-ribbed spine.",
      "affix_families": [
        "slow_resistance",
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_status_resistance",
        "melee_guard",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:coldshaft_helm",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.coldshaft_helm.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-232"
    },
    {
      "design_id": "castle:fencer_s_brow",
      "name": "Fencer's Brow",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "browplate",
      "gameplay": "Melee power and guard support short direct exchanges.",
      "tradeoff": "Small raw armor contribution limits resilience to mixed damage.",
      "visual_identity": "A narrow steel eyebrow guard projects over a slim leather crown band.",
      "affix_families": [
        "melee_power",
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "melee_guard",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fencer_s_brow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.fencer_s_brow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-233"
    },
    {
      "design_id": "castle:flintveil",
      "name": "Flintveil",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "hood",
      "gameplay": "Fire resistance protects a mobile user through heat-heavy routes.",
      "tradeoff": "Light base armor and no melee guard roll.",
      "visual_identity": "A short hood with a flint-studded brow and an overlapping ceramic cheek veil.",
      "affix_families": [
        "fire_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:flintveil",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.flintveil.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      ],
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-234"
    },
    {
      "design_id": "castle:furnace_bevor",
      "name": "Furnace Bevor",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "helm",
      "gameplay": "Fire resistance and maximum health favour enduring unavoidable heat hits.",
      "tradeoff": "High movement burden and weak projectile specialization.",
      "visual_identity": "A raised lower face plate forms a deep ceramic throat cup beneath an open upper visor.",
      "affix_families": [
        "fire_resistance",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "maximum_health",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:furnace_bevor",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.furnace_bevor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
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      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-235"
    },
    {
      "design_id": "castle:glassleaf_wreath",
      "name": "Glassleaf Wreath",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "circlet",
      "gameplay": "Poison resistance and healing received support recovery from attrition damage.",
      "tradeoff": "Minimal armor and no poison cleanse.",
      "visual_identity": "Three opaque glass leaves are pinned at different heights to an open twig ring.",
      "affix_families": [
        "poison_resistance",
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "poison_resistance",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:glassleaf_wreath",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.glassleaf_wreath.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "max_stack_size_proposal": 1,
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-236"
    },
    {
      "design_id": "castle:hearthglass_cowl",
      "name": "Hearthglass Cowl",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "cowl",
      "gameplay": "Fire resistance and projectile power favour a ranged user in heated arenas.",
      "tradeoff": "Sparse base armor and no melee protection modifier.",
      "visual_identity": "A short cowl frames the face with thick ceramic beads and two angular amber glass tabs.",
      "affix_families": [
        "fire_resistance",
        "projectile_power"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "projectile_attribution",
        "projectile_power",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hearthglass_cowl",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.hearthglass_cowl.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-237"
    },
    {
      "design_id": "castle:knotted_oathband",
      "name": "Knotted Oathband",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "headband",
      "gameplay": "Melee power and healing received support aggressive players backed by actual healing.",
      "tradeoff": "Low base armor and no self-heal trigger.",
      "visual_identity": "A thick cord band passes through one heavy silver knot above the left brow.",
      "affix_families": [
        "melee_power",
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:knotted_oathband",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.knotted_oathband.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-238"
    },
    {
      "design_id": "castle:leadbell_casque",
      "name": "Leadbell Casque",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "casque",
      "gameplay": "Knockback resistance helps maintain position during close encounters.",
      "tradeoff": "Heavy active movement burden and no extra health.",
      "visual_identity": "A rounded casque supports a low solid crest shaped like an unringing bell.",
      "affix_families": [
        "knockback_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:leadbell_casque",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.leadbell_casque.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-239"
    },
    {
      "design_id": "castle:longdraw_circlet",
      "name": "Longdraw Circlet",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "circlet",
      "gameplay": "Projectile power and draw handling favour a deliberate ranged loadout.",
      "tradeoff": "Little raw armor and no melee bonus.",
      "visual_identity": "A split brass circlet carries a long backward-facing sight fin above one ear.",
      "affix_families": [
        "projectile_power",
        "draw_handling"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "draw_handling"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longdraw_circlet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.longdraw_circlet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-240"
    },
    {
      "design_id": "castle:redoubt_crest",
      "name": "Redoubt Crest",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "helm",
      "gameplay": "Melee guard and maximum health create a straightforward frontline buffer.",
      "tradeoff": "Heavy burden and no ranged resistance.",
      "visual_identity": "A broad helmet has a short wall-shaped crest and a deep recessed face opening.",
      "affix_families": [
        "melee_guard",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "maximum_health",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redoubt_crest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.redoubt_crest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-241"
    },
    {
      "design_id": "castle:rimeslip_mask",
      "name": "Rimeslip Mask",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "mask",
      "gameplay": "Slow resistance and fleetness support reliable repositioning under control pressure.",
      "tradeoff": "Thin base armor and no guard modifier.",
      "visual_identity": "An asymmetric half-mask has one long cheek fin and staggered opaque glass ridges.",
      "affix_families": [
        "slow_resistance",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_status_resistance",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rimeslip_mask",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.rimeslip_mask.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-242"
    },
    {
      "design_id": "castle:running_stitch_hood",
      "name": "Running Stitch Hood",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "hood",
      "gameplay": "Fleetness supports a low-burden melee or ranged build.",
      "tradeoff": "Very weak base protection and no damage modifier.",
      "visual_identity": "An open-faced hood has a long split rear tail held by offset crossing stitches.",
      "affix_families": [
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:running_stitch_hood",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.running_stitch_hood.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-243"
    },
    {
      "design_id": "castle:smith_s_overcap",
      "name": "Smith's Overcap",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "cap",
      "gameplay": "Reduced equipment wear improves endurance for a frequently hit armor set.",
      "tradeoff": "No specialized resistance or movement roll.",
      "visual_identity": "A square leather overcap has a thick stitched crown pad and four exposed repair staples.",
      "affix_families": [
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "equipment_wear",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:smith_s_overcap",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.smith_s_overcap.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-244"
    },
    {
      "design_id": "castle:steadfast_iron_helmet",
      "name": "Steadfast Iron Helmet",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helmet",
      "gameplay": "Concentrate head-slot contribution on melee guard.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A deep cheek enclosure and an overlapping low brow.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_helmet",
      "native_item_id": "castle:steadfast_iron_helmet",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.steadfast_iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-245"
    },
    {
      "design_id": "castle:stillwater_coif",
      "name": "Stillwater Coif",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "coif",
      "gameplay": "Wet-state guard supports fights at moat edges.",
      "tradeoff": "The modifier is dormant on dry ground and adds no breathing ability.",
      "visual_identity": "Bronze-linked coif ends in layered scale tabs with three open drainage gaps.",
      "affix_families": [
        "wet_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "environment_filter",
        "melee_guard",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stillwater_coif",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.stillwater_coif.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-246"
    },
    {
      "design_id": "castle:survey_hood",
      "name": "Survey Hood",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "hood",
      "gameplay": "Projectile resistance and reduced equipment wear favour long ranged routes.",
      "tradeoff": "No projectile damage modifier and limited base armor.",
      "visual_identity": "A shallow hood is stiffened by a segmented overhead measuring arch.",
      "affix_families": [
        "projectile_resistance",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_resistance",
        "equipment_wear"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:survey_hood",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.survey_hood.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-247"
    },
    {
      "design_id": "castle:tempered_iron_helmet",
      "name": "Tempered Iron Helmet",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helmet",
      "gameplay": "Allocate head equipment to melee power while keeping native armor.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A raised forward brow ridge with an inset metal crest.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_helmet",
      "native_item_id": "castle:tempered_iron_helmet",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.tempered_iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-248"
    },
    {
      "design_id": "castle:wayfarer_iron_helmet",
      "name": "Wayfarer’s Iron Helmet",
      "category": "head",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helmet",
      "gameplay": "Head-slot fleetness leaves boots available for another role.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "An open temple band with a short backward fin.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_helmet",
      "native_item_id": "castle:wayfarer_iron_helmet",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.wayfarer_iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-249"
    },
    {
      "design_id": "castle:anvil_cant",
      "name": "Anvil Cant",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "helm",
      "gameplay": "Melee power, guard and reduced wear favour prolonged direct combat.",
      "tradeoff": "High movement burden limits pursuit and evasion.",
      "visual_identity": "A squat anvil-shaped crown sits above a deep open throat and broad cheek blocks.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "melee_guard",
        "equipment_wear",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:anvil_cant",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.anvil_cant.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-250"
    },
    {
      "design_id": "castle:breach_iron_helmet",
      "name": "Breachforged Iron Helmet",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helmet",
      "gameplay": "Offense-led helmet with small guard and movement additions.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A notched visor edge beneath a three-step forehead plate.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_helmet",
      "native_item_id": "castle:breach_iron_helmet",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.breach_iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-251"
    },
    {
      "design_id": "castle:confluence_iron_helmet",
      "name": "Confluence Iron Helmet",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "helmet",
      "gameplay": "Balanced head piece for mixed builds that avoid specialist overcap.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "A three-panel crown with separated cheek mounting studs.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_helmet",
      "native_item_id": "castle:confluence_iron_helmet",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.confluence_iron_helmet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-252"
    },
    {
      "design_id": "castle:copper_aperture",
      "name": "Copper Aperture",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "circlet",
      "gameplay": "Projectile power, draw handling, slow resistance and healing received favour a ranged support build.",
      "tradeoff": "Minimal raw armor and no blocking or team healing effect.",
      "visual_identity": "An incomplete copper sight ring encloses a narrow rectangular opening over the right eye.",
      "affix_families": [
        "projectile_power",
        "draw_handling",
        "slow_resistance",
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "draw_handling",
        "bounded_status_resistance",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:copper_aperture",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.copper_aperture.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-253"
    },
    {
      "design_id": "castle:fallow_crown",
      "name": "Fallow Crown",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "crown",
      "gameplay": "Poison resistance, maximum health and healing received support attrition endurance.",
      "tradeoff": "No guard or damage modifier and modest raw armor.",
      "visual_identity": "A low iron crown has broad seedpod-shaped plates separated by rough cloth gaps.",
      "affix_families": [
        "poison_resistance",
        "maximum_health",
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "poison_resistance",
        "maximum_health",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fallow_crown",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.fallow_crown.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-254"
    },
    {
      "design_id": "castle:galehook_visor",
      "name": "Galehook Visor",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "visor",
      "gameplay": "Fleetness, slow resistance and knockback resistance support consistent movement under control.",
      "tradeoff": "Low base armor and no direct damage bonus.",
      "visual_identity": "A hooked sweeping visor attaches to three narrow backwards-curved crown ribs.",
      "affix_families": [
        "fleetness",
        "slow_resistance",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fleetness",
        "bounded_status_resistance",
        "bounded_knockback_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:galehook_visor",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.galehook_visor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-255"
    },
    {
      "design_id": "castle:horizon_stitch",
      "name": "Horizon Stitch",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "hood",
      "gameplay": "Projectile power, fleetness and reduced wear suit long ranged routes.",
      "tradeoff": "Light armor and no draw handling improvement.",
      "visual_identity": "A low hood has an extended flat rear seam and a rigid crescent brim.",
      "affix_families": [
        "projectile_power",
        "fleetness",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "fleetness",
        "equipment_wear",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:horizon_stitch",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.horizon_stitch.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-256"
    },
    {
      "design_id": "castle:needlepoint_dioptre",
      "name": "Needlepoint Dioptre",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "circlet",
      "gameplay": "Projectile power, draw handling and projectile resistance favour ranged trading behind cover.",
      "tradeoff": "Little melee resilience and no movement roll.",
      "visual_identity": "A single offset triangular sight lens sits over an open two-ring crown frame.",
      "affix_families": [
        "projectile_power",
        "draw_handling",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "draw_handling",
        "projectile_resistance"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:needlepoint_dioptre",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.needlepoint_dioptre.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-257"
    },
    {
      "design_id": "castle:nightward_lattice",
      "name": "Nightward Lattice",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "coif",
      "gameplay": "Guard, projectile resistance, poison resistance and reduced wear provide broad defense.",
      "tradeoff": "Four lower-budget defenses leave no power, speed or maximum-health modifier.",
      "visual_identity": "A fine dark chain hood is crossed by four thick unequal lattice bands.",
      "affix_families": [
        "melee_guard",
        "projectile_resistance",
        "poison_resistance",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "projectile_resistance",
        "poison_resistance",
        "equipment_wear",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:nightward_lattice",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.nightward_lattice.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-258"
    },
    {
      "design_id": "castle:rafterguard",
      "name": "Rafterguard",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "helm",
      "gameplay": "Projectile resistance, guard and maximum health protect against mixed balcony pressure.",
      "tradeoff": "Heavy base burden and no damage modifier.",
      "visual_identity": "A helmet roof is reinforced by three exposed rafter-like struts over a recessed visor.",
      "affix_families": [
        "projectile_resistance",
        "melee_guard",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_resistance",
        "melee_guard",
        "maximum_health",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rafterguard",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.rafterguard.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-259"
    },
    {
      "design_id": "castle:reedglass_cap",
      "name": "Reedglass Cap",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "cap",
      "gameplay": "Wet guard, poison resistance and fleetness support marsh-edge skirmishing.",
      "tradeoff": "Wet guard has no dry-route value and raw armor is light.",
      "visual_identity": "A reed-woven cap has three uneven opaque glass slats fanned over its brow.",
      "affix_families": [
        "wet_guard",
        "poison_resistance",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "environment_filter",
        "melee_guard",
        "poison_resistance",
        "fleetness"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reedglass_cap",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.reedglass_cap.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-260"
    },
    {
      "design_id": "castle:sanctum_splitmask",
      "name": "Sanctum Splitmask",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "mask",
      "gameplay": "Healing received, fire resistance and projectile resistance cover recovery under two damage causes.",
      "tradeoff": "No guard or movement modifier and weak melee base armor.",
      "visual_identity": "A split ceramic face mask hangs from three unequal silver temple hooks.",
      "affix_families": [
        "healing_received",
        "fire_resistance",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_healing_received",
        "fire_resistance",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sanctum_splitmask",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.sanctum_splitmask.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-261"
    },
    {
      "design_id": "castle:sootscript_hood",
      "name": "Sootscript Hood",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "hood",
      "gameplay": "Fire resistance, healing received and fleetness support mobile recovery through heat.",
      "tradeoff": "Weak raw armor and no poison coverage.",
      "visual_identity": "Charcoal cloth panels are edged by pale stitched script blocks and one ceramic forehead clasp.",
      "affix_families": [
        "fire_resistance",
        "healing_received",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "bounded_healing_received",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sootscript_hood",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.sootscript_hood.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-262"
    },
    {
      "design_id": "castle:splitforge_crown",
      "name": "Splitforge Crown",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "crown",
      "gameplay": "Melee power, fire resistance and slow resistance cover an aggressive forge loadout.",
      "tradeoff": "Minimal projectile defense and a heavy base movement cost.",
      "visual_identity": "Two incomplete ceramic crowns interlock around one thick black iron front tooth.",
      "affix_families": [
        "melee_power",
        "fire_resistance",
        "slow_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "fire_resistance",
        "bounded_status_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:splitforge_crown",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.splitforge_crown.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-263"
    },
    {
      "design_id": "castle:stonebind_casque",
      "name": "Stonebind Casque",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "casque",
      "gameplay": "Guard, knockback resistance and slow resistance support a stable frontline stance.",
      "tradeoff": "Heavy movement burden persists outside combat.",
      "visual_identity": "A deep stone-faced casque is lashed inside an exposed iron ring cage.",
      "affix_families": [
        "melee_guard",
        "knockback_resistance",
        "slow_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "bounded_knockback_resistance",
        "bounded_status_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stonebind_casque",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.stonebind_casque.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-264"
    },
    {
      "design_id": "castle:thornbridge_circlet",
      "name": "Thornbridge Circlet",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "circlet",
      "gameplay": "Melee power, maximum health and poison resistance support sustained venomous melee fights.",
      "tradeoff": "Light raw armor and no healing or retaliation effect.",
      "visual_identity": "A thornwood arch bridges two blunt iron temples above an open forehead.",
      "affix_families": [
        "melee_power",
        "maximum_health",
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "maximum_health",
        "poison_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:thornbridge_circlet",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.thornbridge_circlet.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-265"
    },
    {
      "design_id": "castle:vaultkeeper_s_hood",
      "name": "Vaultkeeper's Hood",
      "category": "head",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "hood",
      "gameplay": "Maximum health, projectile resistance and healing received support safe recovery under ranged pressure.",
      "tradeoff": "No melee guard or projectile damage modifier.",
      "visual_identity": "A deep hood holds a rigid squared front opening and a wide padded nape roll.",
      "affix_families": [
        "maximum_health",
        "projectile_resistance",
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "maximum_health",
        "projectile_resistance",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the head slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vaultkeeper_s_hood",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.vaultkeeper_s_hood.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-266"
    },
    {
      "design_id": "castle:emberwatch_visor",
      "name": "Emberwatch Visor",
      "category": "head",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "visor",
      "gameplay": "Taking registered fire damage arms 4 seconds of 15-percent fire resistance for subsequent hits; 12-second cooldown. It cannot erase or retroactively reduce the triggering hit.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A full visor with one split ember slit and a blunt, blackened crest.",
      "affix_families": [
        "fire_guard",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "damage_cause_filter",
        "temporary_resistance"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:emberwatch_visor",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-26",
      "signature": "Taking registered fire damage arms 4 seconds of 15-percent fire resistance for subsequent hits; 12-second cooldown. It cannot erase or retroactively reduce the triggering hit.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "damage_cause_filter",
        "temporary_resistance"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.emberwatch_visor.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-267"
    },
    {
      "design_id": "castle:hushcrown",
      "name": "Hushcrown",
      "category": "head",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "crown",
      "gameplay": "A direct hit on a channeling enemy suppresses one explicitly suppressible secondary cast for 2 seconds; 12-second cooldown. Boss phases and mandatory mechanics cannot be suppressed.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A low crown with three unequal muted bells and dark felt beneath silver.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "encounter_interrupt"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hushcrown",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-25",
