Castle Raidr - all 200 editable item models

160 Rare and 40 Legendary custom designs. Each items/<slug>/ folder
contains the exact native source package used by the item viewer.

Blockbench:
1. Extract this ZIP before opening files.
2. Open items/<slug>/geometry/<slug>.geo.json as a Bedrock Model.
3. Import items/<slug>/textures/<slug>.png as the color texture.
   The adjacent normal/MER maps and texture-set JSON retain PBR data.
4. Save a .bbmodel working project. Export edited Bedrock geometry
   and save any changed texture PNGs when returning fixes.

To preserve fixes in the game source, use
assets/item_visuals/overrides/<slug>/native.geo.json and optional
color.png, normal.png and mer.png. Keep the geometry identifier,
root bone, aura locator [0,4,0], 64x64 atlas and per-face UVs,
and stay within 128 cubes. Regenerate with
python3 scripts/generate_legendary_visuals.py, then run its --check,
python3 scripts/sync_item_review.py and pack validation.
Editing generated pack or bundle files alone will lose the changes.

Each item README.txt and authoring.json identify its design and
include animation, particles and original audio information.
manifest.json records the source revision and original asset hashes.
Actual Blockbench round-trip and Minecraft rendering still require
client testing. These review sources do not award gameplay items.