      "signature": "A direct hit on a channeling enemy suppresses one explicitly suppressible secondary cast for 2 seconds; 12-second cooldown. Boss phases and mandatory mechanics cannot be suppressed.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "encounter_interrupt"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.hushcrown.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-268"
    },
    {
      "design_id": "castle:laurel_of_ash",
      "name": "Laurel of Ash",
      "category": "head",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "circlet",
      "gameplay": "A direct kill while below half health heals the wearer for 2 HP; 8-second cooldown. No healing from summoned adds marked reward-ineligible or from secondary effect damage.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A charred laurel circlet with three pale new leaves and no flame halo.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "kill_trigger",
        "health_threshold",
        "bounded_heal"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:laurel_of_ash",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-27",
      "signature": "A direct kill while below half health heals the wearer for 2 HP; 8-second cooldown. No healing from summoned adds marked reward-ineligible or from secondary effect damage.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "kill_trigger",
        "health_threshold",
        "bounded_heal"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.laurel_of_ash.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-269"
    },
    {
      "design_id": "castle:surveyors_diadem",
      "name": "Surveyor's Diadem",
      "category": "head",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "diadem",
      "gameplay": "An owned projectile hit at least 8 blocks from launch adds 2 HP if its line of travel was unobstructed; 6-second cooldown. Distance is server-measured; no aim assistance.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "An offset brass sight-ring and a short ivory measuring vane.",
      "affix_families": [
        "projectile_power",
        "projectile_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "projectile_attribution",
        "distance_filter"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:surveyors_diadem",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-28",
      "signature": "An owned projectile hit at least 8 blocks from launch adds 2 HP if its line of travel was unobstructed; 6-second cooldown. Distance is server-measured; no aim assistance.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_attribution",
        "distance_filter"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "head"
      ],
      "localisation_key": "item.castle.surveyors_diadem.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-270"
    },
    {
      "design_id": "castle:chain_hauberk",
      "name": "Chain Hauberk",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "hauberk",
      "gameplay": "Balanced armor and repairable wear support repeated ordinary encounters.",
      "tradeoff": "Heavier than cloth and without specialized modifiers.",
      "visual_identity": "Long visible chain sleeves frame a split square hem and plain central clasp.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability",
        "repair"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chain_hauberk",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.chain_hauberk.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-271"
    },
    {
      "design_id": "castle:iron_chestplate",
      "name": "Iron Chestplate",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "chestplate",
      "gameplay": "Baseline native torso protection.",
      "tradeoff": "No rolled power or conditional guard modifier.",
      "visual_identity": "Vanilla broad iron breastplate.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_chestplate",
      "native_item_id": "minecraft:iron_chestplate",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.minecraft.iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-272"
    },
    {
      "design_id": "castle:lamellar_vest",
      "name": "Lamellar Vest",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "vest",
      "gameplay": "Medium armor with moderate movement cost offers a compromise between coat and cuirass.",
      "tradeoff": "No specialized resistance and less durability than heavy metal armor.",
      "visual_identity": "Overlapping rectangular lamellae form two offset diagonal seams across an open-sleeved vest.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lamellar_vest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.lamellar_vest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-273"
    },
    {
      "design_id": "castle:padded_watchcoat",
      "name": "Padded Watchcoat",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "coat",
      "gameplay": "Light base armor and a small movement burden support early mobile builds.",
      "tradeoff": "Low protection against sustained melee pressure.",
      "visual_identity": "A short quilted coat has a single off-centre buckle and thick diagonal shoulder pads.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:padded_watchcoat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.padded_watchcoat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-274"
    },
    {
      "design_id": "castle:portcullis_cuirass",
      "name": "Portcullis Cuirass",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "cuirass",
      "gameplay": "Heavy base protection favours direct frontline combat.",
      "tradeoff": "Large active movement penalty makes disengagement costly.",
      "visual_identity": "A squared breastplate carries raised vertical gate bars over broad flat side plates.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:portcullis_cuirass",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.portcullis_cuirass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-275"
    },
    {
      "design_id": "castle:ranger_s_jack",
      "name": "Ranger's Jack",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "jack",
      "gameplay": "Low-burden armor supports movement-heavy ranged play.",
      "tradeoff": "Less raw protection and wear endurance than a chain coat.",
      "visual_identity": "A fitted leather jack has an open shoulder cut and staggered horizontal chest laces.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ranger_s_jack",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.ranger_s_jack.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-276"
    },
    {
      "design_id": "castle:rivet_mantle",
      "name": "Rivet Mantle",
      "category": "chest",
      "rarity": "common",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "mantle",
      "gameplay": "High base durability supports long routes where repairs are limited.",
      "tradeoff": "High weight for only moderate raw protection.",
      "visual_identity": "A deep shoulder mantle is assembled from broad riveted trapezoids above a plain cloth torso.",
      "affix_families": [],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "armor_profile",
        "durability",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rivet_mantle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.rivet_mantle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-277"
    },
    {
      "design_id": "castle:bellows_plate",
      "name": "Bellows Plate",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "cuirass",
      "gameplay": "Melee guard and reduced wear support sustained blocking-compatible frontline play.",
      "tradeoff": "Heavy movement burden with no power or speed support.",
      "visual_identity": "Broad folded plate ribs expand down the chest like a closed blacksmith's bellows.",
      "affix_families": [
        "melee_guard",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "equipment_wear",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bellows_plate",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.bellows_plate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-278"
    },
    {
      "design_id": "castle:bitterroot_surcoat",
      "name": "Bitterroot Surcoat",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "surcoat",
      "gameplay": "Poison resistance counters damage-over-time attrition.",
      "tradeoff": "Moderate armor and no immediate cleanse or healing.",
      "visual_identity": "A split surcoat has braided root cords tracing an uneven ladder across the breast.",
      "affix_families": [
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "poison_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bitterroot_surcoat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.bitterroot_surcoat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-279"
    },
    {
      "design_id": "castle:boltwright_s_jack",
      "name": "Boltwright's Jack",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "jack",
      "gameplay": "Projectile resistance protects a mobile ranged player on exposed routes.",
      "tradeoff": "Weak melee base protection and no projectile damage bonus.",
      "visual_identity": "A layered leather jack has a dense fan of narrow iron strips over its right chest.",
      "affix_families": [
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:boltwright_s_jack",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.boltwright_s_jack.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-280"
    },
    {
      "design_id": "castle:brinecord_harness",
      "name": "Brinecord Harness",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "harness",
      "gameplay": "Wet movement and poison resistance support marsh and moat routes.",
      "tradeoff": "Water movement benefit is conditional and base armor is light.",
      "visual_identity": "Thick bronze cords trace an open rib cage above a split water-shedding cloth hem.",
      "affix_families": [
        "wet_movement",
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "environment_filter",
        "wet_movement",
        "poison_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:brinecord_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.brinecord_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-281"
    },
    {
      "design_id": "castle:chimneyguard",
      "name": "Chimneyguard",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "cuirass",
      "gameplay": "Fire resistance and maximum health support enduring unavoidable forge damage.",
      "tradeoff": "Slow active movement and poor projectile specialization.",
      "visual_identity": "A tall collar rises behind the neck above a broad soot-grooved breast dome.",
      "affix_families": [
        "fire_resistance",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "maximum_health",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chimneyguard",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.chimneyguard.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-282"
    },
    {
      "design_id": "castle:closeguard_mail",
      "name": "Closeguard Mail",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "hauberk",
      "gameplay": "Melee guard favours direct enemy exchanges without conditional triggers.",
      "tradeoff": "Heavy base movement cost and no projectile specialization.",
      "visual_identity": "A compact mail shirt is bound by two thick chest bars and a raised collar ring.",
      "affix_families": [
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:closeguard_mail",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.closeguard_mail.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-283"
    },
    {
      "design_id": "castle:duelpath_coat",
      "name": "Duelpath Coat",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "coat",
      "gameplay": "Melee power and fleetness favour active pursuit and disengagement.",
      "tradeoff": "Low guard and modest raw armor make sustained trading risky.",
      "visual_identity": "A short coat has a slashed single shoulder and three narrow forward-pointing lapels.",
      "affix_families": [
        "melee_power",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:duelpath_coat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.duelpath_coat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-284"
    },
    {
      "design_id": "castle:froststitch_mail",
      "name": "Froststitch Mail",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "hauberk",
      "gameplay": "Slow resistance and melee guard support fighting control-heavy enemies.",
      "tradeoff": "Movement burden remains and fire resistance is absent.",
      "visual_identity": "Mail panels are separated by pale stitched zigzags under a blunt high collar.",
      "affix_families": [
        "slow_resistance",
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_status_resistance",
        "melee_guard",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:froststitch_mail",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.froststitch_mail.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-285"
    },
    {
      "design_id": "castle:fulcrum_cuirass",
      "name": "Fulcrum Cuirass",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "cuirass",
      "gameplay": "Knockback resistance supports holding a front position against pushes.",
      "tradeoff": "Large active movement burden and no offensive modifier.",
      "visual_identity": "A convex breastplate pivots around one prominent low central hinge and wide shoulder wings.",
      "affix_families": [
        "knockback_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fulcrum_cuirass",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.fulcrum_cuirass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-286"
    },
    {
      "design_id": "castle:kilnweave_coat",
      "name": "Kilnweave Coat",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "coat",
      "gameplay": "Fire resistance supports traversing repeated heat hazards.",
      "tradeoff": "Light raw armor and no melee guard modifier.",
      "visual_identity": "Ceramic discs are sewn into a coarse coat along a broad zigzag seam.",
      "affix_families": [
        "fire_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kilnweave_coat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.kilnweave_coat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-287"
    },
    {
      "design_id": "castle:lanternkeeper_s_apron",
      "name": "Lanternkeeper's Apron",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "apron",
      "gameplay": "Healing received improves recovery from allies or consumables.",
      "tradeoff": "Does not heal and offers little raw back-to-back damage protection.",
      "visual_identity": "A long stiff apron has deep square pockets and one broad padded chest loop.",
      "affix_families": [
        "healing_received"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_healing_received",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lanternkeeper_s_apron",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.lanternkeeper_s_apron.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-288"
    },
    {
      "design_id": "castle:longmarch_brigandine",
      "name": "Longmarch Brigandine",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "brigandine",
      "gameplay": "Reduced equipment wear supports longer combat routes with fewer repairs.",
      "tradeoff": "Heavy profile and no specialized resistance.",
      "visual_identity": "Small plates sit beneath cloth whose repair seams form a deliberate staggered grid.",
      "affix_families": [
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "equipment_wear",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longmarch_brigandine",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.longmarch_brigandine.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-289"
    },
    {
      "design_id": "castle:longshot_harness",
      "name": "Longshot Harness",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "harness",
      "gameplay": "Projectile power and draw handling support deliberate ranged damage.",
      "tradeoff": "Very low base armor and no melee modifier.",
      "visual_identity": "An asymmetric shoulder harness carries a rigid bowstring-shaped chest brace.",
      "affix_families": [
        "projectile_power",
        "draw_handling"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "draw_handling",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longshot_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.longshot_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-290"
    },
    {
      "design_id": "castle:mender_s_quilt",
      "name": "Mender's Quilt",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "coat",
      "gameplay": "Healing received and maximum health support attrition recovery.",
      "tradeoff": "No direct mitigation affix and low base armor.",
      "visual_identity": "A thick quilted coat has unequal rectangular pads tied by visible long loop stitches.",
      "affix_families": [
        "healing_received",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_healing_received",
        "maximum_health",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mender_s_quilt",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.mender_s_quilt.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-291"
    },
    {
      "design_id": "castle:moatward_lamellar",
      "name": "Moatward Lamellar",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "lamellar",
      "gameplay": "Wet guard supports close fights during water transitions.",
      "tradeoff": "Conditional guard is dormant inland and provides no drowning immunity.",
      "visual_identity": "Wave-cut lamellae overlap above a broad vented bronze waist plate.",
      "affix_families": [
        "wet_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "environment_filter",
        "melee_guard",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:moatward_lamellar",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.moatward_lamellar.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-292"
    },
    {
      "design_id": "castle:oathbound_scale",
      "name": "Oathbound Scale",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "scale",
      "gameplay": "Melee power and guard balance ordinary direct combat.",
      "tradeoff": "High movement burden and no self-healing benefit.",
      "visual_identity": "Four broad silver-edged scales interlock over a dark ribbed chest panel.",
      "affix_families": [
        "melee_power",
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "melee_guard",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oathbound_scale",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.oathbound_scale.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-293"
    },
    {
      "design_id": "castle:quickseam_vest",
      "name": "Quickseam Vest",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "vest",
      "gameplay": "Fleetness supports frequent repositioning with a minimal burden profile.",
      "tradeoff": "Low armor and low wear capacity.",
      "visual_identity": "A short open-sided vest is joined by one long crossing seam and narrow rib straps.",
      "affix_families": [
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quickseam_vest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.quickseam_vest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-294"
    },
    {
      "design_id": "castle:rafter_runner",
      "name": "Rafter Runner",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "jack",
      "gameplay": "Projectile resistance and fleetness favour cover-to-cover movement.",
      "tradeoff": "Low melee armor and no damage roll.",
      "visual_identity": "A cropped jack has three long thin slats bridging a reinforced shoulder to the opposite hip.",
      "affix_families": [
        "projectile_resistance",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_resistance",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rafter_runner",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.rafter_runner.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-295"
    },
    {
      "design_id": "castle:redthread_jerkin",
      "name": "Redthread Jerkin",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "jerkin",
      "gameplay": "Maximum health adds a broad buffer to a light armor profile.",
      "tradeoff": "No cause-specific mitigation and modest durability.",
      "visual_identity": "A close leather jerkin is crossed by a single thick winding red cord under exposed rib buckles.",
      "affix_families": [
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "maximum_health",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redthread_jerkin",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.redthread_jerkin.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-296"
    },
    {
      "design_id": "castle:steadfast_iron_chestplate",
      "name": "Steadfast Iron Chestplate",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "chestplate",
      "gameplay": "Use the torso as the main guard allocation.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A broad overlapping belly plate with deep shoulder returns.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_chestplate",
      "native_item_id": "castle:steadfast_iron_chestplate",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.steadfast_iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-297"
    },
    {
      "design_id": "castle:tempered_iron_chestplate",
      "name": "Tempered Iron Chestplate",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "chestplate",
      "gameplay": "Spend torso affixes on melee power over additional defense.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A narrow raised central strike plate over recessed side ribs.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_chestplate",
      "native_item_id": "castle:tempered_iron_chestplate",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.tempered_iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-298"
    },
    {
      "design_id": "castle:wayfarer_iron_chestplate",
      "name": "Wayfarer’s Iron Chestplate",
      "category": "chest",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "chestplate",
      "gameplay": "Torso fleetness lets weapon and boots specialize elsewhere.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A split cuirass with visible flexible textile side gussets.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_chestplate",
      "native_item_id": "castle:wayfarer_iron_chestplate",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.wayfarer_iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-299"
    },
    {
      "design_id": "castle:breach_iron_chestplate",
      "name": "Breachforged Iron Chestplate",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "chestplate",
      "gameplay": "Offense-led mixed cuirass for close-range pressure.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A pointed breastplate with three offset wedge fasteners.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_chestplate",
      "native_item_id": "castle:breach_iron_chestplate",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.breach_iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-300"
    },
    {
      "design_id": "castle:breachline_cuirass",
      "name": "Breachline Cuirass",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "cuirass",
      "gameplay": "Melee power, guard and slow resistance support committed frontline attacks.",
      "tradeoff": "Heavy movement burden and no projectile protection modifier.",
      "visual_identity": "A sharply split breastplate has offset forward wedges and a broad flat nape collar.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "slow_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "melee_guard",
        "bounded_status_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:breachline_cuirass",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.breachline_cuirass.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-301"
    },
    {
      "design_id": "castle:cairnweave_redoubt",
      "name": "Cairnweave Redoubt",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "brigandine",
      "gameplay": "Guard, poison resistance, slow resistance and knockback resistance cover control-heavy defensive encounters.",
      "tradeoff": "Heavy burden and no damage, speed or healing modifier.",
      "visual_identity": "Small squared stone inserts sit within a dense woven coat beneath a broken crenellated collar.",
      "affix_families": [
        "melee_guard",
        "poison_resistance",
        "slow_resistance",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "poison_resistance",
        "bounded_status_resistance",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cairnweave_redoubt",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.cairnweave_redoubt.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-302"
    },
    {
      "design_id": "castle:candlemend_surcoat",
      "name": "Candlemend Surcoat",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "surcoat",
      "gameplay": "Healing received, fire resistance and maximum health buffer long attrition routes.",
      "tradeoff": "No melee guard or projectile resistance and limited base armor.",
      "visual_identity": "A long cloth surcoat is edged with short wax-coloured ceramic tabs and a stitched central flame outline.",
      "affix_families": [
        "healing_received",
        "fire_resistance",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "bounded_healing_received",
        "fire_resistance",
        "maximum_health",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:candlemend_surcoat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.candlemend_surcoat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-303"
    },
    {
      "design_id": "castle:coalglass_jack",
      "name": "Coalglass Jack",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "jack",
      "gameplay": "Fire resistance, projectile power and fleetness favour mobile ranged combat in heat.",
      "tradeoff": "Thin base armor and no melee guard or draw support.",
      "visual_identity": "Opaque glass ribs are sewn between charcoal leather panels ending in a sharp split hem.",
      "affix_families": [
        "fire_resistance",
        "projectile_power",
        "fleetness"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "projectile_attribution",
        "projectile_power",
        "fleetness",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:coalglass_jack",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.coalglass_jack.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-304"
    },
    {
      "design_id": "castle:confluence_iron_chestplate",
      "name": "Confluence Iron Chestplate",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "chestplate",
      "gameplay": "Balanced torso allocation for builds using ordinary gear in other slots.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "A central ring plate connected to three separate armor panels.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_chestplate",
      "native_item_id": "castle:confluence_iron_chestplate",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.confluence_iron_chestplate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-305"
    },
    {
      "design_id": "castle:furnace_accord",
      "name": "Furnace Accord",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "cuirass",
      "gameplay": "Fire resistance, guard and knockback resistance support a forge frontline.",
      "tradeoff": "High burden and no healing or ranged resistance.",
      "visual_identity": "An offset ceramic breast shield sits between broad iron shoulder yokes and a segmented throat guard.",
      "affix_families": [
        "fire_resistance",
        "melee_guard",
        "knockback_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "melee_guard",
        "bounded_knockback_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:furnace_accord",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.furnace_accord.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-306"
    },
    {
      "design_id": "castle:gatehouse_lamellar",
      "name": "Gatehouse Lamellar",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "lamellar",
      "gameplay": "Melee guard, projectile resistance and reduced wear support sustained mixed threat defense.",
      "tradeoff": "Heavy burden and no maximum-health or power roll.",
      "visual_identity": "Tall overlapping plates terminate in a low gate-shaped breast arch with open side laces.",
      "affix_families": [
        "melee_guard",
        "projectile_resistance",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_guard",
        "projectile_resistance",
        "equipment_wear",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gatehouse_lamellar",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.gatehouse_lamellar.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-307"
    },
    {
      "design_id": "castle:pilgrim_s_patchcoat",
      "name": "Pilgrim's Patchcoat",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "coat",
      "gameplay": "Fleetness, healing received and maximum health support mobile recovery.",
      "tradeoff": "Light armor and no damage mitigation modifier.",
      "visual_identity": "Unequal cloth patches form an angled chest path joined by oversized silver clasps.",
      "affix_families": [
        "fleetness",
        "healing_received",
        "maximum_health"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fleetness",
        "bounded_healing_received",
        "maximum_health",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pilgrim_s_patchcoat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.pilgrim_s_patchcoat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-308"
    },
    {
      "design_id": "castle:quietforge_vest",
      "name": "Quietforge Vest",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "vest",
      "gameplay": "Fire resistance, slow resistance and reduced wear favour long mixed-hazard runs.",
      "tradeoff": "No offensive affix or maximum-health buffer.",
      "visual_identity": "A compact vest has three deep black iron fold channels and glazed ceramic underarm strips.",
      "affix_families": [
        "fire_resistance",
        "slow_resistance",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "fire_resistance",
        "bounded_status_resistance",
        "equipment_wear",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quietforge_vest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.quietforge_vest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-309"
    },
    {
      "design_id": "castle:rainspoke_harness",
      "name": "Rainspoke Harness",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "harness",
      "gameplay": "Projectile power, wet movement and poison resistance support ranged marsh routes.",
      "tradeoff": "No guard and wet movement is absent outside water.",
      "visual_identity": "Open bronze spokes radiate from one low chest ring above a reed-woven back strap.",
      "affix_families": [
        "projectile_power",
        "wet_movement",
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "environment_filter",
        "wet_movement",
        "poison_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rainspoke_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.rainspoke_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-310"
    },
    {
      "design_id": "castle:silver_span",
      "name": "Silver Span",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "scale",
      "gameplay": "Melee power, maximum health, healing received and projectile resistance support a broad melee support build.",
      "tradeoff": "Four moderate rolls leave no fleetness or guard affix.",
      "visual_identity": "A single silver arch bridges two uneven shoulder plates above small dark torso scales.",
      "affix_families": [
        "melee_power",
        "maximum_health",
        "healing_received",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "maximum_health",
        "bounded_healing_received",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:silver_span",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.silver_span.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 4,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-311"
    },
    {
      "design_id": "castle:stonebark_mantle",
      "name": "Stonebark Mantle",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "mantle",
      "gameplay": "Maximum health, knockback resistance and reduced wear support long exposure to ordinary hits.",
      "tradeoff": "Substantial burden and no cause-specific damage reduction.",
      "visual_identity": "Thick bark-like stone plates overlap on a deep shoulder mantle with short chain side ties.",
      "affix_families": [
        "maximum_health",
        "knockback_resistance",
        "equipment_wear_reduction"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "maximum_health",
        "bounded_knockback_resistance",
        "equipment_wear",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stonebark_mantle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.stonebark_mantle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-312"
    },
    {
      "design_id": "castle:stringline_brigandine",
      "name": "Stringline Brigandine",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "brigandine",
      "gameplay": "Projectile power, draw handling and projectile resistance support exchanging shots.",
      "tradeoff": "Limited melee armor and no speed modifier.",
      "visual_identity": "Long narrow plates run diagonally across a padded bowstring-shaped chest panel.",
      "affix_families": [
        "projectile_power",
        "draw_handling",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "projectile_attribution",
        "projectile_power",
        "draw_handling",
        "projectile_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stringline_brigandine",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.stringline_brigandine.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-313"
    },
    {
      "design_id": "castle:thornwell_jerkin",
      "name": "Thornwell Jerkin",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "jerkin",
      "gameplay": "Poison resistance, healing received and guard favour recovery during venomous melee fights.",
      "tradeoff": "No retaliation, cleanse or power benefit.",
      "visual_identity": "A thornwood-ribbed leather chest has a recessed well-shaped centre tied with pale thread.",
      "affix_families": [
        "poison_resistance",
        "healing_received",
        "melee_guard"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "poison_resistance",
        "bounded_healing_received",
        "melee_guard",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:thornwell_jerkin",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.thornwell_jerkin.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-314"
    },
    {
      "design_id": "castle:tidelock_hauberk",
      "name": "Tidelock Hauberk",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3",
        "B4"
      ],
      "archetype": "hauberk",
      "gameplay": "Wet guard, wet movement and projectile resistance support contested water crossings.",
      "tradeoff": "Two modifiers depend on wet state and the mail is heavy on dry routes.",
      "visual_identity": "Linked bronze sections hang beneath a large forked chest clasp and vented lower scales.",
      "affix_families": [
        "wet_guard",
        "wet_movement",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "environment_filter",
        "melee_guard",
        "wet_movement",
        "projectile_resistance",
        "active_movement_penalty"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tidelock_hauberk",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.tidelock_hauberk.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-315"
    },
    {
      "design_id": "castle:windlass_coat",
      "name": "Windlass Coat",
      "category": "chest",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "coat",
      "gameplay": "A braced coat combines better ordinary armor with power, fleetness and slow resistance for committed pursuit.",
      "tradeoff": "Intrinsic walking penalty consumes some movement contribution; the lighter Duelpath Coat better serves free repositioning.",
      "visual_identity": "A fitted coat carries a visible chest windlass wheel and two taut diagonal cloth bands.",
      "affix_families": [
        "melee_power",
        "fleetness",
        "slow_resistance"
      ],
      "capability_requirements": [
        "native_armor",
        "active_equipment",
        "melee_power",
        "fleetness",
        "bounded_status_resistance",
        "armor_profile"
      ],
      "use_details": "Worn in the chest slot only; actual native armor protection plus the declared active modifiers. An attachable alone provides no protection.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:windlass_coat",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.windlass_coat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-316"
    },
    {
      "design_id": "castle:briarheart_coat",
      "name": "Briarheart Coat",
      "category": "chest",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "coat",
      "gameplay": "A damaging enemy melee hit retaliates for 2 HP against that same attacker if within 2 blocks; 6-second cooldown. Retaliation cannot trigger itself, other procs, healing or reward events.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A leather-and-metal coat with a thorn-shaped heart plate and green seams.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "bounded_retaliation"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:briarheart_coat",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-31",
      "signature": "A damaging enemy melee hit retaliates for 2 HP against that same attacker if within 2 blocks; 6-second cooldown. Retaliation cannot trigger itself, other procs, healing or reward events.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "bounded_retaliation"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.briarheart_coat.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-317"
    },
    {
      "design_id": "castle:last_rampart",
      "name": "Last Rampart",
      "category": "chest",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "breastplate",
      "gameplay": "An enemy hit that leaves the wearer alive below 30-percent health grants 15 percentage points of melee guard for 3 seconds, capped; 20-second cooldown. It cannot prevent the triggering lethal hit.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A breastplate with a battered central arch and heavy squared shoulders.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "health_threshold",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:last_rampart",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-29",
      "signature": "An enemy hit that leaves the wearer alive below 30-percent health grants 15 percentage points of melee guard for 3 seconds, capped; 20-second cooldown. It cannot prevent the triggering lethal hit.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "health_threshold",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.last_rampart.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-318"
    },
    {
      "design_id": "castle:mourning_choir",
      "name": "Mourning Choir",
      "category": "chest",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "coat",
      "gameplay": "Three damaging enemy melee hits within 5 seconds arm one 3-second charge. The next direct melee hit adds 3 HP and slows its target by 10 percent for 1 second; 12-second cooldown.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A ribbed coat with three small resonator plates over a dark cloth centre.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "incoming_hit_sequence",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mourning_choir",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-30",
      "signature": "Three damaging enemy melee hits within 5 seconds arm one 3-second charge. The next direct melee hit adds 3 HP and slows its target by 10 percent for 1 second; 12-second cooldown.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "incoming_hit_sequence",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.mourning_choir.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-319"
    },
    {
      "design_id": "castle:starforge_harness",
      "name": "Starforge Harness",
      "category": "chest",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "harness",
      "gameplay": "An owned projectile hit followed by a direct melee hit on the same enemy within 4 seconds adds 3 HP to that melee hit; 8-second cooldown. Only the actual active weapon contributes weapon affixes.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "An open-ring chest harness with four offset bright rivets and matte straps.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "projectile_melee_combo"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:starforge_harness",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-32",
      "signature": "An owned projectile hit followed by a direct melee hit on the same enemy within 4 seconds adds 3 HP to that melee hit; 8-second cooldown. Only the actual active weapon contributes weapon affixes.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "projectile_melee_combo"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "chest"
      ],
      "localisation_key": "item.castle.starforge_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-320"
    },
    {
      "design_id": "castle:cinderwrap_breeches",
      "name": "Cinderwrap Breeches",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "insulated breeches",
      "gameplay": "An insulated base that reduces registered environmental fire damage during ordinary traversal.",
      "tradeoff": "Insulation replaces metal armor and never prevents lava, contact hazards or mandatory encounter damage.",
      "visual_identity": "Overlapping ceramic shingles face outward from a thick rolled-cloth waist and widely spaced knee pads.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "intrinsic_fire_resistance",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cinderwrap_breeches",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.cinderwrap_breeches.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-321"
    },
    {
      "design_id": "castle:crouchguard_knees",
      "name": "Crouchguard Knees",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "knee-braced leggings",
      "gameplay": "A low-profile base whose protective facing favors crouched exposure behind low cover.",
      "tradeoff": "Standing protection is weaker than full cuisses, and crouching still limits travel.",
      "visual_identity": "Broad forward knee bowls project from a short soft backing, with open backs and laced side stays.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "posture_filter",
        "intrinsic_directional_armor_profile"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crouchguard_knees",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.crouchguard_knees.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-322"
    },
    {
      "design_id": "castle:gatewatch_cuisses",
      "name": "Gatewatch Cuisses",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "plate cuisses",
      "gameplay": "A stationary front-line base: articulated thigh plates favor ordinary melee protection while standing and fighting.",
      "tradeoff": "Heavy articulation reduces travel mobility; a runner gains less value than a player holding a doorway.",
      "visual_identity": "Long rectangular thigh plates end above exposed cloth knees; two broad square hip hinges.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "native_armor_profile",
        "intrinsic_movement_profile"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gatewatch_cuisses",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.gatewatch_cuisses.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-323"
    },
    {
      "design_id": "castle:iron_leggings",
      "name": "Iron Leggings",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "leggings",
      "gameplay": "Baseline native leg protection.",
      "tradeoff": "No movement modifier or stance benefit.",
      "visual_identity": "Vanilla articulated iron leggings.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_leggings",
      "native_item_id": "minecraft:iron_leggings",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.minecraft.iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-324"
    },
    {
      "design_id": "castle:reedseal_waders",
      "name": "Reedseal Waders",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "sealed waders",
      "gameplay": "A water-route base intended to preserve ordinary shallow-water walking control.",
      "tradeoff": "A sealed flexible shell sacrifices dry melee armor and confers no swimming speed, breathing or water immunity.",
      "visual_identity": "Folded tubular cuffs and stitched horizontal reed ribs cover a continuous waterproof trouser shell.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "environment_filter",
        "intrinsic_wet_movement_profile",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reedseal_waders",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.reedseal_waders.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-325"
    },
    {
      "design_id": "castle:splithem_chausses",
      "name": "Splithem Chausses",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cloth chausses",
      "gameplay": "A light base that preserves grounded strafe mobility for close-range repositioning.",
      "tradeoff": "Thin cloth offers substantially less ordinary armor than plated legs; this is a movement choice rather than a defense upgrade.",
      "visual_identity": "A divided skirt hem hangs over narrow leggings, leaving a conspicuous triangular gap at each knee.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "intrinsic_movement_profile",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:splithem_chausses",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.splithem_chausses.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-326"
    },
    {
      "design_id": "castle:sporeguard_trews",
      "name": "Sporeguard Trews",
      "category": "legs",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "lined trews",
      "gameplay": "A lined base that reduces incoming registered poison damage without removing the poison state.",
      "tradeoff": "Low physical protection and no cure; an antidote remains useful when immediate state removal matters.",
      "visual_identity": "Dense bellows-like cloth channels run down the outer thighs into sealed rounded knee patches.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "intrinsic_poison_resistance",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sporeguard_trews",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.sporeguard_trews.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-327"
    },
    {
      "design_id": "castle:amber_veil_leggings",
      "name": "Amber Veil Leggings",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "lined ceremonial leggings",
      "gameplay": "Favor resistance to registered damage over time and reduce the duration of eligible movement slows.",
      "tradeoff": "Direct hits retain normal damage; mandatory encounter debuffs and their timing remain unchanged.",
      "visual_identity": "A translucent-looking outer mesh is held over solid cloth by three wide waist hoops and square knee frames.",
      "affix_families": [
        "damage_over_time_resistance",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "timed_status_reduction",
        "independent_resistance_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:amber_veil_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.amber_veil_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-328"
    },
    {
      "design_id": "castle:ballast_harness",
      "name": "Ballast Harness",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "weighted leg harness",
      "gameplay": "Reduce bounded enemy knockback while emphasizing ordinary melee guard during a grounded stance.",
      "tradeoff": "A weighted base reduces ordinary movement, and displacement reduction never becomes immunity or blocks forced encounter relocation.",
      "visual_identity": "Two square ballast cases sit outside the hips, linked to short knee cages by broad straps.",
      "affix_families": [
        "grounded_knockback_reduction",
        "grounded_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "enemy_impulse_filter",
        "guard_shared_cap",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ballast_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.ballast_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-329"
    },
    {
      "design_id": "castle:briarpass_chaps",
      "name": "Briarpass Chaps",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "open-back chaps",
      "gameplay": "Favor poison mitigation and grounded lateral motion for moving across hazardous combat lanes.",
      "tradeoff": "The chaps trade ordinary armor for protection against one damage class; diagonal sprinting gains no extra modifier.",
      "visual_identity": "Long scalloped leather fronts hang from a doubled belt, leaving the backs visibly open.",
      "affix_families": [
        "poison_resistance",
        "lateral_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "verified_movement_direction",
        "fleetness_shared_cap",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:briarpass_chaps",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.briarpass_chaps.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-330"
    },
    {
      "design_id": "castle:caravan_spurs",
      "name": "Caravan Spurs",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "strap-bound leggings",
      "gameplay": "Favor grounded forward sprint movement while reducing wear from registered projectile hits.",
      "tradeoff": "The movement allocation is weak for retreat and does not improve firing or weapon damage; projectile damage is not reduced.",
      "visual_identity": "Wide diagonal straps form large X shapes over thick side panels, with blunt decorative hip spurs that never strike enemies.",
      "affix_families": [
        "forward_sprint_fleetness",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "durability_accounting",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:caravan_spurs",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.caravan_spurs.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-331"
    },
    {
      "design_id": "castle:chapel_hem",
      "name": "Chapel Hem",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "layered leg wraps",
      "gameplay": "Increase received direct ally healing while protecting against registered magic-projectile damage.",
      "tradeoff": "No self-heal multiplier, no increase to healing above maximum health, and little protection from melee or environmental fire.",
      "visual_identity": "A folded chapel-cloth front panel overlaps three narrow descending wrap layers at each shin.",
      "affix_families": [
        "ally_healing_received",
        "magic_projectile_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "healing_attribution",
        "projectile_damage_filter",
        "independent_healing_budget",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chapel_hem",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.chapel_hem.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-332"
    },
    {
      "design_id": "castle:crosswind_tassets",
      "name": "Crosswind Tassets",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "offset tassets",
      "gameplay": "Preserve backward walking speed while reducing projectile-inflicted knockback.",
      "tradeoff": "No resistance to projectile damage itself and no protection against melee displacement or scripted encounter movement.",
      "visual_identity": "Four offset metal fins hang diagonally from the hips, leaving a continuous exposed fabric stripe down each leg.",
      "affix_families": [
        "backward_walk_fleetness",
        "projectile_knockback_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "enemy_impulse_filter",
        "fleetness_shared_cap",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crosswind_tassets",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.crosswind_tassets.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-333"
    },
    {
      "design_id": "castle:ferryhand_trousers",
      "name": "Ferryhand Trousers",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "rope-cuffed trousers",
      "gameplay": "Support wet grounded movement and shorten qualifying movement-slow effects for moat approaches.",
      "tradeoff": "Neither modifier improves dry damage or removes rooted/mandatory encounter states.",
      "visual_identity": "Large knotted rope cuffs and overlapping canvas hip panels form a wide, low-slung outline.",
      "affix_families": [
        "wet_ground_fleetness",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "environment_filter",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ferryhand_trousers",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.ferryhand_trousers.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-334"
    },
    {
      "design_id": "castle:glassward_pleats",
      "name": "Glassward Pleats",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "glass-lined trousers",
      "gameplay": "Emphasize ordinary projectile resistance while preserving some grounded guard when standing still.",
      "tradeoff": "The stationary guard ends with movement; fragile inserts accept more wear and grant no block or projectile reflection.",
      "visual_identity": "Long vertical pleats alternate cloth and opaque ribbed glass strips around an otherwise narrow silhouette.",
      "affix_families": [
        "projectile_resistance",
        "stationary_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "projectile_damage_filter",
        "guard_shared_cap",
        "independent_resistance_budget",
        "durability_accounting"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:glassward_pleats",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.glassward_pleats.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-335"
    },
    {
      "design_id": "castle:grillebound_greaves",
      "name": "Grillebound Greaves",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "lattice greaves",
      "gameplay": "Favor guard during grounded backward steps when yielding space to a melee enemy.",
      "tradeoff": "Forward pursuit receives no conditional guard, and a rigid rear brace reduces sustained travel comfort.",
      "visual_identity": "Open square lattice cages run down the thighs, joined by a broad rear crossbar above each knee.",
      "affix_families": [
        "backward_step_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "guard_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:grillebound_greaves",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.grillebound_greaves.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-336"
    },
    {
      "design_id": "castle:hearthside_cuisses",
      "name": "Hearthside Cuisses",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "insulated split cuisses",
      "gameplay": "Combine fire resistance with received direct ally healing for a player assigned to fire-heavy encounters.",
      "tradeoff": "No poison or projectile protection; healing remains externally supplied and bounded by maximum health.",
      "visual_identity": "Short flared ceramic thigh shells sit above broad knitted knee sleeves with a visibly open center seam.",
      "affix_families": [
        "fire_resistance",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "healing_attribution",
        "independent_resistance_budget",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hearthside_cuisses",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.hearthside_cuisses.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-337"
    },
    {
      "design_id": "castle:lockstep_plates",
      "name": "Lockstep Plates",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "asymmetric plate leggings",
      "gameplay": "Favor ordinary melee power while grounded and moving sideways, supporting a deliberate strafe attack style.",
      "tradeoff": "Stopping, backpedaling or sprinting removes the conditional contribution; frontal armor remains below a stationary defensive base.",
      "visual_identity": "One long outer-thigh plate faces a three-piece articulated opposite side, joined by a low rigid belt.",
      "affix_families": [
        "lateral_step_melee_power"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "power_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lockstep_plates",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.lockstep_plates.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-338"
    },
    {
      "design_id": "castle:longhaul_gaiters",
      "name": "Longhaul Gaiters",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "reinforced travel leggings",
      "gameplay": "Reduce armor durability loss from ordinary enemy melee hits during extended routes.",
      "tradeoff": "Provides no damage reduction beyond its light base armor and does not repair owned equipment or prevent authoritative wear accounting.",
      "visual_identity": "Tall stitched gaiters overlap the knees, each with a long raised reinforcing spine on its outer seam.",
      "affix_families": [
        "melee_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "durability_accounting",
        "melee_damage_filter"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longhaul_gaiters",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.longhaul_gaiters.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-339"
    },
    {
      "design_id": "castle:parapet_striders",
      "name": "Parapet Striders",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "split plate leggings",
      "gameplay": "Combine crouched walking mobility with ranged-impact protection for deliberate movement between cover.",
      "tradeoff": "The mobility bonus requires crouching, and projectile protection leaves melee exposure weak.",
      "visual_identity": "A slotted metal apron has two long rear tails and narrow riveted outer-thigh strips.",
      "affix_families": [
        "crouched_fleetness",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "posture_filter",
        "projectile_damage_filter",
        "fleetness_shared_cap",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:parapet_striders",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.parapet_striders.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-340"
    },
    {
      "design_id": "castle:ramp_walker",
      "name": "Ramp Walker",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "hinged greaves",
      "gameplay": "Favor grounded uphill walking without changing jump height or giving airborne acceleration.",
      "tradeoff": "Flat-ground travel gains no conditional bonus, and the exposed articulation reduces base armor.",
      "visual_identity": "Large circular knee hinges rise above swept-forward thigh rails and a narrow central apron.",
      "affix_families": [
        "uphill_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "grounded_slope_measurement",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ramp_walker",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.ramp_walker.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-341"
    },
    {
      "design_id": "castle:rationswain_slacks",
      "name": "Rationswain Slacks",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "utility slacks",
      "gameplay": "Reduce incoming melee damage only during an actual trusted food-consumption action.",
      "tradeoff": "The wearer must still complete or cancel the normal use action; protection supplies no food, healing or permanent spend authorization.",
      "visual_identity": "A broad flat apron covers trousers with two rigid cylindrical ration cases on the front thighs.",
      "affix_families": [
        "food_use_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "trusted_consumption_state",
        "guard_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rationswain_slacks",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.rationswain_slacks.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-342"
    },
    {
      "design_id": "castle:scree_fold",
      "name": "Scree Fold",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "folded climbing trousers",
      "gameplay": "Reduce qualifying short-fall damage and preserve grounded movement on a descending route.",
      "tradeoff": "No benefit while airborne, no immunity and no bypass of safe boundaries or lethal encounter falls; protection against weapons is low.",
      "visual_identity": "Accordion-fold knee panels join a broad padded seat and tapered split ankle hems.",
      "affix_families": [
        "short_fall_resistance",
        "downhill_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "fall_damage_filter",
        "grounded_slope_measurement",
        "fleetness_shared_cap",
        "independent_fall_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:scree_fold",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.scree_fold.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-343"
    },
    {
      "design_id": "castle:scullery_runner",
      "name": "Scullery Runner",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "short work breeches",
      "gameplay": "Improve straight grounded walking between rooms while favoring inexpensive light construction.",
      "tradeoff": "The walking modifier does not apply while sprinting, airborne or moving backward; physical protection is light.",
      "visual_identity": "Short pegged trousers sit above wrapped knees, with an oversized diamond-shaped rear pocket flap.",
      "affix_families": [
        "forward_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:scullery_runner",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.scullery_runner.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-344"
    },
    {
      "design_id": "castle:smelter_kilts",
      "name": "Smelter Kilts",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "ceramic work kilt",
      "gameplay": "Combine fire-damage resistance with shorter duration of eligible nonmandatory burning states.",
      "tradeoff": "A short exposed-knee construction protects poorly against direct melee; neither modifier removes a mandatory hazard or grants immunity.",
      "visual_identity": "A stiff pleated kilt carries six broad ceramic tabs over bare chain-backed knees.",
      "affix_families": [
        "fire_resistance",
        "burn_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "independent_resistance_budget",
        "timed_status_reduction",
        "mandatory_status_exclusion",
        "independent_status_duration_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:smelter_kilts",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.smelter_kilts.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-345"
    },
    {
      "design_id": "castle:steadfast_iron_leggings",
      "name": "Steadfast Iron Leggings",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "leggings",
      "gameplay": "Concentrate leg contribution on guard during melee exposure.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "Wide overlapping tassets and high closed knee cups.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_leggings",
      "native_item_id": "castle:steadfast_iron_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.steadfast_iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-346"
    },
    {
      "design_id": "castle:tempered_iron_leggings",
      "name": "Tempered Iron Leggings",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "leggings",
      "gameplay": "Leg-slot power allocation preserves defensive head and torso choices.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "Forward-ridged thigh plates with narrow squared knee bosses.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_leggings",
      "native_item_id": "castle:tempered_iron_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.tempered_iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-347"
    },
    {
      "design_id": "castle:underbridge_hosen",
      "name": "Underbridge Hosen",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "low-profile chain leggings",
      "gameplay": "Favor melee guard while crouched with a ranged weapon actively selected, supporting a vulnerable firing posture.",
      "tradeoff": "No bonus while holding a melee weapon; crouching still slows route traversal and offers no accuracy or damage assistance.",
      "visual_identity": "A flat diamond chain panel wraps the knees beneath a broad, unusually low hip band.",
      "affix_families": [
        "crouched_ranged_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "posture_filter",
        "selected_weapon_filter",
        "guard_shared_cap"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:underbridge_hosen",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.underbridge_hosen.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-348"
    },
    {
      "design_id": "castle:wayfarer_iron_leggings",
      "name": "Wayfarer’s Iron Leggings",
      "category": "legs",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "leggings",
      "gameplay": "Leg-slot movement role for walking repositioning.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "Split outer thigh strips over visible pleated undercloth.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_leggings",
      "native_item_id": "castle:wayfarer_iron_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.wayfarer_iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-349"
    },
    {
      "design_id": "castle:boltcatch_weave",
      "name": "Boltcatch Weave",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "reinforced textile leggings",
      "gameplay": "Emphasize projectile damage resistance, projectile knockback reduction and reduced projectile-related wear.",
      "tradeoff": "The concentrated projectile package provides no additional melee protection and cannot count a hit as blocked or reflected.",
      "visual_identity": "A dense basket weave is framed by broad fore-and-aft splints and a flat rectangular knee screen.",
      "affix_families": [
        "projectile_resistance",
        "projectile_knockback_reduction",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "projectile_damage_filter",
        "enemy_impulse_filter",
        "durability_accounting",
        "independent_resistance_budget",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:boltcatch_weave",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.boltcatch_weave.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-350"
    },
    {
      "design_id": "castle:breach_iron_leggings",
      "name": "Breachforged Iron Leggings",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "leggings",
      "gameplay": "Offense-led mixed leg protection for advancing melee builds.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "Stepped outer tassets with wedge-shaped knee braces.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_leggings",
      "native_item_id": "castle:breach_iron_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.breach_iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-351"
    },
    {
      "design_id": "castle:causeway_lattice",
      "name": "Causeway Lattice",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "open lattice legguards",
      "gameplay": "A mobile wet-lane choice combining wet movement, projectile resistance and reduced slow duration.",
      "tradeoff": "Light lattice construction leaves ordinary melee armor below stationary alternatives; no swimming or breath benefit.",
      "visual_identity": "Tall hexagonal lattice shells cover the outside legs, with a continuous narrow central cloth channel.",
      "affix_families": [
        "wet_ground_fleetness",
        "projectile_resistance",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "environment_filter",
        "projectile_damage_filter",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_resistance_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:causeway_lattice",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.causeway_lattice.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-352"
    },
    {
      "design_id": "castle:cloister_brace",
      "name": "Cloister Brace",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "padded support leggings",
      "gameplay": "Support a defensive ally-heal recipient through ally healing received, crouched guard and poison resistance.",
      "tradeoff": "Requires a qualifying external heal and a crouched stance for full value; no damage bonus or direct cure.",
      "visual_identity": "A wide padded stole drapes from the waist around large stitched knee braces and a forked rear panel.",
      "affix_families": [
        "ally_healing_received",
        "crouched_guard",
        "poison_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "healing_attribution",
        "posture_filter",
        "damage_cause_filter",
        "guard_shared_cap",
        "independent_healing_budget",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cloister_brace",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.cloister_brace.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-353"
    },
    {
      "design_id": "castle:confluence_iron_leggings",
      "name": "Confluence Iron Leggings",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "leggings",
      "gameplay": "Balanced leg allocation for mixed base equipment.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "Three linked floating panels across each thigh and knee.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_leggings",
      "native_item_id": "castle:confluence_iron_leggings",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.confluence_iron_leggings.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-354"
    },
    {
      "design_id": "castle:field_chirurgeon_trews",
      "name": "Field Chirurgeon Trews",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "medical utility trousers",
      "gameplay": "Support receiving ally healing while using a restorative, with guard during trusted potion consumption and reduced eligible slow duration.",
      "tradeoff": "No passive healing or instant potion use; normal cancellation, cooldown and consumption accounting still apply.",
      "visual_identity": "Two hinged rectangular medicine cases flank a layered front apron with a wide stitched medical cross-shaped seam.",
      "affix_families": [
        "ally_healing_received",
        "potion_use_guard",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "healing_attribution",
        "trusted_consumption_state",
        "timed_status_reduction",
        "guard_shared_cap",
        "independent_healing_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:field_chirurgeon_trews",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.field_chirurgeon_trews.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-355"
    },
    {
      "design_id": "castle:flanking_harness",
      "name": "Flanking Harness",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "light articulated leggings",
      "gameplay": "Combine lateral melee power, forward sprint speed and projectile-related wear resistance for deliberate melee approach paths.",
      "tradeoff": "The offensive and movement conditions apply to different actions, requiring positioning rather than permanent simultaneous bonuses; protection remains light.",
      "visual_identity": "An offset ladder of narrow side plates meets a swept rear sash and exposed circular knee joints.",
      "affix_families": [
        "lateral_step_melee_power",
        "forward_sprint_fleetness",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "power_shared_cap",
        "fleetness_shared_cap",
        "durability_accounting"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:flanking_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.flanking_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-356"
    },
    {
      "design_id": "castle:foundry_cantilever",
      "name": "Foundry Cantilever",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "heavy braced leggings",
      "gameplay": "A fire-room anchor combining grounded guard, fire resistance and bounded grounded knockback reduction.",
      "tradeoff": "Heavy supports penalize travel and do not cancel mandatory displacement; resistance and guard remain separately bounded.",
      "visual_identity": "Large triangular hip supports cantilever over thick rectangular knee plates and open-sided shins.",
      "affix_families": [
        "grounded_guard",
        "fire_resistance",
        "grounded_knockback_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "grounded_state_filter",
        "damage_cause_filter",
        "enemy_impulse_filter",
        "guard_shared_cap",
        "independent_resistance_budget",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:foundry_cantilever",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.foundry_cantilever.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-357"
    },
    {
      "design_id": "castle:gutterglass_chausses",
      "name": "Gutterglass Chausses",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "laminated chausses",
      "gameplay": "Favor grounded lateral movement through fire lanes with fire resistance and shorter eligible burning-state duration.",
      "tradeoff": "No direct offensive modifier or poison protection; sprinting removes the lateral walking contribution and mandatory hazard timing is unchanged.",
      "visual_identity": "Ribbed glass gutters run down the outer thighs between thick U-shaped ceramic brackets.",
      "affix_families": [
        "lateral_walk_fleetness",
        "fire_resistance",
        "burn_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "damage_cause_filter",
        "fleetness_shared_cap",
        "independent_resistance_budget",
        "timed_status_reduction",
        "mandatory_status_exclusion",
        "independent_status_duration_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gutterglass_chausses",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.gutterglass_chausses.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-358"
    },
    {
      "design_id": "castle:redoubt_fold",
      "name": "Redoubt Fold",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "layered defensive greaves",
      "gameplay": "A stationary defensive build combining stationary guard, projectile resistance and reduced melee-related wear.",
      "tradeoff": "Moving to pursue immediately loses its conditional guard; it has no movement or power investment.",
      "visual_identity": "Three broad horizontal metal folds meet an unbroken tall front apron and blunt square kneecaps.",
      "affix_families": [
        "stationary_guard",
        "projectile_resistance",
        "melee_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "stationary_state_filter",
        "guard_shared_cap",
        "projectile_damage_filter",
        "durability_accounting",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redoubt_fold",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.redoubt_fold.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-359"
    },
    {
      "design_id": "castle:reedbastion_legguards",
      "name": "Reedbastion Legguards",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sealed legguards",
      "gameplay": "A wet-route combat choice combining wet walking mobility, poison resistance and bounded enemy knockback reduction.",
      "tradeoff": "The wet modifier gives no dry travel advantage and the shell has less melee armor than a dry fortified set.",
      "visual_identity": "Stacked woven reed boxes enclose the thighs above seamless bulb-shaped knee seals.",
      "affix_families": [
        "wet_ground_fleetness",
        "poison_resistance",
        "grounded_knockback_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "environment_filter",
        "enemy_impulse_filter",
        "damage_cause_filter",
        "fleetness_shared_cap",
        "independent_resistance_budget",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reedbastion_legguards",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.reedbastion_legguards.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-360"
    },
    {
      "design_id": "castle:sallyport_rig",
      "name": "Sallyport Rig",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "mixed plate-and-cloth rig",
      "gameplay": "A doorway retreat build combining backward walking speed, backward-step guard and ordinary projectile resistance.",
      "tradeoff": "Most value requires a grounded retreat; advancing or remaining stationary leaves a weaker general armor profile.",
      "visual_identity": "A broad rear skirt supports short front plates and two projecting square hip flaps.",
      "affix_families": [
        "backward_walk_fleetness",
        "backward_step_guard",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "guard_shared_cap",
        "fleetness_shared_cap",
        "projectile_damage_filter",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sallyport_rig",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.sallyport_rig.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-361"
    },
    {
      "design_id": "castle:sidewinder_cuisses",
      "name": "Sidewinder Cuisses",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "articulated dueling cuisses",
      "gameplay": "Combine lateral-step melee power, lateral walking speed and reduced qualifying slow duration for close-range strafe fighting.",
      "tradeoff": "Conditional output and movement disappear during straight pursuit, retreat or stationary attacks; base armor is light.",
      "visual_identity": "S-shaped outer-thigh rails sit over a two-piece wrap, with narrow forward-facing knee hooks.",
      "affix_families": [
        "lateral_step_melee_power",
        "lateral_walk_fleetness",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "verified_movement_direction",
        "power_shared_cap",
        "fleetness_shared_cap",
        "timed_status_reduction",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sidewinder_cuisses",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.sidewinder_cuisses.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-362"
    },
    {
      "design_id": "castle:siegepantry_harness",
      "name": "Siegepantry Harness",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "supply guard harness",
      "gameplay": "Protect trusted food and potion use while improving ally-supplied healing received during difficult recovery windows.",
      "tradeoff": "Food and potion guard are mutually exclusive action states sharing the guard cap; the rig contributes no passive damage increase.",
      "visual_identity": "A high slatted apron is suspended between two large covered pannier frames with squared lower corners.",
      "affix_families": [
        "food_use_guard",
        "potion_use_guard",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "trusted_consumption_state",
        "guard_shared_cap",
        "healing_attribution",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:siegepantry_harness",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.siegepantry_harness.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-363"
    },
    {
      "design_id": "castle:sootline_overalls",
      "name": "Sootline Overalls",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "insulated overalls",
      "gameplay": "Combine fire resistance, damage-over-time resistance and guard during actual food use to stabilize hazardous recovery windows.",
      "tradeoff": "The two resistance groups must compose under a shared proposed resistance budget; ordinary weapon hits remain a weakness.",
      "visual_identity": "An oversized folded bib hangs from a segmented waist yoke above heavy tubular trouser legs.",
      "affix_families": [
        "fire_resistance",
        "damage_over_time_resistance",
        "food_use_guard"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "damage_cause_filter",
        "resistance_group_composition",
        "trusted_consumption_state",
        "guard_shared_cap",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sootline_overalls",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.sootline_overalls.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-364"
    },
    {
      "design_id": "castle:switchback_lames",
      "name": "Switchback Lames",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "stepped plate leggings",
      "gameplay": "Favor grounded uphill and backward walking, plus resistance to qualifying short falls on ordinary stair routes.",
      "tradeoff": "The two movement conditions share the fleetness cap and never increase jumping or authorize unsafe shortcuts; flat forward combat is weaker.",
      "visual_identity": "Small stepped lames rise toward the outer hips, ending in deep forked knee caps and a narrow rear tail.",
      "affix_families": [
        "uphill_walk_fleetness",
        "backward_walk_fleetness",
        "short_fall_resistance"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "grounded_slope_measurement",
        "verified_movement_direction",
        "fall_damage_filter",
        "fleetness_shared_cap",
        "independent_fall_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:switchback_lames",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.switchback_lames.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-365"
    },
    {
      "design_id": "castle:triage_chaps",
      "name": "Triage Chaps",
      "category": "legs",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "split recovery chaps",
      "gameplay": "Favor receiving ally healing after poison exposure, with poison mitigation and reduced qualifying slow duration.",
      "tradeoff": "No condition is automatically cleansed, no heal is generated, and general melee protection is lower than a full plate choice.",
      "visual_identity": "Two deep split leather flaps hang beside compact rectangular thigh boxes and wide cloth knee bandages.",
      "affix_families": [
        "ally_healing_received",
        "poison_resistance",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_legs",
        "active_slot_composition",
        "healing_attribution",
        "damage_cause_filter",
        "timed_status_reduction",
        "independent_healing_budget",
        "independent_resistance_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the legs slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:triage_chaps",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.triage_chaps.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-366"
    },
    {
      "design_id": "castle:march_of_iron",
      "name": "March of Iron",
      "category": "legs",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "greaves",
      "gameplay": "After walking 4 horizontal blocks while grounded, the next damaging melee hit within 3 seconds grants 10 percentage points guard for 2 seconds, capped; 8-second cooldown. Teleports and knockback do not charge it.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Broad plated greaves with paired horizontal tread bars and brass knee locks.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "verified_movement_charge",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:march_of_iron",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-33",
      "signature": "After walking 4 horizontal blocks while grounded, the next damaging melee hit within 3 seconds grants 10 percentage points guard for 2 seconds, capped; 8-second cooldown. Teleports and knockback do not charge it.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "verified_movement_charge",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.march_of_iron.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-367"
    },
    {
      "design_id": "castle:oaththread",
      "name": "Oaththread",
      "category": "legs",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "leg_harness",
      "gameplay": "Consuming an ally-support mark created by another item grants the wearer 5 percentage points movement for 3 seconds, subject to the fleetness cap; 10-second cooldown. No solo self-trigger or proc loop.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "A woven leg harness with one continuous diagonal silver oath-thread.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "ally_mark_consume",
        "temporary_movement"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oaththread",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-36",
      "signature": "Consuming an ally-support mark created by another item grants the wearer 5 percentage points movement for 3 seconds, subject to the fleetness cap; 10-second cooldown. No solo self-trigger or proc loop.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "ally_mark_consume",
        "temporary_movement"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.oaththread.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-368"
    },
    {
      "design_id": "castle:riftstitch",
      "name": "Riftstitch",
      "category": "legs",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "leggings",
      "gameplay": "Taking an enemy projectile hit arms the next direct melee hit for 3 seconds to slow that attacker by 20 percent for 2 seconds; 10-second cooldown. No teleportation, phasing or terrain bypass.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Split cloth leggings joined by visible offset stitches and violet ceramic tabs.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "incoming_projectile_charge",
        "bounded_slow"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:riftstitch",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-34",
      "signature": "Taking an enemy projectile hit arms the next direct melee hit for 3 seconds to slow that attacker by 20 percent for 2 seconds; 10-second cooldown. No teleportation, phasing or terrain bypass.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "incoming_projectile_charge",
        "bounded_slow"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.riftstitch.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-369"
    },
    {
      "design_id": "castle:tidebound_tassets",
      "name": "Tidebound Tassets",
      "category": "legs",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "tassets",
      "gameplay": "Taking a damaging melee hit while wet grants 10 percentage points guard for 3 seconds, capped; 10-second cooldown. Leaving water does not extend duration; wet state is authoritative.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Overlapping wave-shaped tassets with rough bronze rims and blue textile gaps.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "environment_filter",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tidebound_tassets",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-35",
      "signature": "Taking a damaging melee hit while wet grants 10 percentage points guard for 3 seconds, capped; 10-second cooldown. Leaving water does not extend duration; wet state is authoritative.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "environment_filter",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "legs"
      ],
      "localisation_key": "item.castle.tidebound_tassets.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-370"
    },
    {
      "design_id": "castle:ford_moccasins",
      "name": "Ford Moccasins",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "sealed moccasins",
      "gameplay": "A flexible base favoring ordinary shallow-water walking over dry armor.",
      "tradeoff": "Provides no swimming speed, breath extension or dry combat bonus; seams wear quickly under melee attack.",
      "visual_identity": "A continuous folded sole rises into a broad sealed upper with two long horizontal ankle wraps.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "environment_filter",
        "intrinsic_wet_movement_profile",
        "fleetness_shared_cap",
        "native_durability_profile"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ford_moccasins",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.ford_moccasins.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-371"
    },
    {
      "design_id": "castle:iron_boots",
      "name": "Iron Boots",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "boots",
      "gameplay": "Baseline native foot armor.",
      "tradeoff": "No fleetness or special terrain protection.",
      "visual_identity": "Vanilla paired iron boots.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "iron_boots",
      "native_item_id": "minecraft:iron_boots",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.minecraft.iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-372"
    },
    {
      "design_id": "castle:kilnsoles",
      "name": "Kilnsoles",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "ceramic-soled shoes",
      "gameplay": "An insulated base reducing registered environmental fire damage underfoot.",
      "tradeoff": "Low direct-hit armor, no lava immunity and no protection from mandatory encounter hazards.",
      "visual_identity": "Three thick ceramic sole blocks are separated by open gaps beneath a low leather upper.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "intrinsic_fire_resistance",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:kilnsoles",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.kilnsoles.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-373"
    },
    {
      "design_id": "castle:landing_pads",
      "name": "Landing Pads",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "padded boots",
      "gameplay": "A cushioned base reducing qualifying short-fall impact during ordinary room traversal.",
      "tradeoff": "Low armor and no reduction to lethal scripted falls, safe-zone penalties or weapon hits beyond base protection.",
      "visual_identity": "A deep rounded heel cushion and broad layered toe pad protrude from a narrow cloth ankle.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "fall_damage_filter",
        "intrinsic_fall_resistance",
        "independent_fall_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:landing_pads",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.landing_pads.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-374"
    },
    {
      "design_id": "castle:portcullis_sabatons",
      "name": "Portcullis Sabatons",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "heavy sabatons",
      "gameplay": "A grounded defensive base emphasizing ordinary melee armor at the expense of walking speed.",
      "tradeoff": "Heavy soles favor holding a line and make pursuit and route traversal less efficient.",
      "visual_identity": "Broad flat toes extend beneath two square stacked ankle plates and a low raised heel rim.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "native_armor_profile",
        "intrinsic_movement_profile"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:portcullis_sabatons",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.portcullis_sabatons.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-375"
    },
    {
      "design_id": "castle:softsole_turnshoes",
      "name": "Softsole Turnshoes",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "soft leather shoes",
      "gameplay": "A light base preserving ordinary grounded lateral stepping for close-range movement.",
      "tradeoff": "Minimal armor and low durability leave the wearer exposed during repeated direct hits.",
      "visual_identity": "Narrow turned-up toes and a single diagonal seam sit below an open V-shaped ankle cut.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "intrinsic_movement_profile",
        "fleetness_shared_cap",
        "native_durability_profile"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:softsole_turnshoes",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.softsole_turnshoes.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-376"
    },
    {
      "design_id": "castle:treadlock_boots",
      "name": "Treadlock Boots",
      "category": "feet",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "braced boots",
      "gameplay": "A braced base reducing ordinary grounded enemy knockback without providing immunity.",
      "tradeoff": "Rigid ankles sacrifice travel mobility, and forced encounter movement remains authoritative.",
      "visual_identity": "Square tread blocks project beneath a rigid ankle U-brace and a thick short heel.",
      "affix_families": [],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "intrinsic_knockback_profile",
        "enemy_impulse_filter",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:treadlock_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.treadlock_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-377"
    },
    {
      "design_id": "castle:arrowheel_boots",
      "name": "Arrowheel Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "projectile-braced boots",
      "gameplay": "Reduce projectile-inflicted knockback while resisting projectile damage.",
      "tradeoff": "No melee impulse protection and no projectile block, reflection or dodging behavior.",
      "visual_identity": "A long rear ankle fin sits over layered flat toe plates with a hollow rectangular heel.",
      "affix_families": [
        "projectile_knockback_reduction",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "projectile_damage_filter",
        "enemy_impulse_filter",
        "independent_resistance_budget",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:arrowheel_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.arrowheel_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-378"
    },
    {
      "design_id": "castle:baffle_boots",
      "name": "Baffle Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "layered impact boots",
      "gameplay": "Combine resistance to damage over time with reduced projectile-related wear.",
      "tradeoff": "The padding does not reduce direct projectile damage or melee impacts and provides no status cure.",
      "visual_identity": "Three large staggered baffle plates sit over the instep, with an open rectangular gap above the heel.",
      "affix_families": [
        "damage_over_time_resistance",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "durability_accounting",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:baffle_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.baffle_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-379"
    },
    {
      "design_id": "castle:brackenseal_boots",
      "name": "Brackenseal Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "lined field boots",
      "gameplay": "Combine poison resistance with shorter duration of eligible nonmandatory poison effects.",
      "tradeoff": "No instant antidote action or reduction to direct melee damage; mandatory encounter-state timing remains unchanged.",
      "visual_identity": "A continuous bell-shaped cuff encloses overlapping broad leaf-shaped leather panels around the shin.",
      "affix_families": [
        "poison_resistance",
        "poison_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "independent_resistance_budget",
        "timed_status_reduction",
        "mandatory_status_exclusion",
        "independent_status_duration_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:brackenseal_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.brackenseal_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-380"
    },
    {
      "design_id": "castle:courtyard_slippers",
      "name": "Courtyard Slippers",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "open-heel slippers",
      "gameplay": "Favor forward walking mobility for ordinary travel between cleared spaces.",
      "tradeoff": "No additional sprint or combat protection, and the open heel leaves durability low.",
      "visual_identity": "A long flat toe flap extends beyond a short upper, with an exposed heel loop.",
      "affix_families": [
        "forward_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:courtyard_slippers",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.courtyard_slippers.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-381"
    },
    {
      "design_id": "castle:crossbar_heels",
      "name": "Crossbar Heels",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "braced combat boots",
      "gameplay": "Reduce enemy melee knockback while adding guard during stationary grounded defense.",
      "tradeoff": "Movement ends conditional guard, and the rigid crossbars impose a travel penalty rather than knockback immunity.",
      "visual_identity": "A broad horizontal rear bar connects a tall heel cage to a short squared toe cap.",
      "affix_families": [
        "melee_knockback_reduction",
        "stationary_guard"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "enemy_impulse_filter",
        "guard_shared_cap",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crossbar_heels",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.crossbar_heels.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-382"
    },
    {
      "design_id": "castle:crouchspine_boots",
      "name": "Crouchspine Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "low-profile boots",
      "gameplay": "Combine crouched melee guard with reduced duration of eligible movement slows.",
      "tradeoff": "Standing removes the guard allocation and slows from mandatory encounter states remain unchanged.",
      "visual_identity": "An arched rear spine rises from a flat low toe, while a deep front notch permits crouching.",
      "affix_families": [
        "crouched_guard",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "posture_filter",
        "timed_status_reduction",
        "guard_shared_cap",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crouchspine_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.crouchspine_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-383"
    },
    {
      "design_id": "castle:dartsprint_footwraps",
      "name": "Dartsprint Footwraps",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "running footwraps",
      "gameplay": "Favor forward grounded sprint mobility while reducing duration of qualifying slows.",
      "tradeoff": "No retreat bonus; the two movement effects cannot bypass the shared fleetness cap or cancel rooted encounter states.",
      "visual_identity": "Long narrow cloth tails trail from tightly crossed instep bands over a thin exposed heel.",
      "affix_families": [
        "forward_sprint_fleetness",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dartsprint_footwraps",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.dartsprint_footwraps.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-384"
    },
    {
      "design_id": "castle:descender_shoes",
      "name": "Descender Shoes",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "heel-braced shoes",
      "gameplay": "Favor controlled grounded downhill walking with resistance to qualifying short landing impacts.",
      "tradeoff": "No airborne steering and no protection against lethal or scripted falls; uphill travel is ordinary.",
      "visual_identity": "A long heel wedge projects behind a short toe cap, joined by an open triangular side brace.",
      "affix_families": [
        "downhill_walk_fleetness",
        "short_fall_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "grounded_slope_measurement",
        "fall_damage_filter",
        "fleetness_shared_cap",
        "independent_fall_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:descender_shoes",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.descender_shoes.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-385"
    },
    {
      "design_id": "castle:medicant_sandals",
      "name": "Medicant Sandals",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "support sandals",
      "gameplay": "Improve received direct ally healing while protecting a trusted potion-consumption action.",
      "tradeoff": "No self-healing or faster potion completion; exposed sandal construction has low baseline armor.",
      "visual_identity": "A raised sole is tied by two wide crossed straps and a conspicuous square ankle clasp.",
      "affix_families": [
        "ally_healing_received",
        "potion_use_guard"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "healing_attribution",
        "trusted_consumption_state",
        "guard_shared_cap",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:medicant_sandals",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.medicant_sandals.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-386"
    },
    {
      "design_id": "castle:mire_runners",
      "name": "Mire Runners",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sealed running boots",
      "gameplay": "Favor wet grounded movement while shortening qualifying movement slows.",
      "tradeoff": "No benefit to swimming, dry sprint speed or mandatory immobilizing mechanics.",
      "visual_identity": "Long narrow soles curve up into sealed pointed cuffs, with a deep front pleat at each ankle.",
      "affix_families": [
        "wet_ground_fleetness",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "environment_filter",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mire_runners",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.mire_runners.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-387"
    },
    {
      "design_id": "castle:rationrest_boots",
      "name": "Rationrest Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "recovery boots",
      "gameplay": "Provide guard during trusted food consumption and improve received direct ally healing.",
      "tradeoff": "No self-supplied healing, food creation or simultaneous attack bonus; recovery still requires an actual use action or ally.",
      "visual_identity": "A wide flat instep ledge and folded upper form a short boot with large rectangular side pockets.",
      "affix_families": [
        "food_use_guard",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "trusted_consumption_state",
        "healing_attribution",
        "guard_shared_cap",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rationrest_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.rationrest_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-388"
    },
    {
      "design_id": "castle:retreat_cleats",
      "name": "Retreat Cleats",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "rear-cleated boots",
      "gameplay": "Favor backward walking speed while keeping the selected weapon facing an approaching enemy.",
      "tradeoff": "No forward movement bonus and no implied knockback resistance; light armor favors active spacing.",
      "visual_identity": "Three blunt rear sole cleats extend behind a narrow toe and tall rectangular heel guard.",
      "affix_families": [
        "backward_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:retreat_cleats",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.retreat_cleats.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-389"
    },
    {
      "design_id": "castle:shuffler_wraps",
      "name": "Shuffler Wraps",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "wrapped shoes",
      "gameplay": "Reduce the movement cost of grounded lateral walking while crouched.",
      "tradeoff": "No benefit to forward sprinting or standing movement; ordinary armor is weaker than plated footwear.",
      "visual_identity": "Wide crossed cloth bands wrap a flat split sole and finish in oversized side knots.",
      "affix_families": [
        "crouched_lateral_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "posture_filter",
        "verified_movement_direction",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:shuffler_wraps",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.shuffler_wraps.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-390"
    },
    {
      "design_id": "castle:skirmish_soles",
      "name": "Skirmish Soles",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "light fighting shoes",
      "gameplay": "Favor ordinary melee power during grounded lateral steps.",
      "tradeoff": "Stationary attacks, forward pursuit and retreat receive no conditional power; light construction sacrifices ordinary armor.",
      "visual_identity": "A narrow split toe is paired with a wide outer sole flange and an exposed inner ankle.",
      "affix_families": [
        "lateral_step_melee_power"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "power_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:skirmish_soles",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.skirmish_soles.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-391"
    },
    {
      "design_id": "castle:slagstep_clogs",
      "name": "Slagstep Clogs",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "insulated clogs",
      "gameplay": "Combine fire resistance with shorter duration of eligible nonmandatory burning states on hot routes.",
      "tradeoff": "Stiff wooden construction reduces ordinary maneuverability and offers little protection against enemy projectiles or mandatory hazard damage.",
      "visual_identity": "A single deep hollow sole supports a squat upper with two broad ceramic instep ribs.",
      "affix_families": [
        "fire_resistance",
        "burn_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "independent_resistance_budget",
        "timed_status_reduction",
        "mandatory_status_exclusion",
        "independent_status_duration_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:slagstep_clogs",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.slagstep_clogs.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-392"
    },
    {
      "design_id": "castle:sleetlatch_boots",
      "name": "Sleetlatch Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "jointed winter boots",
      "gameplay": "Reduce registered cold-damage exposure while shortening eligible movement slows.",
      "tradeoff": "Cold mitigation has no fire, poison or direct-melee benefit and does not disable encounter freezing mechanics.",
      "visual_identity": "A broad three-tab ankle latch closes over deep ribbed soles and blunt hexagonal toe plates.",
      "affix_families": [
        "cold_resistance",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "timed_status_reduction",
        "independent_resistance_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sleetlatch_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.sleetlatch_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-393"
    },
    {
      "design_id": "castle:stairjaw_boots",
      "name": "Stairjaw Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "stepped-soled boots",
      "gameplay": "Favor grounded uphill movement on legitimate ramps and stairs.",
      "tradeoff": "The modifier ends when airborne and grants no jump height, wall climbing or flat-ground speed advantage.",
      "visual_identity": "A stepped front sole climbs into a deep jaw-shaped toe guard with two exposed ankle pivots.",
      "affix_families": [
        "uphill_walk_fleetness"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "grounded_slope_measurement",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stairjaw_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.stairjaw_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-394"
    },
    {
      "design_id": "castle:steadfast_iron_boots",
      "name": "Steadfast Iron Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "boots",
      "gameplay": "Use foot affixes for melee guard rather than movement.",
      "tradeoff": "Guard only; no offensive or movement roll.",
      "visual_identity": "A deep ankle cuff and a squared overlapping instep plate.",
      "affix_families": [
        "melee_guard_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "steadfast_iron_boots",
      "native_item_id": "castle:steadfast_iron_boots",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "steadfast",
      "baseline_rolls_context": [
        {
          "id": "melee_guard_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.steadfast_iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-395"
    },
    {
      "design_id": "castle:stridekeeper_shoes",
      "name": "Stridekeeper Shoes",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "durable travel shoes",
      "gameplay": "Combine forward walking movement with reduced durability loss from ordinary enemy melee hits.",
      "tradeoff": "Damage itself is unchanged; no conditional benefit for backward movement or sprinting.",
      "visual_identity": "Two long raised seams run over a broad rounded toe and an unusually thick replaceable heel patch.",
      "affix_families": [
        "forward_walk_fleetness",
        "melee_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "durability_accounting",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stridekeeper_shoes",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.stridekeeper_shoes.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 2,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-396"
    },
    {
      "design_id": "castle:tempered_iron_boots",
      "name": "Tempered Iron Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "boots",
      "gameplay": "Foot-slot power allows a defensive main-hand selection.",
      "tradeoff": "Power only; no guard or fleetness roll.",
      "visual_identity": "A reinforced forward toe ridge above a compact flat sole.",
      "affix_families": [
        "melee_damage_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "tempered_iron_boots",
      "native_item_id": "castle:tempered_iron_boots",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "tempered",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 14,
          "maximum": 25,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            },
            {
              "value": 16,
              "weight": 1
            },
            {
              "value": 17,
              "weight": 1
            },
            {
              "value": 18,
              "weight": 1
            },
            {
              "value": 19,
              "weight": 1
            },
            {
              "value": 20,
              "weight": 1
            },
            {
              "value": 21,
              "weight": 1
            },
            {
              "value": 22,
              "weight": 1
            },
            {
              "value": 23,
              "weight": 1
            },
            {
              "value": 24,
              "weight": 1
            },
            {
              "value": 25,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.tempered_iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-397"
    },
    {
      "design_id": "castle:vantage_sabatons",
      "name": "Vantage Sabatons",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "defensive shooting sabatons",
      "gameplay": "Favor stationary guard when a ranged weapon is actually selected.",
      "tradeoff": "Moving or selecting melee removes the conditional contribution, making the heavy soles poor for pursuit.",
      "visual_identity": "A raised square toe hood and outward-flared ankle panels form a broad, planted outline.",
      "affix_families": [
        "stationary_ranged_guard"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "stationary_state_filter",
        "selected_weapon_filter",
        "guard_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:vantage_sabatons",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.vantage_sabatons.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-398"
    },
    {
      "design_id": "castle:wayfarer_iron_boots",
      "name": "Wayfarer’s Iron Boots",
      "category": "feet",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "boots",
      "gameplay": "Focused walking speed under the fleetness cap.",
      "tradeoff": "Fleetness only; no power or guard roll.",
      "visual_identity": "A split heel plate and a thin swept ankle fin.",
      "affix_families": [
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "wayfarer_iron_boots",
      "native_item_id": "castle:wayfarer_iron_boots",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "wayfarer",
      "baseline_rolls_context": [
        {
          "id": "movement_speed_pct",
          "minimum": 8,
          "maximum": 15,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            },
            {
              "value": 13,
              "weight": 1
            },
            {
              "value": 14,
              "weight": 1
            },
            {
              "value": 15,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.wayfarer_iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 1,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-399"
    },
    {
      "design_id": "castle:ashpan_brogues",
      "name": "Ashpan Brogues",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "insulated brogues",
      "gameplay": "Favor grounded forward walking through fire lanes with fire resistance and reduced eligible slow duration.",
      "tradeoff": "Neither fire resistance nor movement applies as general melee armor; no benefit to airborne movement or lava immunity.",
      "visual_identity": "A broad shallow tray sole rises around a low perforated upper and a square ceramic heel block.",
      "affix_families": [
        "forward_walk_fleetness",
        "fire_resistance",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "damage_cause_filter",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_resistance_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ashpan_brogues",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.ashpan_brogues.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-400"
    },
    {
      "design_id": "castle:boltwarden_soles",
      "name": "Boltwarden Soles",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "projectile defense boots",
      "gameplay": "Combine projectile resistance, projectile knockback reduction and projectile-related wear resistance.",
      "tradeoff": "Concentrates all modifiers on projectile exposure; melee, poison and fire receive no special mitigation.",
      "visual_identity": "A long narrow toe visor and three forward-leaning ankle ribs shield a hollow stepped heel.",
      "affix_families": [
        "projectile_resistance",
        "projectile_knockback_reduction",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "projectile_damage_filter",
        "enemy_impulse_filter",
        "durability_accounting",
        "independent_resistance_budget",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:boltwarden_soles",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.boltwarden_soles.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-401"
    },
    {
      "design_id": "castle:breach_iron_boots",
      "name": "Breachforged Iron Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "boots",
      "gameplay": "Offense-led mixed boots for approach and contact.",
      "tradeoff": "Smaller per-stat rolls than specialists; power-led mixed allocation.",
      "visual_identity": "A wedge toe cap with three staggered side straps.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "breach_iron_boots",
      "native_item_id": "castle:breach_iron_boots",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "breach",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 5,
          "maximum": 12,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 5,
              "weight": 8
            },
            {
              "value": 6,
              "weight": 7
            },
            {
              "value": 7,
              "weight": 6
            },
            {
              "value": 8,
              "weight": 5
            },
            {
              "value": 9,
              "weight": 4
            },
            {
              "value": 10,
              "weight": 3
            },
            {
              "value": 11,
              "weight": 2
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 4,
          "maximum": 10,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 4,
              "weight": 7
            },
            {
              "value": 5,
              "weight": 6
            },
            {
              "value": 6,
              "weight": 5
            },
            {
              "value": 7,
              "weight": 4
            },
            {
              "value": 8,
              "weight": 3
            },
            {
              "value": 9,
              "weight": 2
            },
            {
              "value": 10,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 1,
          "maximum": 5,
          "distribution": "low_weighted",
          "outcomes": [
            {
              "value": 1,
              "weight": 5
            },
            {
              "value": 2,
              "weight": 4
            },
            {
              "value": 3,
              "weight": 3
            },
            {
              "value": 4,
              "weight": 2
            },
            {
              "value": 5,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.breach_iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-402"
    },
    {
      "design_id": "castle:bulwark_treads",
      "name": "Bulwark Treads",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "heavy defensive treads",
      "gameplay": "Combine stationary guard, bounded melee knockback reduction and fire resistance for holding a hazardous lane.",
      "tradeoff": "Heavy treads slow travel; moving ends conditional guard and mandatory relocation remains effective.",
      "visual_identity": "A very wide segmented sole sits beneath a tall rectangular ankle box and two blunt front rollers.",
      "affix_families": [
        "stationary_guard",
        "melee_knockback_reduction",
        "fire_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "stationary_state_filter",
        "enemy_impulse_filter",
        "damage_cause_filter",
        "guard_shared_cap",
        "independent_knockback_budget",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bulwark_treads",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.bulwark_treads.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-403"
    },
    {
      "design_id": "castle:chapelround_sandals",
      "name": "Chapelround Sandals",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "support platform sandals",
      "gameplay": "Support recovery through ally healing received, potion-use guard and food-use guard.",
      "tradeoff": "Only one trusted consumption action can contribute guard at a time; no passive regeneration and minimal ordinary armor.",
      "visual_identity": "A raised circular heel pad contrasts with a square toe platform beneath broad forked straps.",
      "affix_families": [
        "ally_healing_received",
        "potion_use_guard",
        "food_use_guard"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "healing_attribution",
        "trusted_consumption_state",
        "guard_shared_cap",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:chapelround_sandals",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.chapelround_sandals.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-404"
    },
    {
      "design_id": "castle:confluence_iron_boots",
      "name": "Confluence Iron Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "boots",
      "gameplay": "Balanced boots for rounding out a mixed six-position build.",
      "tradeoff": "Lower power ceiling than Breachforged; mixed rolls can waste cap room.",
      "visual_identity": "Three offset instep panels joined by a visible heel hoop.",
      "affix_families": [
        "melee_damage_pct",
        "melee_guard_pct",
        "movement_speed_pct"
      ],
      "capability_requirements": [
        "active_equipment_effects"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "confluence_iron_boots",
      "native_item_id": "castle:confluence_iron_boots",
      "native_mapping_status": "proposed_custom_definition",
      "baseline_profile": "confluence",
      "baseline_rolls_context": [
        {
          "id": "melee_damage_pct",
          "minimum": 3,
          "maximum": 8,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            }
          ]
        },
        {
          "id": "melee_guard_pct",
          "minimum": 6,
          "maximum": 12,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            },
            {
              "value": 8,
              "weight": 1
            },
            {
              "value": 9,
              "weight": 1
            },
            {
              "value": 10,
              "weight": 1
            },
            {
              "value": 11,
              "weight": 1
            },
            {
              "value": 12,
              "weight": 1
            }
          ]
        },
        {
          "id": "movement_speed_pct",
          "minimum": 3,
          "maximum": 7,
          "distribution": "uniform",
          "outcomes": [
            {
              "value": 3,
              "weight": 1
            },
            {
              "value": 4,
              "weight": 1
            },
            {
              "value": 5,
              "weight": 1
            },
            {
              "value": 6,
              "weight": 1
            },
            {
              "value": 7,
              "weight": 1
            }
          ]
        }
      ],
      "baseline_rolls_context_status": "historical_sandbox_supports_not_phase1_balance_publication",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.confluence_iron_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-405"
    },
    {
      "design_id": "castle:craglace_boots",
      "name": "Craglace Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "route boots",
      "gameplay": "Combine uphill grounded walking, qualifying short-fall resistance and reduced melee-related wear for legitimate stair routes.",
      "tradeoff": "No jump or climb advantage, no immunity to lethal falls and no reduction in ordinary melee damage.",
      "visual_identity": "Tall diagonal lacing runs between two stepped side rails above a layered toe and oversized rounded heel.",
      "affix_families": [
        "uphill_walk_fleetness",
        "short_fall_resistance",
        "melee_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "grounded_slope_measurement",
        "fall_damage_filter",
        "durability_accounting",
        "fleetness_shared_cap",
        "independent_fall_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:craglace_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.craglace_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-406"
    },
    {
      "design_id": "castle:crosscourt_footguards",
      "name": "Crosscourt Footguards",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "lateral fighting footguards",
      "gameplay": "Combine lateral-step power, lateral walking speed and projectile resistance for deliberate strafe attacks.",
      "tradeoff": "Straight advance and stationary swings lose conditional output; projectile investment displaces ordinary melee armor.",
      "visual_identity": "Wide outward-facing sole wings sit below short diagonal toe plates and an open inner ankle.",
      "affix_families": [
        "lateral_step_melee_power",
        "lateral_walk_fleetness",
        "projectile_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "projectile_damage_filter",
        "power_shared_cap",
        "fleetness_shared_cap",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crosscourt_footguards",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.crosscourt_footguards.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-407"
    },
    {
      "design_id": "castle:emberward_spurs",
      "name": "Emberward Spurs",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "fire-recovery boots",
      "gameplay": "Combine fire resistance, potion-use guard and improved direct ally healing received during hazardous recovery.",
      "tradeoff": "The outward heel spurs are structural rather than weapons; no fire immunity, automatic healing or attack proc is supplied.",
      "visual_identity": "Two short blunt heel spurs brace tall ceramic ankle ribs over an open-laced cloth toe.",
      "affix_families": [
        "fire_resistance",
        "potion_use_guard",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "trusted_consumption_state",
        "healing_attribution",
        "guard_shared_cap",
        "independent_resistance_budget",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:emberward_spurs",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.emberward_spurs.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-408"
    },
    {
      "design_id": "castle:farwatch_heelguards",
      "name": "Farwatch Heelguards",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "ranged stance boots",
      "gameplay": "Combine stationary ranged-weapon guard, projectile resistance and received direct ally healing for a defended firing position.",
      "tradeoff": "Moving or selecting melee removes conditional guard; no range, aim assistance or extra projectile damage is implied.",
      "visual_identity": "Two tall rear heel shields stand behind a broad grounded sole and a short split toe canopy.",
      "affix_families": [
        "stationary_ranged_guard",
        "projectile_resistance",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "selected_weapon_filter",
        "stationary_state_filter",
        "projectile_damage_filter",
        "healing_attribution",
        "guard_shared_cap",
        "independent_resistance_budget",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:farwatch_heelguards",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.farwatch_heelguards.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-409"
    },
    {
      "design_id": "castle:mossquiet_boots",
      "name": "Mossquiet Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "lined recovery boots",
      "gameplay": "Combine poison mitigation, damage-over-time mitigation and increased received direct ally healing.",
      "tradeoff": "Resistance groups compose under one proposed budget; there is no self-heal, antidote or protection against ordinary direct melee.",
      "visual_identity": "A tall folded upper surrounds a flat broad toe and a thick exposed stitched felt midsole.",
      "affix_families": [
        "poison_resistance",
        "damage_over_time_resistance",
        "ally_healing_received"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "damage_cause_filter",
        "resistance_group_composition",
        "healing_attribution",
        "independent_resistance_budget",
        "independent_healing_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mossquiet_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.mossquiet_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-410"
    },
    {
      "design_id": "castle:pavement_fold_boots",
      "name": "Pavement Fold Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4"
      ],
      "archetype": "crouched maneuver boots",
      "gameplay": "Combine crouched lateral movement, crouched guard and reduced eligible slow duration for low-cover repositioning.",
      "tradeoff": "Standing removes both posture-specific benefits; the wearer still moves more slowly while crouched than under an unbounded mobility fantasy.",
      "visual_identity": "A deep flexible front fold joins a flat divided sole to short wing-like outer ankle pads.",
      "affix_families": [
        "crouched_lateral_fleetness",
        "crouched_guard",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "posture_filter",
        "verified_movement_direction",
        "timed_status_reduction",
        "guard_shared_cap",
        "fleetness_shared_cap",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pavement_fold_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.pavement_fold_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-411"
    },
    {
      "design_id": "castle:pursuit_reins",
      "name": "Pursuit Reins",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "sprint harness boots",
      "gameplay": "Combine forward sprint movement, bounded projectile knockback reduction and reduced qualifying slow duration for closing distance.",
      "tradeoff": "No retreat or stationary defensive investment; projectile damage is normal and encounter roots remain effective.",
      "visual_identity": "A long strap runs from a narrow toe hook to a high rear ankle yoke, leaving the side panels mostly open.",
      "affix_families": [
        "forward_sprint_fleetness",
        "projectile_knockback_reduction",
        "slow_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "enemy_impulse_filter",
        "timed_status_reduction",
        "fleetness_shared_cap",
        "independent_knockback_budget",
        "independent_slow_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pursuit_reins",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.pursuit_reins.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-412"
    },
    {
      "design_id": "castle:reedcross_galoshes",
      "name": "Reedcross Galoshes",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "sealed galoshes",
      "gameplay": "Combine wet grounded movement, poison resistance and shorter eligible poison duration for long wet routes.",
      "tradeoff": "A specialized wet package offers no extra dry speed or projectile defense and never immediately cures poison or modifies mandatory encounter states.",
      "visual_identity": "A deep continuous rubber-like shell folds around a tall cross-strapped cuff and squared broad toe.",
      "affix_families": [
        "wet_ground_fleetness",
        "poison_resistance",
        "poison_duration_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "environment_filter",
        "damage_cause_filter",
        "fleetness_shared_cap",
        "independent_resistance_budget",
        "timed_status_reduction",
        "mandatory_status_exclusion",
        "independent_status_duration_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reedcross_galoshes",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.reedcross_galoshes.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-413"
    },
    {
      "design_id": "castle:sallyrunner_boots",
      "name": "Sallyrunner Boots",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "retreat boots",
      "gameplay": "Combine backward walking movement, backward-step guard and reduced projectile knockback for an active retreat build.",
      "tradeoff": "The guard and movement contribution disappear during pursuit, and projectile damage itself remains normal.",
      "visual_identity": "A long rear split sole supports a narrow toe hood and two broad rectangular ankle wings.",
      "affix_families": [
        "backward_walk_fleetness",
        "backward_step_guard",
        "projectile_knockback_reduction"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "verified_movement_direction",
        "enemy_impulse_filter",
        "guard_shared_cap",
        "fleetness_shared_cap",
        "independent_knockback_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sallyrunner_boots",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.sallyrunner_boots.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-414"
    },
    {
      "design_id": "castle:screeweave_shoes",
      "name": "Screeweave Shoes",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "flexible descent shoes",
      "gameplay": "Combine grounded downhill movement, qualifying short-fall resistance and damage-over-time resistance.",
      "tradeoff": "No airborne shortcut, fall immunity or direct weapon damage reduction; specialist route value displaces combat armor.",
      "visual_identity": "A folded woven upper descends into three separate rounded heel cushions and a low narrow toe strap.",
      "affix_families": [
        "downhill_walk_fleetness",
        "short_fall_resistance",
        "damage_over_time_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "grounded_slope_measurement",
        "fall_damage_filter",
        "damage_cause_filter",
        "fleetness_shared_cap",
        "independent_fall_budget",
        "independent_resistance_budget"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:screeweave_shoes",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.screeweave_shoes.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-415"
    },
    {
      "design_id": "castle:traverse_heelplates",
      "name": "Traverse Heelplates",
      "category": "feet",
      "rarity": "rare",
      "bands": [
        "B4",
        "B5"
      ],
      "archetype": "slope travel heelplates",
      "gameplay": "Combine uphill and downhill grounded movement with projectile-related wear resistance.",
      "tradeoff": "Both slope modifiers share the fleetness cap; flat rooms gain no conditional speed and projectiles still inflict ordinary damage.",
      "visual_identity": "An extended split heel rail balances a blunt elevated toe with two large exposed hinge pins.",
      "affix_families": [
        "uphill_walk_fleetness",
        "downhill_walk_fleetness",
        "projectile_wear_resistance"
      ],
      "capability_requirements": [
        "native_wearable_feet",
        "active_slot_composition",
        "grounded_slope_measurement",
        "durability_accounting",
        "fleetness_shared_cap"
      ],
      "use_details": "Wear in the feet slot; only the equipped piece contributes. Carried copies contribute nothing. Proposed ordinary modifiers require qualified adapters and share existing power, guard and fleetness caps where applicable.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:traverse_heelplates",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.traverse_heelplates.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "equipment_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-416"
    },
    {
      "design_id": "castle:ashstep",
      "name": "Ashstep",
      "category": "feet",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "boots",
      "gameplay": "Walking 4 grounded blocks then landing a direct melee hit within 2 seconds adds 2 HP and leaves a 1-second cosmetic ember footprint; 8-second cooldown. Footprints never deal damage.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Asymmetric boots with slanted charcoal soles and small rear ember slots.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "verified_movement_charge",
        "bounded_bonus_damage"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ashstep",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-37",
      "signature": "Walking 4 grounded blocks then landing a direct melee hit within 2 seconds adds 2 HP and leaves a 1-second cosmetic ember footprint; 8-second cooldown. Footprints never deal damage.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "verified_movement_charge",
        "bounded_bonus_damage"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.ashstep.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-417"
    },
    {
      "design_id": "castle:quietus",
      "name": "Quietus",
      "category": "feet",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "slippers",
      "gameplay": "After 3 seconds without dealing or taking damage, movement receives +5 percentage points while walking, subject to the cap. Any damage or unequip ends it; it re-arms after 3 seconds. No invisibility or enemy disengagement.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Soft black slippers with a divided heel and three pale, offset stitches.",
      "affix_families": [
        "projectile_guard",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "combat_quiet_window",
        "temporary_movement"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quietus",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-40",
      "signature": "After 3 seconds without dealing or taking damage, movement receives +5 percentage points while walking, subject to the cap. Any damage or unequip ends it; it re-arms after 3 seconds. No invisibility or enemy disengagement.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "combat_quiet_window",
        "temporary_movement"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.quietus.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-418"
    },
    {
      "design_id": "castle:rimewake",
      "name": "Rimewake",
      "category": "feet",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "sabatons",
      "gameplay": "A damaging enemy melee hit slows that attacker by 15 percent for 2 seconds if within 2 blocks; 8-second cooldown. One attacker; boss cap 10 percent.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Wide frost-ribbed sabatons with a heel fin and opaque ice-coloured accents.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "incoming_melee_charge",
        "bounded_slow"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rimewake",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-38",
      "signature": "A damaging enemy melee hit slows that attacker by 15 percent for 2 seconds if within 2 blocks; 8-second cooldown. One attacker; boss cap 10 percent.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "incoming_melee_charge",
        "bounded_slow"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.rimewake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-419"
    },
    {
      "design_id": "castle:stonewake",
      "name": "Stonewake",
      "category": "feet",
      "rarity": "legendary",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "boots",
      "gameplay": "A verified full block while grounded grants 10 percentage points guard for 2 seconds, capped, and visibly locks the ankle hoops; 10-second cooldown. No claimed knockback immunity without a separate qualified adapter.",
      "tradeoff": "Conditional signature requires its exact trigger, duration and cooldown; ordinary affixes may lose to a specialist Magic or Rare build.",
      "visual_identity": "Heavy square-toed boots with stone plugs and narrow iron ankle hoops.",
      "affix_families": [
        "melee_power",
        "melee_guard",
        "fleetness"
      ],
      "capability_requirements": [
        "block_trigger",
        "temporary_guard"
      ],
      "use_details": "Only the actually active compatible equipment position can trigger the signature.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stonewake",
      "native_mapping_status": "proposed_custom_definition",
      "brief_id": "LEG-39",
      "signature": "A verified full block while grounded grants 10 percentage points guard for 2 seconds, capped, and visibly locks the ankle hoops; 10-second cooldown. No claimed knockback immunity without a separate qualified adapter.",
      "signature_tuning_status": "initial_fixture_values_not_balance_approval",
      "signature_runtime_primitives": [
        "block_trigger",
        "temporary_guard"
      ],
      "required_production_package": [
        "qualified_native_item",
        "unique_icon",
        "distinct_held_or_worn_geometry",
        "authored_pbr_material",
        "bounded_particle_signature",
        "audio_and_muted_cue",
        "owner_safe_drop_representation",
        "exact_inspector",
        "single_target_build",
        "real_client_evidence"
      ],
      "status": "draft",
      "production_ready": false,
      "owner_role": "legendary",
      "kind": "equipment",
      "slots": [
        "feet"
      ],
      "localisation_key": "item.castle.stonewake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 3,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "max_stack_size_proposal": 1,
      "lifecycle_profile": "equipment",
      "acquisition_refs": [
        "legendary_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "list_id": "P1-420"
    },
    {
      "design_id": "castle:apple_leather",
      "name": "Apple Leather",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "Small quick ration for topping up hunger.",
      "tradeoff": "Low total hunger return; cannot replace a main meal.",
      "visual_identity": "A rolled fruit ribbon held by a split wooden clasp.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:apple_leather",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.apple_leather.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-421"
    },
    {
      "design_id": "castle:bitter_antidote",
      "name": "Bitter Antidote",
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      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "antidote",
      "gameplay": "Remove one currently active eligible poison effect.",
      "tradeoff": "No poison immunity and no cure for unrelated debuffs.",
      "visual_identity": "A narrow green-glass bottle with a thorn-shaped stopper.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bitter_antidote",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.bitter_antidote.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_bitter_antidote",
        "supply_bitter_antidote"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
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      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-422"
    },
    {
      "design_id": "castle:bracing_draught",
      "name": "Bracing Draught",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Gain a brief melee-guard contribution through the normal cap.",
      "tradeoff": "No projectile protection; cannot stack defensive draughts.",
      "visual_identity": "A broad flask with two iron grip bands.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bracing_draught",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.bracing_draught.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_bracing_draught"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-423"
    },
    {
      "design_id": "castle:bread",
      "name": "Bread",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "food",
      "gameplay": "Basic native hunger ration.",
      "tradeoff": "No direct heal or custom status cure.",
      "visual_identity": "Vanilla scored loaf.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "bread",
      "native_item_id": "minecraft:bread",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.minecraft.bread.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-424"
    },
    {
      "design_id": "castle:clearwater_vial",
      "name": "Clearwater Vial",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "restorative",
      "gameplay": "A small immediate self-heal usable while moving through a short gap.",
      "tradeoff": "Low burst; shares restorative cooldown and never over-heals.",
      "visual_identity": "A squat clear vial with a single ceramic finger loop.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:clearwater_vial",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.clearwater_vial.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_clearwater_vial"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
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      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-425"
    },
    {
      "design_id": "castle:cooked_beef",
      "name": "Cooked Beef",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "food",
      "gameplay": "Native high-saturation food for sustained exploration.",
      "tradeoff": "Eating requires a clear use window.",
      "visual_identity": "Vanilla cooked steak.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "cooked_beef",
      "native_item_id": "minecraft:cooked_beef",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
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      "localisation_key": "item.minecraft.cooked_beef.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
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      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-426"
    },
    {
      "design_id": "castle:cooling_salve",
      "name": "Cooling Salve",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cleanse",
      "gameplay": "Extinguish current burning when applied.",
      "tradeoff": "No fire resistance; does not reverse damage already taken.",
      "visual_identity": "A shallow wax tin with a recessed snowflake stamp.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:cooling_salve",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
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      "localisation_key": "item.castle.cooling_salve.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-427"
    },
    {
      "design_id": "castle:courtyard_tea",
      "name": "Courtyard Tea",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "restorative",
      "gameplay": "Restore a small amount of health while resting stationary.",
      "tradeoff": "Movement or incoming damage cancels the remaining channel.",
      "visual_identity": "A low brass cup fitted into a folded cloth cradle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:courtyard_tea",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.courtyard_tea.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
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      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-428"
    },
    {
      "design_id": "castle:dryfoot_wax",
      "name": "Dryfoot Wax",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "hazard_supply",
      "gameplay": "Reduce an authored wet-floor movement penalty for a short duration.",
      "tradeoff": "No water walking, fall protection or extra traversal access.",
      "visual_identity": "A boot-shaped wax tablet inside a hinged wooden case.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dryfoot_wax",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.dryfoot_wax.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-429"
    },
    {
      "design_id": "castle:dust_rinse",
      "name": "Dust Rinse",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cleanse",
      "gameplay": "Clear the named dust-obscured status after an eligible hazard.",
      "tradeoff": "Does not reveal enemies, hidden loot or targets through walls.",
      "visual_identity": "A flat flask with an angled pouring lip.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:dust_rinse",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.dust_rinse.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-430"
    },
    {
      "design_id": "castle:enchanted_golden_apple",
      "name": "Enchanted Golden Apple",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "native_restorative",
      "gameplay": "Consume for its qualified native temporary effects.",
      "tradeoff": "Scarce eligibility and native timing; not a guaranteed source reward.",
      "visual_identity": "Vanilla enchanted golden apple presentation.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "enchanted_golden_apple",
      "native_item_id": "minecraft:enchanted_golden_apple",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.minecraft.enchanted_golden_apple.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-431"
    },
    {
      "design_id": "castle:experience_bottle",
      "name": "Experience Bottle",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "native_experience",
      "gameplay": "Apply qualified native raid-session experience on trusted use.",
      "tradeoff": "Does not grant permanent character XP or enable arbitrary enchanting.",
      "visual_identity": "Vanilla small corked experience bottle.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference",
        "session_xp_containment",
        "disable_unapproved_native_enchanting"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "experience_bottle",
      "native_item_id": "minecraft:experience_bottle",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.minecraft.experience_bottle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-432"
    },
    {
      "design_id": "castle:field_loaf",
      "name": "Field Loaf",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "A compact ration favors immediate hunger refill over sustained saturation.",
      "tradeoff": "Lower saturation than native Bread; useful before a short fight rather than a long expedition.",
      "visual_identity": "A scored square loaf in a folded flax sleeve.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:field_loaf",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.field_loaf.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_field_loaf"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-433"
    },
    {
      "design_id": "castle:golden_apple",
      "name": "Golden Apple",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "native_restorative",
      "gameplay": "Consume for the proposed native recovery effect profile.",
      "tradeoff": "No permanent passive bonus from carrying.",
      "visual_identity": "Vanilla ordinary golden apple.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "golden_apple",
      "native_item_id": "minecraft:golden_apple",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.minecraft.golden_apple.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-434"
    },
    {
      "design_id": "castle:herb_wrap",
      "name": "Herb Wrap",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "restorative",
      "gameplay": "Apply a small gradual health restoration after combat.",
      "tradeoff": "Channel cancels on damage; cannot stack healing channels.",
      "visual_identity": "A flat herb pad under crossed linen strips.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:herb_wrap",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.herb_wrap.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "supply_herb_wrap"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-435"
    },
    {
      "design_id": "castle:honeyed_oats",
      "name": "Honeyed Oats",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "Prepare a stable hunger reserve before advancing.",
      "tradeoff": "Can only be eaten when native hunger rules permit.",
      "visual_identity": "An open hexagonal oat parcel in waxed paper.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:honeyed_oats",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.honeyed_oats.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-436"
    },
    {
      "design_id": "castle:mushroom_broth",
      "name": "Mushroom Broth",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "Liquid meal restores hunger and returns an empty bowl.",
      "tradeoff": "Long drink; bowl occupies a returned supply stack.",
      "visual_identity": "A lidded earthen bowl with one broad wooden handle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:mushroom_broth",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.mushroom_broth.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-437"
    },
    {
      "design_id": "castle:roast_riverfish",
      "name": "Roast Riverfish",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "food",
      "gameplay": "A stationary meal channel provides a long saturation reserve for an upcoming encounter.",
      "tradeoff": "Movement or damage cancels the meal; native Cooked Beef remains usable during movement.",
      "visual_identity": "A split fish folded around a short skewer.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:roast_riverfish",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.roast_riverfish.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-438"
    },
    {
      "design_id": "castle:salted_root_cake",
      "name": "Salted Root Cake",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "Compact hunger recovery for short gaps between fights.",
      "tradeoff": "Less saturation than a full meal.",
      "visual_identity": "Three root discs tied through a central reed pin.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:salted_root_cake",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.salted_root_cake.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-439"
    },
    {
      "design_id": "castle:saltwater_gargle",
      "name": "Saltwater Gargle",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cleanse",
      "gameplay": "Clear a registered minor silence affecting supply use.",
      "tradeoff": "Cannot suppress a boss phase or remove mandatory mechanics.",
      "visual_identity": "A wide-neck bottle with a perforated shell cap.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:saltwater_gargle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.saltwater_gargle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-440"
    },
    {
      "design_id": "castle:soot_filter_chew",
      "name": "Soot Filter Chew",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "hazard_supply",
      "gameplay": "Shorten a specifically registered smoke irritation debuff.",
      "tradeoff": "No immunity to fire, fog mechanics or mandatory hazards.",
      "visual_identity": "A pleated charcoal sachet with a bite-off corner.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:soot_filter_chew",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.soot_filter_chew.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-441"
    },
    {
      "design_id": "castle:sour_wake_tea",
      "name": "Sour Wake Tea",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "hazard_supply",
      "gameplay": "Clear the named drowsiness status used by eligible encounters.",
      "tradeoff": "No encounter interrupt or general stun immunity.",
      "visual_identity": "A pointed teapot bottle with a short side spout.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sour_wake_tea",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.sour_wake_tea.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-442"
    },
    {
      "design_id": "castle:splinter_wash",
      "name": "Splinter Wash",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "cleanse",
      "gameplay": "Remove the published minor wound debuff.",
      "tradeoff": "Requires that named debuff; no generic negative-effect purge.",
      "visual_identity": "A ribbed wash flask with a brush tied alongside.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:splinter_wash",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.splinter_wash.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-443"
    },
    {
      "design_id": "castle:staunching_powder",
      "name": "Staunching Powder",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "cleanse",
      "gameplay": "End the current eligible bleed debuff.",
      "tradeoff": "No health restoration; subsequent hits can reapply bleed.",
      "visual_identity": "A triangular paper packet with a tear notch.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:staunching_powder",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.staunching_powder.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-444"
    },
    {
      "design_id": "castle:warming_sip",
      "name": "Warming Sip",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "hazard_supply",
      "gameplay": "Reduce a registered environmental chill penalty temporarily.",
      "tradeoff": "Cannot remove boss slow mechanics or exceed movement cap.",
      "visual_identity": "A small insulated flask wrapped in zigzag felt.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:warming_sip",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.warming_sip.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-445"
    },
    {
      "design_id": "castle:watchers_biscuit",
      "name": "Watchers Biscuit",
      "category": "consumables",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "food",
      "gameplay": "An emergency snack has a very short use action when severely hungry.",
      "tradeoff": "Requires the published low-hunger condition; cannot serve as a routine topping-up snack like Apple Leather.",
      "visual_identity": "A ring biscuit with one deliberately broken segment.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:watchers_biscuit",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.watchers_biscuit.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-446"
    },
    {
      "design_id": "castle:arrowveil_draught",
      "name": "Arrowveil Draught",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Briefly reduce registered projectile damage through a separate bounded budget.",
      "tradeoff": "No melee protection; exclusive with other defensive draughts.",
      "visual_identity": "A tapered flask protected by three arrow-shaped ribs.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:arrowveil_draught",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.arrowveil_draught.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-447"
    },
    {
      "design_id": "castle:ashskin_unguent",
      "name": "Ashskin Unguent",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Reduce the next bounded number of registered fire hits.",
      "tradeoff": "Expires after its duration or hit budget; never stacks into immunity.",
      "visual_identity": "A soot-grey ointment pot with three counting grooves.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ashskin_unguent",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.ashskin_unguent.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-448"
    },
    {
      "design_id": "castle:bitterroot_paste",
      "name": "Bitterroot Paste",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "antidote",
      "gameplay": "Remove one eligible poison and one eligible wound in sequence.",
      "tradeoff": "Slow application; cannot clear arbitrary encounter debuffs.",
      "visual_identity": "A broad paste tube wound around a root-shaped key.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bitterroot_paste",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.bitterroot_paste.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-449"
    },
    {
      "design_id": "castle:briar_sap_balm",
      "name": "Briar Sap Balm",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "restorative",
      "gameplay": "Consume to reduce the next eligible wound duration.",
      "tradeoff": "Does not heal or trigger retaliation; limited personal buff group.",
      "visual_identity": "A split seedpod jar held closed by a briar clasp.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:briar_sap_balm",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.briar_sap_balm.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-450"
    },
    {
      "design_id": "castle:copperground_salts",
      "name": "Copperground Salts",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Reduce registered shock damage for a short preparation window.",
      "tradeoff": "No protection from physical strikes or scripted arena objectives.",
      "visual_identity": "A squat shaker with a perforated copper grounding plate.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:copperground_salts",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.copperground_salts.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-451"
    },
    {
      "design_id": "castle:embermilk",
      "name": "Embermilk",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Reduce subsequent registered fire damage temporarily.",
      "tradeoff": "Cannot negate the trigger hit or mandatory lethal mechanics.",
      "visual_identity": "A white ceramic bottle with an offset burnt collar.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:embermilk",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.embermilk.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-452"
    },
    {
      "design_id": "castle:fleet_reed_cordial",
      "name": "Fleet Reed Cordial",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "movement_draught",
      "gameplay": "Temporarily add walking fleetness under the normal cap.",
      "tradeoff": "No sprint multiplier; wasted at the cap.",
      "visual_identity": "A slender reed flask with two staggered joints.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:fleet_reed_cordial",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.fleet_reed_cordial.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-453"
    },
    {
      "design_id": "castle:gate_oil",
      "name": "Gate Oil",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "weapon_coating",
      "gameplay": "Apply a short ordinary melee-power modifier to the active weapon.",
      "tradeoff": "Power remains capped; coating ends when its selected weapon is removed.",
      "visual_identity": "A hinged oil can with a flat tooth-shaped nozzle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:gate_oil",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.gate_oil.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-454"
    },
    {
      "design_id": "castle:grave_mint_infusion",
      "name": "Grave Mint Infusion",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "restorative",
      "gameplay": "Restore health gradually while continuing ordinary movement.",
      "tradeoff": "Damage interrupts the remaining healing; lower burst than tonic.",
      "visual_identity": "A long frosted bottle with a mint sprig cage.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:grave_mint_infusion",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.grave_mint_infusion.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-455"
    },
    {
      "design_id": "castle:ironbark_sip",
      "name": "Ironbark Sip",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Temporarily increase melee guard subject to the build cap.",
      "tradeoff": "Longer drink action; no benefit when already guard capped.",
      "visual_identity": "A bark-wrapped cylinder clasped by an iron fork.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:ironbark_sip",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.ironbark_sip.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-456"
    },
    {
      "design_id": "castle:menders_broth",
      "name": "Menders Broth",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "restorative",
      "gameplay": "Restore health in a longer uninterrupted rest channel.",
      "tradeoff": "Cannot be used to repair equipment or bypass durability policy.",
      "visual_identity": "A deep bowl with a stitched-linen lid and side ladle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:menders_broth",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.menders_broth.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-457"
    },
    {
      "design_id": "castle:oathwater_ampoule",
      "name": "Oathwater Ampoule",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "restorative",
      "gameplay": "Heal one selected visible admitted ally within a short range.",
      "tradeoff": "One target and capped heal; requires trusted ally-use adapter.",
      "visual_identity": "A snapped-ring ampoule fitted to a blunt applicator.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:oathwater_ampoule",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.oathwater_ampoule.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-458"
    },
    {
      "design_id": "castle:redleaf_tonic",
      "name": "Redleaf Tonic",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "restorative",
      "gameplay": "A stationary drinking action gives a moderate immediate heal for planned recovery.",
      "tradeoff": "Moving or taking damage cancels use; less emergency flexibility than Clearwater Vial.",
      "visual_identity": "A twin-neck vial with a redleaf pressed into its label.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:redleaf_tonic",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.redleaf_tonic.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-459"
    },
    {
      "design_id": "castle:rimeguard_tea",
      "name": "Rimeguard Tea",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Reduce subsequent registered cold damage temporarily.",
      "tradeoff": "No blanket slow immunity and no stacking resistance drinks.",
      "visual_identity": "A square tea flask with a split-glass outer sleeve.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rimeguard_tea",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.rimeguard_tea.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-460"
    },
    {
      "design_id": "castle:runner_jelly",
      "name": "Runner Jelly",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "movement_draught",
      "gameplay": "Grant walking fleetness only while below full hunger.",
      "tradeoff": "Native hunger remains unchanged; no benefit at movement cap.",
      "visual_identity": "A segmented jelly bar in a ribbed wax trough.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:runner_jelly",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.runner_jelly.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-461"
    },
    {
      "design_id": "castle:sentry_syrup",
      "name": "Sentry Syrup",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Reduce projectile damage only while crouched and grounded.",
      "tradeoff": "Standing, swimming or moving into another buff group ends it.",
      "visual_identity": "A square syrup jar beneath a small hinged visor.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:sentry_syrup",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.sentry_syrup.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-462"
    },
    {
      "design_id": "castle:steadyhand_bitter",
      "name": "Steadyhand Bitter",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "weapon_draught",
      "gameplay": "Temporarily improve the published aimed-projectile damage family.",
      "tradeoff": "Requires aimed hits; cannot improve unaimed or secondary impacts.",
      "visual_identity": "A low flask with a horizontal sight bar across its neck.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:steadyhand_bitter",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.steadyhand_bitter.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-463"
    },
    {
      "design_id": "castle:stillness_tea",
      "name": "Stillness Tea",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Improve guard while stationary for a brief prepared interval.",
      "tradeoff": "Movement ends the conditional benefit; normal guard cap applies.",
      "visual_identity": "A flat-bottom teacup secured to a broad stone saucer.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stillness_tea",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.stillness_tea.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-464"
    },
    {
      "design_id": "castle:tidebreath_bottle",
      "name": "Tidebreath Bottle",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "hazard_supply",
      "gameplay": "Extend ordinary underwater breathing briefly for wet-area fights.",
      "tradeoff": "No water movement boost, secret route access or infinite air.",
      "visual_identity": "A bulbous bottle with a ribbed shell breathing cap.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:tidebreath_bottle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.tidebreath_bottle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-465"
    },
    {
      "design_id": "castle:venomcut_elixir",
      "name": "Venomcut Elixir",
      "category": "consumables",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "antidote",
      "gameplay": "Remove eligible poison and provide short poison resistance.",
      "tradeoff": "No automatic heal; resistance does not bypass encounter rules.",
      "visual_identity": "A hooked bottle whose stopper resembles closed shears.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:venomcut_elixir",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.venomcut_elixir.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-466"
    },
    {
      "design_id": "castle:citadel_draught",
      "name": "Citadel Draught",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Brief balanced mitigation against melee and projectiles.",
      "tradeoff": "Lower per-cause benefit than specialist drinks; exclusive defensive group.",
      "visual_identity": "A twin-chamber flask joined by a battlement bridge.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:citadel_draught",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.citadel_draught.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-467"
    },
    {
      "design_id": "castle:crimson_reserve",
      "name": "Crimson Reserve",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "restorative",
      "gameplay": "A rapid large self-heal is usable only after surviving into the published low-health range.",
      "tradeoff": "Long restorative cooldown; cannot be pre-drunk or used to top up a healthy player.",
      "visual_identity": "A heavy red flask inside a three-pronged steel cage.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:crimson_reserve",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.crimson_reserve.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-468"
    },
    {
      "design_id": "castle:deepwell_restorative",
      "name": "Deepwell Restorative",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "restorative",
      "gameplay": "Restore moderate health and hunger together after trusted consumption.",
      "tradeoff": "Lower health burst than Crimson Reserve; cannot overfill either resource.",
      "visual_identity": "A well-shaped stone bottle with a tiny suspended dipper.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:deepwell_restorative",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.deepwell_restorative.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-469"
    },
    {
      "design_id": "castle:duelists_concentrate",
      "name": "Duelists Concentrate",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "weapon_draught",
      "gameplay": "Temporarily improve ordinary single-target melee power.",
      "tradeoff": "Normal power cap; no secondary damage, extra reach or loot modifier.",
      "visual_identity": "A needle-neck flask inside a split duelling-guard frame.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:duelists_concentrate",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.duelists_concentrate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-470"
    },
    {
      "design_id": "castle:longwatch_infusion",
      "name": "Longwatch Infusion",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Longer moderate projectile resistance for an exposed ranged encounter.",
      "tradeoff": "Less peak mitigation than short draughts; exclusive defensive group.",
      "visual_identity": "A long rectangular flask beneath a folding sight plate.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:longwatch_infusion",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.longwatch_infusion.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-471"
    },
    {
      "design_id": "castle:phoenixleaf_poultice",
      "name": "Phoenixleaf Poultice",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "restorative",
      "gameplay": "Apply a strong heal-over-time after a survived fire encounter.",
      "tradeoff": "Living player only; no resurrection or retroactive lethal-hit prevention.",
      "visual_identity": "A layered leaf pad secured by a fan-shaped bronze clip.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:phoenixleaf_poultice",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.phoenixleaf_poultice.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-472"
    },
    {
      "design_id": "castle:pilgrims_rest",
      "name": "Pilgrims Rest",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "restorative",
      "gameplay": "Heal a greater total amount through a quiet out-of-combat channel.",
      "tradeoff": "Any incoming or outgoing damage cancels remaining healing.",
      "visual_identity": "A folded travel bowl with a tall arched carrying frame.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:pilgrims_rest",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.pilgrims_rest.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-473"
    },
    {
      "design_id": "castle:prism_antivenom",
      "name": "Prism Antivenom",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "antidote",
      "gameplay": "Clear eligible poison and briefly resist its reapplication.",
      "tradeoff": "Cannot clear wounds or grant global status immunity.",
      "visual_identity": "A six-sided ampoule holding a visible spiral glass insert.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:prism_antivenom",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.prism_antivenom.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-474"
    },
    {
      "design_id": "castle:quiet_recovery",
      "name": "Quiet Recovery",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "restorative",
      "gameplay": "Regenerate health and clear a minor wound during complete stillness.",
      "tradeoff": "Movement, combat or a new wound ends the channel immediately.",
      "visual_identity": "A shallow black bowl beneath a removable felt-lined dome.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quiet_recovery",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.quiet_recovery.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-475"
    },
    {
      "design_id": "castle:rampart_resin",
      "name": "Rampart Resin",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "defensive_draught",
      "gameplay": "Consumption arms one capped guard charge for the next eligible melee impact before expiry.",
      "tradeoff": "One incoming hit spends the charge; Bracing Draught instead provides a continuous timed guard contribution.",
      "visual_identity": "A broad resin tin with a raised crenellated rim.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:rampart_resin",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.rampart_resin.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      ],
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-476"
    },
    {
      "design_id": "castle:stormcell_cordial",
      "name": "Stormcell Cordial",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Short shock resistance plus grounded projectile protection.",
      "tradeoff": "Grounded condition is required; no melee or fire protection.",
      "visual_identity": "A cylindrical flask between two separated copper coil halves.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:stormcell_cordial",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.stormcell_cordial.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-477"
    },
    {
      "design_id": "castle:waylight_communion",
      "name": "Waylight Communion",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "ally_restorative",
      "gameplay": "Restore a bounded amount of health to one nearby admitted ally and the user.",
      "tradeoff": "Requires both targets in range; no substitute extra self-heal if alone.",
      "visual_identity": "Two small bottles linked by one hinged lantern handle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:waylight_communion",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.waylight_communion.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-478"
    },
    {
      "design_id": "castle:whitebriar_remedy",
      "name": "Whitebriar Remedy",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "cleanse",
      "gameplay": "Remove the currently registered poison, wound and smoke irritation statuses.",
      "tradeoff": "Long use action; excludes boss mechanics and unrelated effects.",
      "visual_identity": "A three-lobed remedy jar wrapped by a white thorn frame.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:whitebriar_remedy",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.whitebriar_remedy.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
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      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-479"
    },
    {
      "design_id": "castle:winterheart_distillate",
      "name": "Winterheart Distillate",
      "category": "consumables",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "resistance_draught",
      "gameplay": "Brief strong cold resistance with limited wound recovery.",
      "tradeoff": "Does not remove boss slows; shares resistance-group cooldown.",
      "visual_identity": "A heart-shaped glass flask with an open iron cage.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:winterheart_distillate",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "consumable",
      "slots": [],
      "localisation_key": "item.castle.winterheart_distillate.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "consumable_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-480"
    },
    {
      "design_id": "castle:arrow",
      "name": "Arrow",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "ammunition",
      "gameplay": "Ordinary ammunition for qualified native bows and crossbows.",
      "tradeoff": "No passive effect and no special projectile modifier.",
      "visual_identity": "Vanilla straight arrow silhouette.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "arrow",
      "native_item_id": "minecraft:arrow",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "ammunition",
      "slots": [],
      "localisation_key": "item.minecraft.arrow.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-481"
    },
    {
      "design_id": "castle:bitterroot_bundle",
      "name": "Bitterroot Bundle",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "recipe_input",
      "gameplay": "Input for the proposed antidote supply recipe.",
      "tradeoff": "No direct effect while carried and no equipment transformation.",
      "visual_identity": "Two twisted roots bound through a flat seed tag.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:bitterroot_bundle",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.bitterroot_bundle.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_herb_wrap",
        "supply_bitter_antidote"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-482"
    },
    {
      "design_id": "castle:charcoal_briquette",
      "name": "Charcoal Briquette",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "recipe_input",
      "gameplay": "Fuel the proposed lantern refill supply recipe.",
      "tradeoff": "No smelting, equipment recipes or unrestricted block use.",
      "visual_identity": "A pressed charcoal oval pierced by a cord hole.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:charcoal_briquette",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.charcoal_briquette.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_lantern_refill"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-483"
    },
    {
      "design_id": "castle:clean_linen",
      "name": "Clean Linen",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "recipe_input",
      "gameplay": "Input for the proposed herb-wrap supply recipe.",
      "tradeoff": "Usable only in raid-local supply crafting.",
      "visual_identity": "A three-fold cloth strip secured with a wooden needle.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:clean_linen",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.clean_linen.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_herb_wrap"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-484"
    },
    {
      "design_id": "castle:diamond",
      "name": "Diamond",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "recipe_input",
      "gameplay": "Raid-local focusing input for the proposed Hooded Glowstone light-supply recipe.",
      "tradeoff": "No equipment crafting, backend currency or permanent extraction.",
      "visual_identity": "Vanilla blue faceted diamond.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "diamond",
      "native_item_id": "minecraft:diamond",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.minecraft.diamond.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_hooded_glowstone"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-485"
    },
    {
      "design_id": "castle:emerald",
      "name": "Emerald",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "raid_tender",
      "gameplay": "Allowlisted native tender for one raid-local basic-supply trade.",
      "tradeoff": "No account-currency conversion or permanent extraction.",
      "visual_identity": "Vanilla green-cut emerald.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "emerald",
      "native_item_id": "minecraft:emerald",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.minecraft.emerald.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "quartermaster_field_loaf",
        "quartermaster_clearwater_vial",
        "quartermaster_bitter_antidote",
        "quartermaster_bracing_draught",
        "quartermaster_practice_bolt",
        "quartermaster_lantern_refill"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-486"
    },
    {
      "design_id": "castle:empty_field_flask",
      "name": "Empty Field Flask",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "empty_vessel",
      "gameplay": "Returned vessel and input for the basic antidote recipe.",
      "tradeoff": "Empty carry grants no effect; cannot represent an owned equipment item.",
      "visual_identity": "A squat empty bottle with a removable loop stopper.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:empty_field_flask",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.empty_field_flask.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_bitter_antidote"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-487"
    },
    {
      "design_id": "castle:gold_ingot",
      "name": "Gold Ingot",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "recipe_input",
      "gameplay": "Raid-local input for the proposed Lantern Refill supply recipe.",
      "tradeoff": "Cannot craft equipment or represent persistent currency.",
      "visual_identity": "Vanilla bevelled gold bar.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "gold_ingot",
      "native_item_id": "minecraft:gold_ingot",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.minecraft.gold_ingot.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_lantern_refill"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-488"
    },
    {
      "design_id": "castle:lantern_refill",
      "name": "Lantern Refill",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "light_supply",
      "gameplay": "Refuel an allowlisted light socket without moving world geometry.",
      "tradeoff": "Limited charge; never damages terrain or opens new routes.",
      "visual_identity": "A ribbed oil cartridge with an enclosed wick cap.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:lantern_refill",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.lantern_refill.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_lantern_refill",
        "supply_lantern_refill"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-489"
    },
    {
      "design_id": "castle:practice_bolt",
      "name": "Practice Bolt",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2"
      ],
      "archetype": "ammunition",
      "gameplay": "Provide one ordinary owned bolt for compatible custom crossbows.",
      "tradeoff": "Consumed on launch; no piercing, explosive or permanent recovery.",
      "visual_identity": "A blunt three-fin bolt with a square wooden head.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:practice_bolt",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "ammunition",
      "slots": [],
      "localisation_key": "item.castle.practice_bolt.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot",
        "quartermaster_practice_bolt"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-490"
    },
    {
      "design_id": "castle:quartermaster_scrip",
      "name": "Quartermaster Scrip",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "raid_tender",
      "gameplay": "Spend at the raid-local quartermaster on allowlisted supplies.",
      "tradeoff": "Cannot become account currency or permanent inventory.",
      "visual_identity": "A square punched tin chit with one clipped corner.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:quartermaster_scrip",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [],
      "localisation_key": "item.castle.quartermaster_scrip.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 64,
      "lifecycle_profile": "utility_supply",
      "acquisition_refs": [
        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
      "asset_provenance_refs": null,
      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "quartermaster_field_loaf",
        "quartermaster_clearwater_vial",
        "quartermaster_bitter_antidote",
        "quartermaster_bracing_draught",
        "quartermaster_practice_bolt",
        "quartermaster_lantern_refill"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-491"
    },
    {
      "design_id": "castle:route_chalk",
      "name": "Route Chalk",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "marker_supply",
      "gameplay": "Place a bounded party-visible navigation mark on an proposed marker point.",
      "tradeoff": "No terrain edits, wall vision, chest detection or reward triggers.",
      "visual_identity": "A notched chalk stick in a split leather sleeve.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
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      "native_mapping_status": "proposed_custom_definition",
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      "production_ready": false,
      "owner_role": "content",
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      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
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      "max_stack_size_proposal": 64,
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-492"
    },
    {
      "design_id": "castle:signal_pennant",
      "name": "Signal Pennant",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3"
      ],
      "archetype": "marker_supply",
      "gameplay": "Request a short party-visible regroup marker at the user position.",
      "tradeoff": "Bounded lifetime and rate; cannot claim sources or teleport players.",
      "visual_identity": "A folded swallowtail pennant on a short hinged mast.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:signal_pennant",
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      "production_ready": false,
      "owner_role": "content",
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      "localisation_key": "item.castle.signal_pennant.name",
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      "enchantment_profile": null,
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      "max_stack_size_proposal": 64,
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-493"
    },
    {
      "design_id": "castle:stone_pickaxe",
      "name": "Stone Pickaxe",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "tool",
      "gameplay": "Mine only allowlisted disposable supply nodes under an Adventure-mode adapter.",
      "tradeoff": "Cannot alter castle structure, objectives, safe areas or reward conditions.",
      "visual_identity": "Vanilla stone pick head with a wooden handle.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "stone_pickaxe",
      "native_item_id": "minecraft:stone_pickaxe",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.minecraft.stone_pickaxe.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-494"
    },
    {
      "design_id": "castle:torch",
      "name": "Torch",
      "category": "utility",
      "rarity": "common",
      "bands": [
        "B1",
        "B2",
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "light_supply",
      "gameplay": "Provide ordinary light at proposed supply sockets.",
      "tradeoff": "Placement is restricted to allowlisted sockets; no unrestricted block edits.",
      "visual_identity": "Vanilla short stick and flame.",
      "affix_families": [],
      "capability_requirements": [
        "qualified_native_reference"
      ],
      "use_details": "Only the actually worn or selected compatible slot contributes; supplies require trusted use.",
      "origin": "retained_concept",
      "baseline_id": "torch",
      "native_item_id": "minecraft:torch",
      "native_mapping_status": "retained_native_reference",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
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      "localisation_key": "item.minecraft.torch.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
      "affix_selection_status": "proposed_families_not_published_pools_or_weights",
      "enchantment_profile": null,
      "signature": null,
      "max_stack_size_proposal": 16,
      "lifecycle_profile": "utility_supply",
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
      "distinctness_review": "draft_requires_content_and_visual_review",
      "spend_refs": [
        "supply_hooded_glowstone"
      ],
      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-495"
    },
    {
      "design_id": "castle:hooded_glowstone",
      "name": "Hooded Glowstone",
      "category": "utility",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "light_supply",
      "gameplay": "Create a quiet bounded light marker at an proposed supply socket.",
      "tradeoff": "No dynamic carried-light claim until native proof; no damage effect.",
      "visual_identity": "A faceted light core enclosed by four hinged opaque shutters.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:hooded_glowstone",
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      "production_ready": false,
      "owner_role": "content",
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      "max_stack_size_proposal": 16,
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        "raid_supply_loot",
        "supply_hooded_glowstone"
      ],
      "visual_asset_refs": null,
      "audio_asset_refs": null,
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      "capability_qualification": "not_run",
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      "list_id": "P1-496"
    },
    {
      "design_id": "castle:reinforced_bolt",
      "name": "Reinforced Bolt",
      "category": "utility",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "ammunition",
      "gameplay": "Higher base impact bolt for slower compatible crossbow profiles.",
      "tradeoff": "Reduced projectile speed and heavier proposed reload profile.",
      "visual_identity": "A broad metal bolt with a fluted central spine.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:reinforced_bolt",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "ammunition",
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      "localisation_key": "item.castle.reinforced_bolt.name",
      "band_status": "proposed_qualitative_only",
      "item_level_range": null,
      "intrinsic_numeric_supports": null,
      "numeric_tuning_status": "requires_signed_balance_publication",
      "affix_count_proposal": 0,
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      "max_stack_size_proposal": 64,
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        "raid_supply_loot"
      ],
      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
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      "list_id": "P1-497"
    },
    {
      "design_id": "castle:salt_tipped_arrow",
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      "category": "utility",
      "rarity": "magic",
      "bands": [
        "B2",
        "B3"
      ],
      "archetype": "ammunition",
      "gameplay": "A compatible owned arrow supplies an ordinary wet-target damage modifier.",
      "tradeoff": "One projectile only; no universal debuff or passive carried bonus.",
      "visual_identity": "An arrow with a split salt-ceramic tip and short rear vane.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
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      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
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      "production_ready": false,
      "owner_role": "content",
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      "localisation_key": "item.castle.salt_tipped_arrow.name",
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      "capability_qualification": "not_run",
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      "list_id": "P1-498"
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    {
      "design_id": "castle:prismatic_survey_lens",
      "name": "Prismatic Survey Lens",
      "category": "utility",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "utility_tool",
      "gameplay": "Read range and line of sight to one already visible registered target.",
      "tradeoff": "Information only; no aim assistance, hidden-target reveal or combat stat.",
      "visual_identity": "A hand lens with three offset glass segments and a folding ruler.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
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      "native_item_id": "castle:prismatic_survey_lens",
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      "production_ready": false,
      "owner_role": "content",
      "kind": "utility",
      "slots": [
        "mainhand"
      ],
      "localisation_key": "item.castle.prismatic_survey_lens.name",
      "band_status": "proposed_qualitative_only",
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      "intrinsic_numeric_supports": null,
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        "raid_supply_loot"
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      "visual_asset_refs": null,
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      "capability_qualification": "not_run",
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      "supply_use_status": "planned_use_not_qualified",
      "list_id": "P1-499"
    },
    {
      "design_id": "castle:splithead_arrow",
      "name": "Splithead Arrow",
      "category": "utility",
      "rarity": "rare",
      "bands": [
        "B3",
        "B4",
        "B5"
      ],
      "archetype": "ammunition",
      "gameplay": "Improve the first direct impact against an armored registered enemy.",
      "tradeoff": "Consumed on launch; no pierce or secondary victim.",
      "visual_identity": "An arrow whose two broad wedges meet around a narrow centre slot.",
      "affix_families": [],
      "capability_requirements": [
        "trusted_supply_use",
        "raid_scoped_inventory"
      ],
      "use_details": "Consume or spend only through the qualified raid-local supply adapter; carry has no passive effect.",
      "origin": "new_design",
      "baseline_id": null,
      "native_item_id": "castle:splithead_arrow",
      "native_mapping_status": "proposed_custom_definition",
      "status": "draft",
      "production_ready": false,
      "owner_role": "content",
      "kind": "ammunition",
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}
